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04-25-24 06:34 AM |
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0 users reading Whitehole releases -- latest: v1.2 | 1 bot |
Main - Archived forums - General SMG hacking - Whitehole releases -- latest: v1.2 | Hide post layouts | New reply |
Crashdance22 |
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Normal user Level: 24 Posts: 36/112 EXP: 75051 Next: 3074 Since: 05-04-13 Last post: 2892 days ago Last view: 2134 days ago |
Sorry if this is out of place but I don't see a generic help/questions thread. Is it possible to swap models/animations around for an object in the editor like in TT64/SM64? Not by replacing model files but specifying object parameters. Or do those parameters even exist? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2507/3604 EXP: 14203715 Next: 205171 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
I don't /exactly/ understand what you're asking, but yes, some objects do have an obj_arg that changes the color, but currently the most recent official release doesn't support rendering the different colors, and you'd have to know which objects let you change the color in the first place, regardless of if it renders it.
I doubt that whitehole would ever let you view animations outside of a built in editor, but surely not in the main editor. ____________________ "I hate playing musical chats" ~ Quote of the month |
Crashdance22 |
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Normal user Level: 24 Posts: 37/112 EXP: 75051 Next: 3074 Since: 05-04-13 Last post: 2892 days ago Last view: 2134 days ago |
For example, say I want to swap a green koopa's model with a red one. Objects in Super Mario 64 (standard 0x24, special 0x36, etc) have a parameter that allows you to specify a model ID to use with that object. I could even go as far as assigning Mario's model to other objects although it would look quite messed up. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2508/3604 EXP: 14203715 Next: 205171 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Yes, that's controlled through an obj_arg. I don't deal that much with object parameters, but I know it's documented in the ObjectDB so look there about that. Of course most of that stuff is undocumented, so if you wanted to spend thousands of hours testing lots of obj_args and documenting them, go ahead It would be super helpful. ____________________ "I hate playing musical chats" ~ Quote of the month |
Crashdance22 |
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Normal user Level: 24 Posts: 38/112 EXP: 75051 Next: 3074 Since: 05-04-13 Last post: 2892 days ago Last view: 2134 days ago |
I do plan on spending some time testing arguments yes. But first I need Haswell to run the game with. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1702/9019 EXP: 56258912 Next: 228732 Since: 07-03-12 From: in a box Last post: 13 days ago Last view: 23 hours ago |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 1548/2178 EXP: 6557124 Next: 93540 Since: 12-02-12 Last post: 397 days ago Last view: 397 days ago |
The perpetual screenshot of v0.9 RC kinda wrecks the image.
So I'm assuming the shitload of bugs in the Private Beta are fixed? Like, this has been extensively tested? Status: It was really, really fun, guys - thanks for the ride!
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Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1703/9019 EXP: 56258912 Next: 228732 Since: 07-03-12 From: in a box Last post: 13 days ago Last view: 23 hours ago |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1970/4661 EXP: 20890177 Next: 341089 Since: 07-07-12 Last post: 1349 days ago Last view: 361 days ago |
I'll fix any bugs found in this version.
But it's very unlikely one would be found. ____________________ a |
ts142001 |
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2603/3604 EXP: 14203715 Next: 205171 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Well, I do like the stuff that was changed, I don't use Whitehole much other than as a viewer, but fixing models loading and being able to view and edit more stuff will help a lot. ____________________ "I hate playing musical chats" ~ Quote of the month |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 1554/2178 EXP: 6557124 Next: 93540 Since: 12-02-12 Last post: 397 days ago Last view: 397 days ago |
Sorry, I wasn't really sure of this, but is area adding supported in the final release?
EDIT: I'm also pretty sure that path coordinate editing is broken. Status: It was really, really fun, guys - thanks for the ride!
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Snorp09 |
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Normal user Level: 8 Posts: 1/10 EXP: 1969 Next: 218 Since: 09-11-13 Last post: 3596 days ago Last view: 3594 days ago |
Hello I am a new user and I need help with 2 things one is: In version I can't place paths is this my computer or is it a bug with v1.2 also my other thing is more of a request will you add a way to put in new scenarios I want put a new level in thanks. |
ts142001 |
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mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 20/331 EXP: 375557 Next: 29214 Since: 08-31-13 Last post: 1947 days ago Last view: 223 days ago |
Posted by ts142001 , which is not easy as you think. Whitehole still takes me 10^6 years to load a single galaxy or zone. without shaders. ____________________ Current hack: Excerpt from Super Mario 256 |
Crashdance22 |
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Normal user Level: 24 Posts: 51/112 EXP: 75051 Next: 3074 Since: 05-04-13 Last post: 2892 days ago Last view: 2134 days ago |
Paths are fixed in 1.2. Haven't tested the new version yet. Hopefully it runs a lot faster? |
Snorp09 |
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Normal user Level: 8 Posts: 2/10 EXP: 1969 Next: 218 Since: 09-11-13 Last post: 3596 days ago Last view: 3594 days ago |
Posted by Crashdance22 You mean 1.1? Because in my 1.2 can't place a path it first acts as if I have not clicked any thing beside at the bottom. And also 1.2 is the newest one. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1981/4661 EXP: 20890177 Next: 341089 Since: 07-07-12 Last post: 1349 days ago Last view: 361 days ago |
Posted by Snorp09 haider. Posted by Snorp09 No. I just had to disable it since Multiselect stuff and adding new ones broke. Posted by Snorp09 Already planned for v1.3
What am I, comcast?
ScenarioData.bcsv
Adding them is, but it's just not enabled.
Saving coordinate bug. Fixing soon. ____________________ a |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 1580/2178 EXP: 6557124 Next: 93540 Since: 12-02-12 Last post: 397 days ago Last view: 397 days ago |
So path adding is fixed, but not enabled? What's the point of that? Status: It was really, really fun, guys - thanks for the ride!
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1982/4661 EXP: 20890177 Next: 341089 Since: 07-07-12 Last post: 1349 days ago Last view: 361 days ago |
since Multiselect stuff and adding new ones broke. ____________________ a |
Main - Archived forums - General SMG hacking - Whitehole releases -- latest: v1.2 | Hide post layouts | New reply |
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