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03-06-26 06:04 PM |
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| 0 users reading Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] | 1 bot |
| Main - Archived forums - SMG documentations and tutorials - Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] | Hide post layouts | New reply |
| Goembario |
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Normal user Level: 24 Posts: 62/109 EXP: 77710 Next: 415 Since: 05-30-13 From: The Netherlands Last post: 4470 days ago Last view: 3596 days ago |
Wait, so I can run Revolution with the HBC
I have it already installed =D I rebuyed SSBB so I also could install the HBC and stuff, since I transfered my old wii to my wii u (I should have made a nand backup first though T_T ) Thanks |
| TheJeli |
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Member Normal user Level: 18 Posts: 16/51 EXP: 24748 Next: 5149 Since: 07-15-13 From: myass Last post: 4318 days ago Last view: 4026 days ago |
I don't get this bit. What am I supposed to change? The top box, PlanetName to the name of my object. The data type, The data, or the data shifted? It seems a bit confusing to me. Also, whenever I change PlanetName it reverts back when I chose another feild. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 1688/4661 EXP: 22478985 Next: 605119 Since: 07-07-12 Last post: 2029 days ago Last view: 1042 days ago |
Just use ProductMapObjDataTable for now. It's easy and user-friendly ![]() ____________________ a |
| Jesse |
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Member Normal user Level: 54 Posts: 7/688 EXP: 1219340 Next: 14530 Since: 09-05-13 Last post: 3058 days ago Last view: 2620 days ago |
there doesn't exist a python.exe, its really blurry |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 2645/3604 EXP: 15283976 Next: 54229 Since: 07-07-12 From: Colorado Last post: 3782 days ago Last view: 1939 days ago |
In C:/python32/ or C:/python33/? o,o
Then you either didn't install it right or you're not using windows. ____________________ "I hate playing musical chats" ~ Quote of the month |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 2437/3145 EXP: 12458954 Next: 212989 Since: 07-07-12 From: Dolphic Island Last post: 3278 days ago Last view: 3276 days ago |
Sorry to bump, but I used some lowflags and it crashed the game, I dunno what I did wrong but I did everything that you said. :\ |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 1991/4661 EXP: 22478985 Next: 605119 Since: 07-07-12 Last post: 2029 days ago Last view: 1042 days ago |
lolwut
Why do you need it?
(Then again...the fuck?) erm, we can't debug that, since the debug screen crashes with model problems. :F ____________________ a |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 2654/3604 EXP: 15283976 Next: 54229 Since: 07-07-12 From: Colorado Last post: 3782 days ago Last view: 1939 days ago |
Posted by Mega-Mario You just need a model. If it doesn't find a model, it won't do anything. ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 1994/4661 EXP: 22478985 Next: 605119 Since: 07-07-12 Last post: 2029 days ago Last view: 1042 days ago |
well uhh
IIRC there's a field on the bcsv that allows you to connect the model... (Or does it look for the suffix "Low" at the end?) ____________________ a |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 2655/3604 EXP: 15283976 Next: 54229 Since: 07-07-12 From: Colorado Last post: 3782 days ago Last view: 1939 days ago |
It does but that quote LITERALLY says it ignores it. Mega is the one who tests everything just in case, UNLIKE A CERTAIN SOMEONE *cough*
Yesh, it looks for ____PlanetLow.arc, if that's what you're asking ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 1995/4661 EXP: 22478985 Next: 605119 Since: 07-07-12 Last post: 2029 days ago Last view: 1042 days ago |
Well it's only used in SMG1's models, it's never even used for SMG2. Does it ignore it for SMG1, though? Was SMG1 even tested? ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 2438/3145 EXP: 12458954 Next: 212989 Since: 07-07-12 From: Dolphic Island Last post: 3278 days ago Last view: 3276 days ago |
Well that's true too, I don't even know if it exists in SMG2, but then I would wonder how some of the galaxies render planets from far away. |
| Bluma |
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Normal user Level: 12 Posts: 19/20 EXP: 6083 Next: 1838 Since: 07-06-13 From: London Last post: 4552 days ago Last view: 4547 days ago |
Well, I'm having a frustrating issue.
I decided to give this a quick whirl, by adding planet objects to ProductMapObjDataTable, with SimpleMapObj & such. The thing is, the object doesn't appear in game. I'm testing over Flip Swap. The level loads, but the object does not. If I attempt to add the object to another level, it freezes. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 2664/3604 EXP: 15283976 Next: 54229 Since: 07-07-12 From: Colorado Last post: 3782 days ago Last view: 1939 days ago |
Well I would be willing to guess that it's too small. Can you see it in whitehole if you add the arc to the objectdata in the folder it reads and renaming an object in a level to the arc name to make it load the model? I would try scaling it by like 100 or 1000 if you can't. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Bluma |
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Normal user Level: 12 Posts: 20/20 EXP: 6083 Next: 1838 Since: 07-06-13 From: London Last post: 4552 days ago Last view: 4547 days ago |
It's at it's original scale (It's an object from Super Mario Sunshine), I can see it in the viewer just fine but it's absent from the game.
The odd thing would be that it doesn't appear if I add the BCSV entry myself. Taking the PMObjDT from the SMG2.5 demo, and renaming my object to a entry from there works fine. But if I add my own entry, even down to settings directly coped from the SMG2.5 demo, it does not appear in game. Is there a big difference between MN1's BCSV editor and Mega-Mario's? Edit: The object only appears in game if I replace it with a pre-existing planet. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 2665/3604 EXP: 15283976 Next: 54229 Since: 07-07-12 From: Colorado Last post: 3782 days ago Last view: 1939 days ago |
Hmm, that's really weird. Yeah, for one, MN1's BCSV editor v0.7 is messed up because of shift jis, but 0.6 should work fine. I don't think Whitehole's editor would make any difference, but I always used MN1's editor, so I would try that. It has to be your BCSV, because it obviously is not importing right since it appears fine if you replace an object.
EDIT: Here's the download for v0.6 if you need it https://www.dropbox.com/s/kzlqxbhjkpx25q5/BCSVEditor.zip ____________________ "I hate playing musical chats" ~ Quote of the month |
| Dodecagon |
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| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 3117/3604 EXP: 15283976 Next: 54229 Since: 07-07-12 From: Colorado Last post: 3782 days ago Last view: 1939 days ago |
I updated the first post with an entirely new rewrite. Hopefully it's less vague and easier to follow this time around. ____________________ "I hate playing musical chats" ~ Quote of the month |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 40
Posts: 166/331 EXP: 407088 Next: 34221 Since: 08-31-13 Last post: 2628 days ago Last view: 604 days ago |
Boo Mario goes through CollisionAreas, doesn't he? ____________________ Current hack: Excerpt from Super Mario 256 |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 3126/3604 EXP: 15283976 Next: 54229 Since: 07-07-12 From: Colorado Last post: 3782 days ago Last view: 1939 days ago |
If you specify it in the wall code, yes. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Main - Archived forums - SMG documentations and tutorials - Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] | Hide post layouts | New reply |
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