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04-20-24 08:55 AM |
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0 users reading [Size Switchup Galaxy] Size Switchup Galaxy Star 1 [An NSK Design!] [*remastered*] | 1 bot |
Main - SMG2.5 - World 3 - [Size Switchup Galaxy] Size Switchup Galaxy Star 1 [An NSK Design!] [*remastered*] | Hide post layouts | New reply |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3552/5087 EXP: 23805442 Next: 576258 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
Posted by Silver This. And this galaxy being ground-themed with nothing unique....It just feels like Tiny Huge Island (Or whatever it was called) all over again. ____________________
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NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 43 Posts: 248/421 EXP: 555488 Next: 9558 Since: 12-24-12 From: Super Hyrule Land Last post: 2803 days ago Last view: 2075 days ago |
Posted by Polari This galaxy is way more linear and galaxy-ish than Tiny Huge Island. Also, I do understand as of right now, how this could be considered as that SM64 level in terms of your thoughts. If you guys can stay positive and give this galaxy along with my design a chance, I promise it won't be a Tiny Huge Island. |
Streetie |
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Member Normal user Level: 15 Posts: 23/35 EXP: 13077 Next: 3307 Since: 05-19-13 From: Holland Last post: 3861 days ago Last view: 3791 days ago |
I really like this design. However, I think it is better to just have a spherical planet for the boss fight instead of a rectangular arena. This can be the first time major burrows is fought here and the second time will be in ground growth where major burrows will take his revenge on mario, with extra hazards on that planet.
So to sum up: I think we should keep this boss fight as the original major burrows fight and have a more difficult version in ground growth. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 2331/2912 EXP: 10058651 Next: 295745 Since: 01-30-13 Last post: 3193 days ago Last view: 3192 days ago |
Posted by NoSkinnedKoopa Also remember to add new concepts to the linearity to make your completely design different from Supermassive. Adding your design's motif to the linear aspects will make Size Switchup Galaxy unique. Posted by Streetie I agree that the boss arena should be different but reusing the original Major Burrows arena would be a rehash. I suggest making the rectangular arena into an oval. Personally, I feel that an oval arena would be beneficial in the boss fight since the original arena was round. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 43 Posts: 255/421 EXP: 555488 Next: 9558 Since: 12-24-12 From: Super Hyrule Land Last post: 2803 days ago Last view: 2075 days ago |
Posted by HolyRomanEmperorTatan That does sound like a better idea. Also since Major Burrows cannot get cornered and has a better chance. This weekend, I really want to find or make a model to test Major Burrows on Flat Ground. My theory is that he will act like Pee Wee Piranna from Martboo48's custom Bianco Hills level: When interacting with a wall, Pee Wee Piranna just ran in place, but still moved around fine during the battle. Which means the Boss Battle Arena needs to be very wide so Major Burrows can move around a lot more freely. Also this weekend, I want to draw some more art. |
Main - SMG2.5 - World 3 - [Size Switchup Galaxy] Size Switchup Galaxy Star 1 [An NSK Design!] [*remastered*] | Hide post layouts | New reply |
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