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04-19-26 09:43 PM |
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| 0 users reading Super Mario 64 DS Editor New Version? | 1 bot |
| Main - General SM64DS hacking - Super Mario 64 DS Editor New Version? | Hide post layouts | Thread closed |
| marioGamer |
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Newcomer Normal user Level: 7 Posts: 1/6 EXP: 1030 Next: 418 Since: 11-05-12 Last post: 4912 days ago Last view: 4912 days ago |
Hey, first i want to say that my english is very bad!
I know that Kuribo closed his old site, but why does he cancled the development of the editor? I think it would be very cool, if he release a new version with the announced features. Sorry if im in the wrong section :/ |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 39/1416 EXP: 3767333 Next: 59571 Since: 08-11-12 From: El Salvador Last post: 1797 days ago Last view: 595 days ago |
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| marioGamer |
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Newcomer Normal user Level: 7 Posts: 2/6 EXP: 1030 Next: 418 Since: 11-05-12 Last post: 4912 days ago Last view: 4912 days ago |
I think there is a group who is really interested in the development. |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 356/9105 EXP: 61671986 Next: 1076531 Since: 07-03-12 From: in a box
Last post: 97 days ago Last view: 49 min. ago |
| marioGamer |
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Newcomer Normal user Level: 7 Posts: 3/6 EXP: 1030 Next: 418 Since: 11-05-12 Last post: 4912 days ago Last view: 4912 days ago |
You need to keep working. which then displays that you want to improve the sm64ds rom hacks.
I also tried to work with your editor but it crashed really often. |
| RiksKing |
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Member Normal user Level: 11 Posts: 8/18 EXP: 5418 Next: 567 Since: 07-07-12 From: The Netherlands Last post: 4589 days ago Last view: 3757 days ago |
I'm still trying to make a SM64DS hack, after discovering how the text worked.
Unfortunately, I fail miserable at modeling |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 358/9105 EXP: 61671986 Next: 1076531 Since: 07-03-12 From: in a box
Last post: 97 days ago Last view: 49 min. ago |
Posted by marioGamer I will if and only if said group is willing to actively help in coding SM64DSe. Is there any way I can get in touch with that group? ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| marioGamer |
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Newcomer Normal user Level: 7 Posts: 4/6 EXP: 1030 Next: 418 Since: 11-05-12 Last post: 4912 days ago Last view: 4912 days ago |
Make a poll, where people, who are interested in coding SM64DSe can enter the group.
I think that you have to do the first step :/ |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 359/9105 EXP: 61671986 Next: 1076531 Since: 07-03-12 From: in a box
Last post: 97 days ago Last view: 49 min. ago |
| marioGamer |
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Newcomer Normal user Level: 7 Posts: 5/6 EXP: 1030 Next: 418 Since: 11-05-12 Last post: 4912 days ago Last view: 4912 days ago |
But its sad that you throw your development away and all the time that you spend with coding it. I am sure if you continue your work, and make a small demo or something, automaticly a group will form. |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 361/9105 EXP: 61671986 Next: 1076531 Since: 07-03-12 From: in a box
Last post: 97 days ago Last view: 49 min. ago |
Again, I worked on it for so long, and nothing ever happened.
But the development isn't 'thrown away' like you're saying. There's a repo for SM64DSe's code, it's still open. If you're so interested in it, you can learn C# and get SM64DSe's code to mess with it. The archive of the old Kuribo64 contain lots of info that may be useful, too. Edit- I decided to elaborate a bit more on why I don't want to develop SM64DSe anymore for now. The last thing I was working on was the collision issues with the model importer. I kept failing at fixing them, and that, combined with the fact noone cared about SM64DS hacking, ended up smashing my motivation to bits. And now I'm working on different projects, like Whitehole. However, if someone's willing to help with SM64DSe development, I may be tempted to start working on it again. Oh also it'd need to be rewritten in Java for Linux compatibility. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| marioGamer |
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Newcomer Normal user Level: 7 Posts: 6/6 EXP: 1030 Next: 418 Since: 11-05-12 Last post: 4912 days ago Last view: 4912 days ago |
Sorry but i have not the time and the skills to learn C#. But im really interested in the SM64DS Editor.
I only tried to wake up your interest... i failed
Thank you anyway for your answer! |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 363/9105 EXP: 61671986 Next: 1076531 Since: 07-03-12 From: in a box
Last post: 97 days ago Last view: 49 min. ago |
Well then, too bad. I'm not reopening that failed project just because you say that a dream might come true when during one whole year it has never ever come true.
Sorry that there won't be more releases. In the meantime you can try using the latest release and making stuff with it. It's still quite usable. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Stygmax |
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SMG2.5 Cartographer Level: 90
Posts: 157/2179 EXP: 7110003 Next: 78606 Since: 12-02-12 Last post: 440 days ago Last view: 285 days ago |
I just bumped an ancient thread, I know.
But now that SM64DS hacking is making a comeback, will a new version of SM64DSe be released once Whitehole has reached its primary goals? Status: It was really, really fun, guys - thanks for the ride!
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| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 598/9105 EXP: 61671986 Next: 1076531 Since: 07-03-12 From: in a box
Last post: 97 days ago Last view: 49 min. ago |
| Main - General SM64DS hacking - Super Mario 64 DS Editor New Version? | Hide post layouts | Thread closed |
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