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03-28-24 08:26 PM
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Main - SMG2.5 - World 3 - [Size Switchup Galaxy] Size Switchup Galaxy Level Design Hide post layouts | New reply

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mariogalaxythree
Posted on 04-23-13 12:46 AM Link | #21234
I can agree with that.

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SquidEmpress
Posted on 04-25-13 09:40 PM Link | #21449
Anyone have any ideas for the Big Koopas? I know there are green and blue ones, but are there also red ones? Another thing is what technique should be used to defeat them or they will be defeated at all?

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MoreCowbell
Posted on 04-25-13 10:15 PM Link | #21452
Is the drill the only way to kill them? My assumption is yes

SquidEmpress
Posted on 04-25-13 11:01 PM (rev. 2 of 05-04-13 05:26 PM) Link | #21462
I think you could possibly kill them with the flip gates but that has never been tested. Besides, we would not want this to be like Flipsville.

Edit: In the "small" version, the NPCs could refer to the level as a " scale model". Also, the grass could be almost mircoscopic, the bushes are like ants, and the trees are like small plants.

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Agent000
Posted on 05-14-13 01:21 AM Link | #22476
Idea: some tiny little round leaves floating in a small pond that Mario easily walks over. But when Mario is shrunken down, that pond turns into a giant area where leaf rafts are used to traverse while retaining like a bee mushroom or other powerup that is lost with water.

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SquidEmpress
Posted on 05-14-13 01:31 AM Link | #22477
I can imagine the "tiny" version havin a small stream and the "huge" version having a full-out river. The Enemy Stretch Plants (the Spiky Plant-Stretch Plant hybrid) from Honeybloom could be used in the stream/river section.

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NWPlayer123
Posted on 05-14-13 01:43 AM Link | #22478
Posted by Agent000
Idea: some tiny little round leaves floating in a small pond that Mario easily walks over. But when Mario is shrunken down, that pond turns into a giant area where leaf rafts are used to traverse while retaining like a bee mushroom or other powerup that is lost with water.

Leaf rafts, just putting that out there.
Plus the spring mushroom goes away from water, so if you wanted to torture people with the terrible controls you could.

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Agent000
Posted on 05-14-13 01:44 AM Link | #22480
Yeah actually that and my leaf raft idea make me think of the bit at 0:15 in this:



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|AgentSplaturn| if someone uses an external hard disk to store porn on
|AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°)
|skyluigi| agent that's one of the best quotes I've ever seen on this IRC

SquidEmpress
Posted on 05-14-13 01:50 AM Link | #22481
In this galaxy, we could a ridiculously large sign, even larger than the big signs used in Supermassive. The ridiculously large signs coukd be as big as the Super Thwomps.

Also, the small stones part of the ground should become giant stones that you can climb on. Speaking about stones, those little item "rockbits" that can be kicked/licked could also become a giant rock that gives out an outrageous amount Coins or Starbits.

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NWPlayer123
Posted on 05-16-13 12:34 AM Link | #22613
Except IDK if we can change the amount of starbits it gives you, unless you put 5 in the same place and you break all at once. I do think it's a good idea, it's just a matter of implementation.

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SquidEmpress
Posted on 05-31-13 02:56 AM Link | #23631
Or instead, just have a long rock as part of a path in the "tiny" version, and in the "huge" version, it becomes a large rock that Mario has to climb. Maybe even angey Big Wigglers on it as fast-paced hazards. Yeah and normal Regular Wigglers are present on the "tiny" version's path.

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Main - SMG2.5 - World 3 - [Size Switchup Galaxy] Size Switchup Galaxy Level Design Hide post layouts | New reply

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