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03-28-24 06:07 PM |
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Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
TwoTails |
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Member snap, crackle, death Level: 32 Posts: 96/215 EXP: 196620 Next: 9822 Since: 08-03-13 Last post: 3821 days ago Last view: 3815 days ago |
Posted by WeeGee Witch one? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1864/4661 EXP: 20823376 Next: 407890 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Posted by TwoTails (Please don't submit small posts like that. Just a suggestion.) The first launch star in Golden Leaf is right at the start of the level, just like this unused one. ____________________ a |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 15/654 EXP: 1042259 Next: 41581 Since: 08-10-13 From: Paperplate Land Last post: 1559 days ago Last view: 1572 days ago |
On Home Planet from SMG1 the grass texture is actually (somehow) combined with an egg rock texture to give it the starry grass look on the actual planet. And the Egg rock texture is also found in Cosmic Cove Galaxy. The egg rock texture has stars on it too
____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 5/331 EXP: 374226 Next: 30545 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
1. Koopas can spacewalk if you place them off ground. :o
2. You can make your own moving platform by typing RailMoveObj instead of SimpleMapObj in ProductMapObjDataTable for your model and giving it a path in your level (Put it in MapParts, though.) 3. Chomps and Porcupuffers need SW_APPEAR, or else, freeze. 4. The wall code for Bee Mario climbing is 7. 5. Electric fences disappear with SW_A, not SW_DEAD or SW_B. 6. Cosmic Clones have their own camera. 7. SW_APPEAR does not work on all objects. 8. wpointx, y, and z determine the point of certain cameras, such as CAM_TYPE_POINT_FIX. 9. The scale of an area or camera area us 800 SketchUp units per unit. 10. Editing textures to make them translucent after making the .obj file before making the .bdl file doesn't work for translucency. ____________________ Current hack: Excerpt from Super Mario 256 |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2606/3604 EXP: 14158296 Next: 250590 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Posted by mibts Known, but it's nice that it was finally tested. Posted by mibts I KNEW there was a wall code for Bee Mario! It couldn't have been anything else. Nice find though! Posted by mibts Interesting o,o I would assume it's a remnant of the Cosmic Mario races. Posted by mibts I know what you're talking about, but it has nothing to do with the program. Posted by mibts Known, you have to make the BDL, and use PyTex1 to patch the image in the BDL to be transparent You've been doing a lot of work though o,o ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 6/331 EXP: 374226 Next: 30545 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
Posted by NWPlayer123 How do you patch the image with pytex1.py? Custom .bdl's made with obj2bdl script don't work with pytex1 for me. Also... 2 more discoveries. 11. Boomerang Bros throw curved-path boomerangs on sphere gravity. 12. Jumping off a climbable wall with Bee Mario and ground-pounding would send you straight back to the wall! ____________________ Current hack: Excerpt from Super Mario 256 |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 17/654 EXP: 1042259 Next: 41581 Since: 08-10-13 From: Paperplate Land Last post: 1559 days ago Last view: 1572 days ago |
Ice Mario can skate with a shell in his hand and so can Flying Mario.
____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Dodecagon |
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mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 10/331 EXP: 374226 Next: 30545 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
The evfrm variable in cameras is the amount of time a motion camera takes (In hexadecimal, 60 (decimal) units per second.) ____________________ Current hack: Excerpt from Super Mario 256 |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 19/654 EXP: 1042259 Next: 41581 Since: 08-10-13 From: Paperplate Land Last post: 1559 days ago Last view: 1572 days ago |
Yoshi can skate on ice too! But since he doesn't have any known animations for skating, It just looks like he's in mid-run, frozen ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2615/3604 EXP: 14158296 Next: 250590 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
AudioRes is short for Audio Resident. ____________________ "I hate playing musical chats" ~ Quote of the month |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 23/654 EXP: 1042259 Next: 41581 Since: 08-10-13 From: Paperplate Land Last post: 1559 days ago Last view: 1572 days ago |
MrRean, the SeaVolcanoZone thing is actually used in the final game. If you open up whitehole, (click TearDropGalaxy) In drip drop galaxy, you should see SeaVolcanoZone right underneath TearDropGalaxy(Zone). Also for the Launch Star at the beginning of honey hive. it does appear. You have to reach a certain part of the galaxy in order for it to appear (I think the end at the top of the big tree) then jump down off the big tree onto the beginning of the level. There should be a launch star there and it should propel you back to the Power star on the top of the big tree. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
SuperMario64DS |
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Normal user Level: 27 Posts: 16/141 EXP: 106834 Next: 9325 Since: 02-03-13 Last post: 2637 days ago Last view: 2522 days ago |
