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10-08-24 08:39 PM
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Main - Archived forums - SMG documentations and tutorials - Can anyone tell me about gravity? Hide post layouts | New reply


logank93
Posted on 06-06-13 03:28 AM Link | #24198
Just another question here as it doesn't seem to be documented here and whitehole just says something along the lines of "Set direction with Priority field." I have been trying to reverse engineer it by just examining already placed gravity objects but it's very slow going and I still don't really understand what the settings really mean...

NWPlayer123
Posted on 06-06-13 04:04 AM (rev. 2 of 06-06-13 04:04 AM) Link | #24201
Well there is enough documented in Nintendo's files :P just use good old anarchy, open a map file, go to placement > planetobjinfo, and you got all the gravity in that map, not necessarily the galaxy, there are still zones to deal with, but there's a ton you can look at. Plus anarchy's values are easier to understand IMO.

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logank93
Posted on 06-06-13 04:24 AM Link | #24206
Oooooook.... so I just downloaded anarchy for the first time... and exactly where would I see gravity? I can't find a single thing. You must think I'm stupid but oh well.

NWPlayer123
Posted on 06-06-13 02:23 PM Link | #24220
I toldz you :P It would be in Placement > PlanetObjInfo (first 2 dropdown boxes on the top of the window - the field and something else IDR what it's called) after you open a map.

The third dropbox box is layers, like common, layerA,layerB, etc. though the letter varies between maps. Each layer is a star, usually, except common in which whatever appears in all stars, in this case gravity.

You'll probably have to make an account if you don't already have one, but try looking at this thread in our archive for more help with anarchy

____________________
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logank93
Posted on 06-06-13 10:16 PM Link | #24244
Well I had actually found the gravity when you replied but I actually prefer to use whitehole as I can see which gravity affects which part of the planet. Although it seems frustrating because there are a lot of factors that go into the gravity, such as rotation of the placed object, as well as the priority field, scale, range... IDK. I've been trying to do little tests one at a time to reverse engineer it but I either get wonky effects or on one occasion the entire game froze as soon as I entered what I assume to be the active gravity area. Hopefully whitehole will be able to render at least the area of effect of gravity and other area controllers in the next release, although I understand that would be difficult.

MK7tester
Posted on 06-07-13 08:05 PM Link | #24290
Actually Whitehole can position gravity just fine

logank93
Posted on 06-07-13 08:43 PM Link | #24295
Yes it can place it jusf fine. However it only shows up as a small salmon cube with no way of knowing the range or direction of the area of effect.

MK7tester
Posted on 06-07-13 08:57 PM Link | #24296
Just use values from other galaxies, I made perfect gravity for a Toadship a few months ago, but the only problem was that it affected the entire level.

logank93
Posted on 06-07-13 09:10 PM Link | #24297
Thats what ive been trying to xo. But for a custom planet that requires more than say, one sphere of gravity or more than just one plane, it would be nice to see the area. And as you said your gravity affected the entire level. I still feel we should work on documenting gravity more as a community.

MK7tester
Posted on 06-07-13 09:18 PM Link | #24298
It's called the object database. Use it well. :)

logank93
Posted on 06-07-13 10:57 PM Link | #24316
So go to the object db and tell me exactly which fields in whitehole do what with gravity. I feel like youre all missing my point.

Jesse
Posted on 10-06-13 11:03 AM Link | #33506
the fact that the gravity affect the whole level could mabey has something to do with zones? (but I could be totally wrong). the only thing I know is that cube or disk shaped gravity controller has to be in the middle of the planet. It could be nice if we could see how far the gravity would reach.

mibts
Posted on 10-06-13 01:02 PM Link | #33508
Posted by Silver
Just use values from other galaxies, I made perfect gravity for a Toadship a few months ago, but the only problem was that it affected the entire level.


Did you check range?

____________________
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shibboleet
Posted on 10-06-13 03:48 PM (rev. 2 of 10-06-13 03:49 PM) Link | #33521
logank93- Just look at other galaxies, it's not that hard. We have yet to really look into it yet. It would be nice if you could help.

MK7tester- Range. And Distance need to be lowered. Also, check the toadship on MagicGalaxy (Battle Belt) and look at the gravity there for a reference.

Jesse- It can reach infinity.


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a

mibts
Posted on 10-06-13 05:03 PM Link | #33523
Posted by Luigi
MK7tester- Range. And Distance need to be lowered. Also, check the toadship on MagicGalaxy (Battle Belt) and look at the gravity there for a reference.


I know what range, priority, and inverse are, but what does distance control and why is strength always 1?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.


Main - Archived forums - SMG documentations and tutorials - Can anyone tell me about gravity? Hide post layouts | New reply

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