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03-28-24 11:51 AM |
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0 users reading The Concept of "Fun" | 1 bot |
Main - SMG2.5 - General level design - The Concept of "Fun" | Hide post layouts | New reply |
Dodecagon |
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Normal user Level: 42 Posts: 53/411 EXP: 518088 Next: 3274 Since: 08-27-13 Last post: 3169 days ago Last view: 2794 days ago |
Now, looking at the title, you might be wondering how this fits in with level design for Super Mario Galaxy 2.5. Well, I think that the most important thing to try to understand when creating a galaxy is what things will make playing it fun. Because ultimately, even if your galaxy looks gorgeous and has more detail than you can imagine, if it's not fun, it's not going to be worth playing. So in this thread, I ask you this question: what do you find the most enjoyment from when playing Super Mario Galaxy 2? I think that knowing this can not only better my design abilities, but also improve any future designs. |
Gmanextreme9 |
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Beezo Well, derp. Level: 46 Posts: 88/494 EXP: 686188 Next: 25586 Since: 07-18-13 From: Gallia Last post: 3171 days ago Last view: 2241 days ago |
I LOVED the throw back levels, cameos, and the 3D only galaxies. (that means I REALLY hated Upside Dizzy Galaxy.) ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2406/3145 EXP: 11540950 Next: 321176 Since: 07-07-12 From: Dolphic Island Last post: 2570 days ago Last view: 2568 days ago |
Posted by Gmanextreme9 ??? I think the 2D levels are more interesting to me quite honest. er...i mean fun |
kayybee |
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Normal user Level: 16 Posts: 38/41 EXP: 16573 Next: 3683 Since: 04-30-13 Last post: 3832 days ago Last view: 3656 days ago |
I really liked the more puzzle-type ones, like flip-swap or beat block, purple coins (untimed! wait did they have those in smg2?), um and any common level in general (those that didn't require stupid "challenge" or whatever like clearing trash or scoring points)... |
Luigi#1 |
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Member Wow k Level: 48 Posts: 408/535 EXP: 787848 Next: 35695 Since: 02-21-13 From: Gallifrey Last post: 654 days ago Last view: 647 days ago |
Ka booooooooooms.
But seriously, I like places that aren't huge, and areas with gaps...or something... ____________________ Jesus why was I here |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 65/654 EXP: 1042224 Next: 41616 Since: 08-10-13 From: Paperplate Land Last post: 1559 days ago Last view: 1571 days ago |
I quite like very big galaxies with lots to do, go exploring and stuff. For example: Good Egg Galaxy, Freezeflame, Beach Bowl, Yoshi Star, Shiverburn. and 3d boo Mario areas. I guess the opposite of Luigi#1 ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Dodecagon |
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Normal user Level: 42 Posts: 273/411 EXP: 518088 Next: 3274 Since: 08-27-13 Last post: 3169 days ago Last view: 2794 days ago |
Wow, I completely forgot that this thread even existed. Anyways, I thank you all for your input, but I don't think that I'll be able to put it to good use. Let's just say that my level design abilities are...lacking. However, I'll still leave this up so that other users that are actually good at making levels can use it for reference. |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 3383/3627 EXP: 14006868 Next: 402018 Since: 12-24-12 Last post: 2237 days ago Last view: 2177 days ago |
I think we should be focusing on both big and small galaxies. Too much of either will upset the balance ____________________
-MG3- IS HERE |
MarioMaster720 |
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Member Some fraud Number 6738 Embodiment of Space Level: 85 Posts: 1584/2007 EXP: 5786441 Next: 112099 Since: 11-24-12 From: Rogaland, Norway Last post: 2872 days ago Last view: 2845 days ago |
Fun means different things to everyone, and there's no clear definition on what's always fun for everyone and what isn't
It is possible to describe what the world "Fun" means (It's something like "a word to describe something that a person enjoys"). ____________________ Former SMG2.5 Advertiser and one-time Level Designer/Artist - So Apparently Norway is rich while Denmark and Sweden are happy. What they don't know is that our wealth gives us happiness as well : https://pbs.twimg.com/media/BfA4EbJCEAAsJfG.png:large |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 3385/3627 EXP: 14006868 Next: 402018 Since: 12-24-12 Last post: 2237 days ago Last view: 2177 days ago |
Generally speaking, a greater level variety makes each level have greater impact ____________________
-MG3- IS HERE |
Dodecagon |
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Normal user Level: 42 Posts: 276/411 EXP: 518088 Next: 3274 Since: 08-27-13 Last post: 3169 days ago Last view: 2794 days ago |
Posted by MarioMaster720 I made this so that I could gather ideas of what people enjoyed when playing Super Mario Galaxy 2 to better my level design skills. The title is kind of misleading, yes, but I still think that it serves a good purpose. |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 3387/3627 EXP: 14006868 Next: 402018 Since: 12-24-12 Last post: 2237 days ago Last view: 2177 days ago |
I think SMG2 was perfectly varied. I don't think we should go overkill with new ideas, but they should be implemented whenever necessary. ____________________
-MG3- IS HERE |
Main - SMG2.5 - General level design - The Concept of "Fun" | Hide post layouts | New reply |
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