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04-23-24 01:22 PM
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Stygmax
Posted on 07-24-13 03:17 PM Link | #28849
Posted by Gmanextreme9
I don't care really what the name of the game is, I just care if it fun to play and innovative.


Exactly. This is true. :P
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MK7tester
Posted on 07-28-13 06:07 AM Link | #29174
Well I don't want the Wii U picking up from 3DS trends...seems like it already has :|

Gmanextreme9
Posted on 08-06-13 07:46 PM Link | #29646
Well it's just incorporating things that were awesome in Mario Kart 7 and keeping that plus MOAR!!!!!!

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MK7tester
Posted on 08-06-13 07:51 PM Link | #29648
Well Mario Kart 7 was great and all but I liked Wii and Double Dash better :P

well actually i dunno, i liked mk7's glider and stuff but one thing i didnt like was the tracks

Gmanextreme9
Posted on 08-06-13 07:59 PM Link | #29652
I liked Double Dash better too and they should put less underwater and more gliding, because the water just made the game feel slow. Ex: Wario Shipyard, Rosalina's Ice World, Cheep Cheep Lagoon.

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SquidEmpress
Posted on 08-31-13 10:55 PM Link | #31497
It would be great of Nintendo made the underwater racing faster. The default propellor should be more or less faster than normal racing.

Posted by Stygmax
And Nintendo said they were contemplating a Double Dash-like gameplay mode.


That would be really nice. I hope thet make the racing faster amd addd a spedometer like MKDD. I dunno. Mayne the spedometer is what made Double Dash feel fast?

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PaperplateismGuy
Posted on 09-01-13 01:25 AM (rev. 3 of 11-08-13 10:33 PM) Link | #31515
I can't wait. :)

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MK7tester
(post deleted) #31521

SquidEmpress
Posted on 09-03-13 10:26 PM Link | #31802
Posted by Stygmax
That isn't true in any way. It's in the shape of a Möbius Strip and is used to demonstrate the game's anti-gravity feature. The game is called Mario Kart 8 because it's the eighth Mario game.

It's just a cute little idea to have the "8" in the logo be in the shape of a Möbius Strip - it represents one of the game's features. They wouldn't sacrifice the title of the game based on track layout, as that could be changed during development. And they wouldn't just make the logo a Möbius Strip for the hell of it. :P

So the logo isn't based directly off the track layout. And if Ninty wanted to, they could call the next game Mario Kart 9. (But that wouldn't be very creative IMO...)


The use of the Möbius strip represents the Mario Circuit-like track and the gane's gravity features. I am looking forward to more courses resembling a Möbius strip.

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Dodecagon
(post deleted) #31803

SquidEmpress
Posted on 09-03-13 10:32 PM Link | #31806
There are still many possibilties though. A track with more than two loops or just a mostly horizontal Raimbow Road a couple of possibilites.

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Dodecagon
(post deleted) #31808

MK7tester
Posted on 09-04-13 05:14 AM Link | #31836
Personally i'd like them to do more gliding, the gliding in MK7 was a bit too quick an unexperiencing.

SquidEmpress
Posted on 09-04-13 10:28 PM Link | #31882
Posted by Silver
Personally i'd like them to do more gliding, the gliding in MK7 was a bit too quick an unexperiencing.


Posted by HolyRomanEmperorTatan
It would be great of Nintendo made the underwater racing faster. The default propellor should be more or less faster than normal racing.


I would simply like a balance of underwater racing, gliding, and anti-gravity.

The underwater racing should be faster and the gliding should be slower.

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Gmanextreme9
Posted on 09-05-13 10:12 PM Link | #31952
Faster gliding, but longer sections of it, faster under water, and a lot of zero gravity, whether it's in shortcuts, or part of the track.

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MarioMaster720
Posted on 09-06-13 01:14 PM Link | #31980
meh Gliding shouldn't be increased unless you gain item immunity.

Getting hit by a Green/Red Shell while Gliding (which can happen and has happened alot) hurts more than getting hit by a Blue Shell on land :P

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Gmanextreme9
Posted on 09-13-13 12:16 AM Link | #32403
Posted by MarioMaster720
meh Gliding shouldn't be increased unless you gain item immunity.

Getting hit by a Green/Red Shell while Gliding (which can happen and has happened alot) hurts more than getting hit by a Blue Shell on land :P


True, but the long gliding should be more for shortcuts so it is like taking a risk.

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SquidEmpress
Posted on 09-26-13 04:32 AM Link | #33029
Posted by MarioWiki
Development for Mario Kart 8 started in 2012. Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea. The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.

The title, Mario Kart 8 is chosen to represent the anti-gravity mechanic as the "8" resembles the Möbius strip from Mario Circuit.


The "8" is of course based a Möbius strip.

I never knew about the scrapped Spin Drill-like though. So the anti-gravity was used instead because Nintendo wanted to take advantage of the Wii U's power and make tracks with 3D planes.

I wonder how many things will be different in the final version than the demo. Most likely the fonts because they truly did seem "beta".

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PaperplateismGuy
Posted on 12-01-13 01:50 AM Link | #35537
Sorry for the bump, but I found this:

By Christopher MacManus, CNET

A heartwarming story out of Hugo, Colo., tells a tale of how a 10-year-old boy saved his great grandmother and brother's life after she passed out behind the wheel of their vehicle going 60 miles per hour. Where did his driving expertise come from? Mario Kart, naturally.

Denver NBC affiliate KUSA has the report on how young Gryffin Sanders became a hero in the throes of chaos. Last Friday, everything seemed normal for the boy and his family until their vehicle crossed the center lane and beelined straight into oncoming traffic. The car also contained his 4-year-old brother.

"My first thought was actually, is this a test or what?" Sanders said. "My heart was thumping.

The situation truly was a test, as his great grandmother lost control after what may have been a mild heart attack. After trying to wake her up, Sanders took the wheel and steered the vehicle toward a ditch full of mud. According to KUSA, Sanders told reporters that he got his driving skills from playing Mario Kart.

Fortunately, due to his brave actions, the car came to a stop, and KUSA reports that there were no injuries in the accident.

These days, you can't go too long without hearing something about the negative impact of video games on impressionable minds -- but as Gryffin Sanders shows us, there's plenty of positives that can derive from gaming, too.


Whether this is true or not I'm not sure, but it is interesting :P


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mariogalaxythree
Posted on 12-01-13 02:04 PM Link | #35550
Very nice story indeed. Unfortunately though, kids will not be able to save other people's lives while driving upside down or on walls like in MK8 :(

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