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11-18-25 10:53 PM |
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| 0 users reading Collision tools | 1 bot |
| Main - Archived forums - SMG hacking tools development - Collision tools | Hide post layouts | New reply |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 2362/3604 EXP: 15117991 Next: 220214 Since: 07-07-12 From: Colorado Last post: 3674 days ago Last view: 1831 days ago |
Because using the GUI is how you're supposed to do it ____________________ "I hate playing musical chats" ~ Quote of the month |
| Goembario |
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Normal user Level: 24 Posts: 48/109 EXP: 76807 Next: 1318 Since: 05-30-13 From: The Netherlands Last post: 4362 days ago Last view: 3488 days ago |
Then yes, I always do ![]() |
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Normal user Level: 27 Posts: 66/129 EXP: 102365 Next: 13794 Since: 07-08-12 Last post: 3914 days ago Last view: 2887 days ago |
Posted by Goembario You have to many triangles in the model. |
| Goembario |
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Normal user Level: 24 Posts: 49/109 EXP: 76807 Next: 1318 Since: 05-30-13 From: The Netherlands Last post: 4362 days ago Last view: 3488 days ago |
Hmm thanks for the clarification blank, but I only made the object "bigger", does that add more triangles?? (don't know how these things work and what triangles exactly are, I thought all the faces or something?:P)
Edit: I made sure it is the rescaling thing, I tried the version before scaling it, and it made a good collision for that one, after 'just' rescaling, it gave me that error. |
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Normal user Level: 27 Posts: 68/129 EXP: 102365 Next: 13794 Since: 07-08-12 Last post: 3914 days ago Last view: 2887 days ago |
Very small triangles are removed before the KCL is generated, as there aren't really any good way of handling those. If your model was very small before you scaled it, it's possible that all or many of the triangles where simply removed when you tried to make a KCL with the unscaled model. |
| Goembario |
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Normal user Level: 24 Posts: 50/109 EXP: 76807 Next: 1318 Since: 05-30-13 From: The Netherlands Last post: 4362 days ago Last view: 3488 days ago |
Ok thanks, so I should try and remove unnecesarry lines or something blank? |
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Normal user Level: 27 Posts: 69/129 EXP: 102365 Next: 13794 Since: 07-08-12 Last post: 3914 days ago Last view: 2887 days ago |
Remove all faces that aren't necessary and if possible try to simplify parts of the model with many smaller faces. |
| Goembario |
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Normal user Level: 24 Posts: 52/109 EXP: 76807 Next: 1318 Since: 05-30-13 From: The Netherlands Last post: 4362 days ago Last view: 3488 days ago |
Ok thanks blank, I'll try that since it's the only option to do
Any chance that you would fix that in the future, or would that be difficult or impossible to fix? (just wondering )
Anyway glad I now can try move on! |
| Jesse |
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Member Normal user Level: 54 Posts: 46/688 EXP: 1204859 Next: 29011 Since: 09-05-13 Last post: 2951 days ago Last view: 2512 days ago |
I think its not fixable. I saw your model and they way you modeling it is very very very very much polygons using. like these edges you maked, they are very high poly and if you make these less poly you wouldn't even notice |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 125 Posts: 2086/4661 EXP: 22234861 Next: 219303 Since: 07-07-12 Last post: 1921 days ago Last view: 934 days ago |
Just use a cleanup tool plugin, like one of Sketchup's plugins.
jjess064, don't assume it's "not fixable" ____________________ a |
| Jesse |
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Member Normal user Level: 54 Posts: 47/688 EXP: 1204859 Next: 29011 Since: 09-05-13 Last post: 2951 days ago Last view: 2512 days ago |
thats why I THOUGHT it was not fixable. but you lead me to the light. |
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Normal user Level: 27 Posts: 103/129 EXP: 102365 Next: 13794 Since: 07-08-12 Last post: 3914 days ago Last view: 2887 days ago |
I've released a new collision creator program. It runs faster, creates smaller files and the user interface is slightly improved. Download link in the first post. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 125 Posts: 2184/4661 EXP: 22234861 Next: 219303 Since: 07-07-12 Last post: 1921 days ago Last view: 934 days ago |
class SurfaceTypeList(bcsv.ObjectList):
camera_id = bcsv.Field(bcsv.UINT32,'camera_id',0,0x000000FF,0) sound_code = bcsv.Field(bcsv.UINT32,'Sound_code',0,0x00007F00,8) floor_code = bcsv.Field(bcsv.UINT32,'Floor_code',0,0x01F8000,15) wall_code = bcsv.Field(bcsv.UINT32,'Wall_code',0,0x01E00000,21) camera_through = bcsv.Field(bcsv.UINT32,'Camera_through',0,0x02000000,25) SOUND_CODES = ['null','Soil','Lawn','Stone','Marble','Wood Thick','Wood Thin', 'Metal','Snow','Ice','Shallow','Beach','unknown','Carpet','Mud', 'Honey','Metal Heavy','Marble Snow','Marble Soil','Metal Soil','Cloud', 'Marble Beach','Marble Sand'] FLOOR_CODES = ['Normal','Death','Slip','No Slip','Damage Normal','Ice', 'Jump Low','Jump Middle','Jump High','Slider','Damage Fire', 'Jump Normal','Fire Dance','Sand','Glass','Damage Electric', 'Pull Back','Sink','Sink Poison','Slide','Water Bottom H', 'Water Bottom M','Water Bottom L','Shallow','Needle','Sink Death', 'Snow','Rail Move','Area Move','Press','No Stamp Sand', 'Sink Death Mud','Brake','Glass Ice','Jump Parasol','unknown','No Dig', 'Lawn','Cloud','Press And No Slip','Force Dash','Dark Matter','Dust', 'Snow And No Slip'] WALL_CODES = ['Normal','Not Wall Jump','Not Wall Slip','Not Grap', 'Ghost Through','Not Side Step','Rebound','Honey','No Action'] wow....that's actually pretty nice to see all of the codes documented o.o Also, I'm pretty sure a bunch of people won't get how to use this.... It's simple. cd C:\PythonFolder
This is how I do it. There are different ways.python.exe collision_creator.py ____________________ a |
| Jesse |
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Member Normal user Level: 54 Posts: 251/688 EXP: 1204859 Next: 29011 Since: 09-05-13 Last post: 2951 days ago Last view: 2512 days ago |
sorry for bumping,
but does anyone knows what kind of values I can use in the camera ID section? I have a round planet but the camera doesn't follow mario. so could this option be responsible for the camera following mario around a round planet? |
| NWPlayer123 |
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Member Imma Snuggle You Level: 112
Posts: 3179/3604 EXP: 15117991 Next: 220214 Since: 07-07-12 From: Colorado Last post: 3674 days ago Last view: 1831 days ago |
No, that shouldn't have anything to do with collision, that's all in the map, it's most likely a specific camera definition (EG this, even though I only have SMG1 down), I would look at original maps, it would be something with that. ____________________ "I hate playing musical chats" ~ Quote of the month |
| SuperNova2150 |
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Member Normal user Level: 17 Posts: 43/49 EXP: 23565 Next: 1178 Since: 12-16-12 Last post: 4118 days ago Last view: 2799 days ago |
I was going to come in and say "Thanks" but am not as my post will be a 'useless' post and the thread will be locked
"Please avoid bumping old threads to make useless posts" (Seriously? Saying "Good", "Thanks" or anything along the lines of that is a useless post?) |
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