Posted by Nintega DarioHow do you texture hack the Character head sprites that are on the map (The sprites that show you where your character is, like Mario's head sprite for example)?
Those are no textures. They are 2d sprites.
![]() | ||
Views: 24,595,576 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
05-13-25 12:39 AM |
Guest: |
0 users reading Character Model and Texture Hacking in Super Mario 64 DS | 1 bot |
Main - General SM64DS hacking - Character Model and Texture Hacking in Super Mario 64 DS | Hide post layouts | New reply |
Crashdance22 |
| ||
Normal user Level: 25 Posts: 24/112 EXP: 78552 Next: 11068 Since: 05-04-13 Last post: 3275 days ago Last view: 2517 days ago |
OP, did you make that avatar? Mega Mario's SM64DSe doesn't support editing of Mario/character textures that I know of. When I try to edit the textures of a player object (even with the correct parameters) the editor shows me the star. However, if I can find Mario's palette data and edit the palette, that will work. I'm just wanting to change the colors, not edit the actual texture or anything. Anyone know which file the pallete data is in?
Also replacing the castle tree texture in the US ROM breaks the game. I have a feeling it's a slightly different texture format considering it shows up in the editor, but has some artifacting. |
MK7tester |
|
Fiachra |
| ||
Local moderator Level: 66 Posts: 157/1065 EXP: 2339536 Next: 122315 Since: 12-15-12 From: Ireland Last post: 2542 days ago Last view: 492 days ago |
The palette is part of the BMD file, described in the documentation. If you want to change a texture's colours, just export it, change the colours and then re-import it. This will generate a new palette. |
RonaldAwesome |
|
BlackYoshi485 |
| ||
Member Banned for being an idiot. Level: 25 ![]() Posts: 1/123 EXP: 89597 Next: 23 Since: 07-21-13 From: Under a rock Last post: 3710 days ago Last view: 2426 days ago |
To texture hack any character you must do this:
1 - Open your rom with NSMBe. 2 - Feplace the tox box test map with the model.( use the wario metal model, mario globe, or a character model from arc0( the character model narc file ). 3 - Close NSMBe. 4 - Open your rom with SM64DSe. 5 - Open the tox box level. 6 - Go to the 3D model option, and select the " edit textures " botton, edit the texture, save the texture, and close SM64DSe. 7 - Open your rom with NSMBe, export the tox box model, and replace the character model with the edited one. finished. i was make a new texture for metal wario with this method. |
Nintega Dario |
| ||
Banned Level: 12 ![]() Posts: 1/21 EXP: 6318 Next: 1603 Since: 07-24-13 Last post: 3762 days ago Last view: 3762 days ago |
How do you texture hack the Character head sprites that are on the map (The sprites that show you where your character is, like Mario's head sprite for example)? |
Gericom |
| ||
Member Normal user Level: 16 Posts: 37/40 EXP: 17329 Next: 2927 Since: 07-07-12 Last post: 4245 days ago Last view: 4088 days ago |
BlackYoshi485 |
| ||
Member Banned for being an idiot. Level: 25 ![]() Posts: 3/123 EXP: 89597 Next: 23 Since: 07-21-13 From: Under a rock Last post: 3710 days ago Last view: 2426 days ago |
i was used the same method for editing the castle paintings. |
that guy over there |
| ||
![]() Red Paragoomba >:] Level: 18 ![]() Posts: 5/59 EXP: 27274 Next: 2623 Since: 06-13-15 From: over there... Duh. Last post: 2949 days ago Last view: 2791 days ago |
Posted by BlackYoshi485 thats a really useful tip for a noob like me I just started this stuff. ____________________ |
Main - General SM64DS hacking - Character Model and Texture Hacking in Super Mario 64 DS | Hide post layouts | New reply |
Page rendered in 0.023 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 214/214, time: 0.009 seconds. ![]() © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |