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05-11-21 12:21 AM
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Main - General SM64DS hacking - How to import Airship Fortress into SM64ds? New reply


Hiccup
Posted on 05-28-13 07:16 AM Link | #23475
How can I import Airship Fortress (a Mario Kart DS Track) into SM64ds?
Just a pointer would be nice.
With all the textures, ect.

Fiachra
Posted on 05-28-13 07:30 AM Link | #23476
MKDS Course Modifier lets you export NSBMD models to OBJ which can then be imported into SM64DS.
Open a MKDS ROM and go to /data/Course/.carc/ and open and export course_model.nsbmd. This will export the model but not the textures.
Go to /data/Course/Tex.carc/ and open course_model.nsbtx. This contains the model's textures. You'll have to save them individually from here.

Hiccup
Posted on 05-28-13 03:51 PM Link | #23499
Which textures should have which file names from out of list SM64DSe says are needed for the model when trying to import it?

Fiachra
Posted on 05-28-13 04:10 PM Link | #23500
Gericom could probably help you more with that. The .mtl file might have some clues.

Hiccup
Posted on 05-28-13 04:19 PM (rev. 2 of 05-28-13 04:22 PM) Link | #23501
As that method did not really work, I did something else:
I used beta 9 version of MKDS viewed the nsbmd and nsbtx together then exported the model with also exported the mtl and the pngs with the correct file names into one folder.
Then I imported that into a level.
It worked but it said the textures were too much for the memory and would crash the game or cause glitches.
I haven't managed to move the entrance to a suitable place yet either.

Fiachra
Posted on 05-28-13 05:47 PM Link | #23513
Posted by Hiccup
As that method did not really work, I did something else:
I used beta 9 version of MKDS viewed the nsbmd and nsbtx together then exported the model with also exported the mtl and the pngs with the correct file names into one folder.

Didn't know you could open them together.

You can try loading the level anyway and see if it loads, if not, you'll have to shrink some of the textures. When shrinking textures I import the model into Blender, shrink the image and reload it under UV Mapping and then re-export it - this avoids problems with incorrect scaling when importing using SM64DSe. Also, remove any textures that are just one colour and replace them with material colours to save space.

Also, make sure you remove any texture animations in the level or change the texture name it points to, otherwise the level will crash.

Hiccup
Posted on 05-29-13 09:36 AM Link | #23552
How do I do this in Blender?

Fiachra
Posted on 05-29-13 10:53 AM Link | #23557
File>Import OBJ
Switch to Edit mode instead of Object Mode
Select the face with the texture to reload, and switch to UV Image Editor.

[image]
Image>Reload


Main - General SM64DS hacking - How to import Airship Fortress into SM64ds? New reply

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