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03-29-24 05:39 AM |
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0 users reading Auto-building for new versions of the editor [suggestion] | 1 bot |
Main - General SM64DS hacking - Auto-building for new versions of the editor [suggestion] | Hide post layouts | New reply |
Hiccup |
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Normal user Level: 58 Posts: 5/815 EXP: 1511756 Next: 65790 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Auto-building for new versions of the editor?
Could this be added? (like for nsmbe on nsmbhd.net) |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1379/9016 EXP: 56054366 Next: 433278 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Fiachra |
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Local moderator Level: 65 Posts: 139/1065 EXP: 2231238 Next: 104390 Since: 12-15-12 From: Ireland Last post: 2132 days ago Last view: 82 days ago |
Until then, I could start zipping the contents of bin/Release/ and uploading that with each release. It wouldn't be like NSMBHD but you'd have the same link for downloading the latest version. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1380/9016 EXP: 56054366 Next: 433278 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Fiachra |
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Local moderator Level: 65 Posts: 140/1065 EXP: 2231238 Next: 104390 Since: 12-15-12 From: Ireland Last post: 2132 days ago Last view: 82 days ago |
I meant to Google Code, there's an extension for VS that'll create a zip after building the project. |
Dirbaio |
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Retired staff Level: 30 Posts: 175/184 EXP: 163339 Next: 2530 Since: 07-07-12 From: Spain Last post: 3719 days ago Last view: 2117 days ago |
Posted by Mega-Mario it IS possible to make a build bot that pulls code over SVN. And I'm not sure about compiling OpenTK stuff with Mono. Maybe it can compile it even if it can't run. I could have a look if you want ____________________ Cool Stuff: Dirbaio.net (my boring site) - The NSMB Hacking Domain - Kuribo64 - ABXD DevBoard |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1396/9016 EXP: 56054366 Next: 433278 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Fiachra |
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Local moderator Level: 65 Posts: 141/1065 EXP: 2231238 Next: 104390 Since: 12-15-12 From: Ireland Last post: 2132 days ago Last view: 82 days ago |
I haven't tried compiling with Mono under Windows but under Linux it didn't compile straight away, I had to manually re-add the OpenTK reference and there were some 'condition ? first_expression : second_expression;' statements that wouldn't compile without adding an extra cast, mostly in BMD.cs. When it did compile the 3D stuff just didn't display, but I haven't tested in Windows.
If you could take a look at it though, that would be good |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1402/9016 EXP: 56054366 Next: 433278 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Linux OpenTK's lack of compatibility is the main reason why SM64DSe should be rewritten in Java. However that's a big task and I'm on other projects atm, so uh you can guess where that idea went.
I also don't know if I'll be involved into SM64DS hacking again. I could just make you the owner of it, because at this point all the cool new stuff comes from you. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Fiachra |
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Local moderator Level: 65 Posts: 142/1065 EXP: 2231238 Next: 104390 Since: 12-15-12 From: Ireland Last post: 2132 days ago Last view: 82 days ago |
Posted by Mega-Mario I still plan on doing it in Java. I'm currently working on finishing one of the levels in my SM64DS hack and I have to add the option to create to a new palette when editing BMD textures (it works in editor but not in game?) but after that I may start porting the editor to Java.
That's OK, I know your main focus is Whitehole/SMG hacking now, I'll still be working on it. You've done an amazing job with SM64DS hacking, without you it probably wouldn't exist, doubt I could've done it! |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1404/9016 EXP: 56054366 Next: 433278 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Oh, that's cool then. I might provide input or even patches about it, but I don't know.
Thanks It's a shame that I lost the motivation... but that's how life is I guess. Do you have a preference for Git or can we just keep the original SVN repo? ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Fiachra |
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Local moderator Level: 65 Posts: 143/1065 EXP: 2231238 Next: 104390 Since: 12-15-12 From: Ireland Last post: 2132 days ago Last view: 82 days ago |
It would be good to have your input for refactoring the BMD class but if you're busy don't worry.
I'm happy to keep using Google Code but I've no preference for either. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1405/9016 EXP: 56054366 Next: 433278 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Okay then.
As for refactoring the BMD class, most of it would consist in separating BMD parsing and rendering, ensuring that the BMD class contains nothing OpenGL-dependent. Pretty much like how it is in Whitehole. Additionally, the BMD class should support modifying an existing file or generating a new one, so you can make the model importer's code cleaner. Oh well, do whatever you want. That was my vision of the task, and now I kinda sound like I'm using you as my personal slave programmer I'm not forcing you to do anything, just giving ideas, tips, and how I'd have imagined the things formerly... ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Main - General SM64DS hacking - Auto-building for new versions of the editor [suggestion] | Hide post layouts | New reply |
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