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11-05-24 10:10 PM
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Main - SMG2.5 - World 4 - [Retro Remix Galaxy] Retro Remix Star 1 - Yoshi's Island 3 Hide post layouts | New reply

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FnarGod
Posted on 04-09-13 03:36 AM Link | #19628
So here it is! Yoshi's Island 3 from Retro Remix! Agent000 has already modeled the entire level with amazing detail. And now he has offered me to texture it. Which I am currently doing ATM. Here is my progress so far.

Yoshi's Island 3 Progress: https://i.imgur.com/PEj1YQE.png

I am still currently working on this and probably will get done pretty soon! Hope you like it!

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SquidEmpress
Posted on 04-09-13 03:42 AM Link | #19629
Not a bad start, Fnar. Only, I see the dirt being a tad bit light. A tad bit, as in 0.5% too light. The grass and the fences look SMG style, as with the dirt.

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Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


FnarGod
Posted on 04-09-13 03:42 AM Link | #19630
Are you saying I should make it brighter?

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SquidEmpress
Posted on 04-09-13 03:46 AM Link | #19632
Nope, just 0.5% darker for the dirt.

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Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


FnarGod
Posted on 04-09-13 03:48 AM Link | #19633
I'm really confused. How do you know its exactly 0.5%? o_O

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SquidEmpress
Posted on 04-09-13 04:01 AM Link | #19635
Nevermind. The dirt's color is good as is.

Anyway, I am looking forward to seeing all those little details like pickaxes and lanterns being textured!

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Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


FnarGod
Posted on 04-09-13 04:01 AM Link | #19636
Doing it right now ;) I will show you when I'm done with that section.

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Tahcryon
Posted on 04-09-13 04:06 AM Link | #19637
Can you make that dirt a bit darker? It looks a bit...too light.

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NWPlayer123
Posted on 04-09-13 04:06 AM Link | #19638
Well this doesn't even have shading yet. I'll probably change some stuff up before I import it.

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FnarGod
Posted on 04-09-13 09:18 PM Link | #19686
UGH, the hardest part of texturing this is the minecart... >_<

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mariogalaxythree
Posted on 04-10-13 01:03 AM Link | #19708
What about the minecart is so tough to texture?

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SquidEmpress
Posted on 04-10-13 01:16 AM Link | #19712
It is probably due to the shape. Remember it has wheels, small features, an interior, and what not. Just take your time with the minecart, Fnar ;). The level is looking nice and it only took you three hours for that entire first part. I'm sure the rest of the level will be easier for you and turn out just as amazing (pickaxes and lanterns!), based on what you have done with this level so far.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


mariogalaxythree
Posted on 04-10-13 01:19 AM Link | #19715
Any effort we can put into detail is a must, no matter how challenging.

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FnarGod
Posted on 04-10-13 03:52 AM (rev. 3 of 04-10-13 03:53 AM) Link | #19723
Posted by HolyRomanEmperorTatan
It is probably due to the shape. Remember it has wheels, small features, an interior, and what not. Just take your time with the minecart, Fnar ;). The level is looking nice and it only took you three hours for that entire first part. I'm sure the rest of the level will be easier for you and turn out just as amazing (pickaxes and lanterns!), based on what you have done with this level so far.


Thanks! I'm actually trying to get that done before anything else because of it's difficulty, so it gets done quicker. But what is most hard about is not the shape and faces, but the texture placing and shading. Because remember, I have to make EACH shade manually, since SMG2 doesn't use light.

EDIT: That actually didn't take me 3 hours. But if the textures were already shaded it would of :3 But PUTTING the textures on doesn't take long.

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NWPlayer123
Posted on 05-16-13 01:31 AM Link | #22645
So somebody is gonna need to take over since Fnar disappeared. I might be able to do this eventually, but I'm still busy with school and finals.

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"I hate playing musical chats" ~ Quote of the month

SquidEmpress
Posted on 05-16-13 01:35 AM Link | #22649
Was ever a written design for YI3? Since it supposed to be abandoned for about around 20 years, will be Para-Goombas ans Koopas in tribute to the Paratroopas, or will there be Choppahs and Twirlips?

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Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


NWPlayer123
Posted on 05-16-13 01:38 AM Link | #22651
There doesn't need to be a design, it's a simple 2D level that's linear. It just needs to be textured, imported, and created and it's finished. Agent just took the liberty to add little details because it should look nice, we have the polygons to spare.

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NWPlayer123
Posted on 12-02-13 03:34 AM (rev. 3 of 12-02-13 03:36 AM) Link | #35568
Bump, let's stop distracting and filling up teh pages on the focus galaxy thread and use THIS one. Save that for when we actually need to discuss said focus galaxy system. Here's cosmo's current progress on his redesign. I adjusted the contrast so you can see it a bit better.

[image][image]


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"I hate playing musical chats" ~ Quote of the month

Agent000
Posted on 12-03-13 02:02 AM Link | #35594
Soooo guys, the first area is modeled and needs to be textured nao. Who's volunteering? :3 Tell me if you're interested.

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Jesse
Posted on 12-03-13 01:27 PM Link | #35604
I am volunteering
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