Something interesting regarding level files:
The first two sub-folders in every Map files would be 'camera' and 'jmp'. Most people would probably assume the 'jmp' stands for 'Jump' (Which wouldn't make much sense anyhow). It probabley stands for 'JMap. http://wiki.tockdom.com/wiki/Filesystem/Race/Course/koopa_course.szs/course.0 :
A quick summary on JMap: JMap was first mentioned in Mario Kart Double Dash, the line 'JMap' can be seen within the file system in several places, including an un-finished text version of a course. JMap is then seen later Mario Kart Wii, an uncompiled version of Bowser's Castle, titled 'course.0', is found within the finished Bowser's Castle, stating the the file was created on 2007/08/30 11:50 by Yabuki Kosuke with JMap. It also suggests that JMap was used to create Mario Kart DS, as Course.0 oddly contains a list of every track found in Mario Kart DS, including Beta tracks. It should be noted that the three Mario Kart Titles, Double Dash, DS and Wii's level layout files are all contained within one file (BOL, NKM and KMP), not spread out among various files (BCSV). This may be the result of the existence of the jmp folder, as the level layout is divided among various files. The camera folder contains something interesting of it's own, the word 'SketchUp' is found atleast once within almost every .bcam file. This may suggest that Google SketchUp had some involvement in setting up the camera system. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2640/3604 EXP: 14158296 Next: 250590 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Except that it would have nothing to do with the program Sketchup. Why would they use it when its camera system is shit, not to mention Nintendo is independent. If anything, they're using their own program they created from scratch.
Don't just assume stuff ____________________ "I hate playing musical chats" ~ Quote of the month |
SuperMario64DS |
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Normal user Level: 27 Posts: 17/141 EXP: 106834 Next: 9325 Since: 02-03-13 Last post: 2637 days ago Last view: 2522 days ago |
Posted by NWPlayer123 To repeat myself: Posted by SuperMario64DS Google SketchUp natively features no 'Camera system', other than it's viewer. The fact that setting up a camera system would require a 3D editor, and 'SketchUp' is a rater odd term. If Nintendo was 'independent', than they wouldn't have used ever Maya, as evidenced in the DS SDK. |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 26/331 EXP: 374226 Next: 30545 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
On the topic of SketchUp, there is a camera in SMG2 that starts with g: and has "SketchUp Model" in its name. What is that for? ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 35/331 EXP: 374226 Next: 30545 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
15. If Mario gets hit by the bottom of an object with floor code of 4 while he us on the floor, he will perform an awesome red-tinted moving breakdance!
16. CAM_TYPE_2D_SLIDE is not acting nice; it is very restricted and it can only be turned 90 degrees with axis and up. 17. Question blocks are exactly 150 units in length and placing them exactly 75 meters away from it (therefore making it touch the wall without crossing it), Z-fighting between a shadow and the absence if one will occur in the section if the wall directly under the block. 18. Quote: It's actually really easy to make new stars. Here's a tutorial by NWPlayer123. (I guess this counts as a discovery ) I have successfully added a 243rd star, and it's all thanks to MN1's BCSV editor and blank's msbconv Here's a download https://dl.dropbox.com/u/56043942/FlipIntoANewUniverse.zip The way you do it is 1) Edit the ScenarioName.msbt in SystemMessage to add a new star. Here is what I added in. Flip into a new Universe! 2) Extract the Scenario file of a galaxy and edit the ScenarioData.bcsv to add a new "Normal" star 3) Edit the map to link the new star. For example, I changed the 2 green stars to scenarios 4 and 5 so i edited the obj_arg that links to the scenario number. Then I duplicated the normal star and linked it to scenario 3. Compile and pack it all up and test! Read more: http://www.supermariogalaxy2-5.com/index.cgi?board=levelcreation&action=display&thread=1423#ixzz2GYqQYzuD Sorry to complain, but that is how to make a hidden star without its own layer. ____________________ Current hack: Excerpt from Super Mario 256 |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2653/3604 EXP: 14158296 Next: 250590 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
Do you think it's THAT difficult to make a new layer? I've done it several times, and that is really old anyways xD ____________________ "I hate playing musical chats" ~ Quote of the month |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 36/331 EXP: 374226 Next: 30545 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
You're getting closer to what I'm talking about.
A new layer with its own star. I think it's hard because I don't know exactly which values link to which layers. 1=A, 32768=P? Please tell me how or post an example (Flip Into a New Universe doesn't count; it's missing a unique layer.). ____________________ Current hack: Excerpt from Super Mario 256 |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1996/4661 EXP: 20823376 Next: 407890 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Go check previous galaxies. You'll be able to see what star is for each value. (Seriously, we need a list here.) ____________________ a |
Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
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