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04-27-24 06:11 AM |
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0 users reading The Concept of "Fun" | 1 bot |
Main - SMG2.5 - General level design - The Concept of "Fun" | Hide post layouts | New reply |
Dodecagon |
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Normal user Level: 42 Posts: 53/411 EXP: 520078 Next: 1284 Since: 08-27-13 Last post: 3199 days ago Last view: 2823 days ago |
Now, looking at the title, you might be wondering how this fits in with level design for Super Mario Galaxy 2.5. Well, I think that the most important thing to try to understand when creating a galaxy is what things will make playing it fun. Because ultimately, even if your galaxy looks gorgeous and has more detail than you can imagine, if it's not fun, it's not going to be worth playing. So in this thread, I ask you this question: what do you find the most enjoyment from when playing Super Mario Galaxy 2? I think that knowing this can not only better my design abilities, but also improve any future designs. |
Gmanextreme9 |
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Beezo Well, derp. Level: 46 Posts: 88/494 EXP: 688798 Next: 22976 Since: 07-18-13 From: Gallia Last post: 3201 days ago Last view: 2271 days ago |
I LOVED the throw back levels, cameos, and the 3D only galaxies. (that means I REALLY hated Upside Dizzy Galaxy.) ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2406/3145 EXP: 11580993 Next: 281133 Since: 07-07-12 From: Dolphic Island Last post: 2600 days ago Last view: 2598 days ago |
Posted by Gmanextreme9 ??? I think the 2D levels are more interesting to me quite honest. er...i mean fun |
kayybee |
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Normal user Level: 16 Posts: 38/41 EXP: 16635 Next: 3621 Since: 04-30-13 Last post: 3862 days ago Last view: 3686 days ago |
I really liked the more puzzle-type ones, like flip-swap or beat block, purple coins (untimed! wait did they have those in smg2?), um and any common level in general (those that didn't require stupid "challenge" or whatever like clearing trash or scoring points)... |
Luigi#1 |
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Member Wow k Level: 48 Posts: 408/535 EXP: 790735 Next: 32808 Since: 02-21-13 From: Gallifrey Last post: 684 days ago Last view: 677 days ago |
Ka booooooooooms.
But seriously, I like places that aren't huge, and areas with gaps...or something... ____________________ Jesus why was I here |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 65/654 EXP: 1046211 Next: 37629 Since: 08-10-13 From: Paperplate Land Last post: 1588 days ago Last view: 1601 days ago |
I quite like very big galaxies with lots to do, go exploring and stuff. For example: Good Egg Galaxy, Freezeflame, Beach Bowl, Yoshi Star, Shiverburn. and 3d boo Mario areas. I guess the opposite of Luigi#1 ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Dodecagon |
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Normal user Level: 42 Posts: 273/411 EXP: 520078 Next: 1284 Since: 08-27-13 Last post: 3199 days ago Last view: 2823 days ago |
Wow, I completely forgot that this thread even existed. Anyways, I thank you all for your input, but I don't think that I'll be able to put it to good use. Let's just say that my level design abilities are...lacking. However, I'll still leave this up so that other users that are actually good at making levels can use it for reference. |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 3383/3627 EXP: 14057471 Next: 351415 Since: 12-24-12 Last post: 2267 days ago Last view: 2207 days ago |
I think we should be focusing on both big and small galaxies. Too much of either will upset the balance ____________________
-MG3- IS HERE |
MarioMaster720 |
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Member Some fraud Number 6738 Embodiment of Space Level: 85 Posts: 1584/2007 EXP: 5807196 Next: 91344 Since: 11-24-12 From: Rogaland, Norway Last post: 2902 days ago Last view: 2875 days ago |
Fun means different things to everyone, and there's no clear definition on what's always fun for everyone and what isn't
It is possible to describe what the world "Fun" means (It's something like "a word to describe something that a person enjoys"). ____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 3385/3627 EXP: 14057471 Next: 351415 Since: 12-24-12 Last post: 2267 days ago Last view: 2207 days ago |
Generally speaking, a greater level variety makes each level have greater impact ____________________
-MG3- IS HERE |
Dodecagon |
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Normal user Level: 42 Posts: 276/411 EXP: 520078 Next: 1284 Since: 08-27-13 Last post: 3199 days ago Last view: 2823 days ago |
Posted by MarioMaster720 I made this so that I could gather ideas of what people enjoyed when playing Super Mario Galaxy 2 to better my level design skills. The title is kind of misleading, yes, but I still think that it serves a good purpose. |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 3387/3627 EXP: 14057471 Next: 351415 Since: 12-24-12 Last post: 2267 days ago Last view: 2207 days ago |
I think SMG2 was perfectly varied. I don't think we should go overkill with new ideas, but they should be implemented whenever necessary. ____________________
-MG3- IS HERE |
Main - SMG2.5 - General level design - The Concept of "Fun" | Hide post layouts | New reply |
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