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11-01-24 10:39 PM
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Main - Archived forums - SMG hacking tools development - Whitehole issues Hide post layouts | New reply

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Arisotura
Posted on 12-01-12 05:09 PM (rev. 2 of 12-01-12 05:09 PM) Link | #1289
(personal reminder thread)

* setting SW_PARAM doesn't work
* RARCs packed by some third-party tools cause Whitehole to fail

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NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

shibboleet
Posted on 12-01-12 05:09 PM Link | #1290
Another one.
-Using Edited ANARCHY levels do not load in Whitehole.

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a

Arisotura
Posted on 12-01-12 05:14 PM Link | #1292
That's interesting. Could you provide me some Anarchy-edited files that break?

I hope it's not my string reading code being picky again. >_<

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

shibboleet
Posted on 12-01-12 05:14 PM Link | #1293
It's everything. If you save a file in anarchy and replace it in ObjectData with the folder you use for Whitehole, it doesn't even open it in whitehole.

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a

blank
Posted on 12-01-12 06:49 PM Link | #1294
Also, if I unpack and then repack a Nintendo map file, Whitehole crashes when loading it.

NWPlayer123
Posted on 12-01-12 09:52 PM Link | #1296
Posted by Luigi
It's everything. If you save a file in anarchy and replace it in ObjectData with the folder you use for Whitehole, it doesn't even open it in whitehole.

If you use Anarchy and save a file, it doesn't use the yaz0 compression it needs, and Whitehole doesn't have very good exception handling for that so it only reads Nintendo's files, which are yaz0 compressed. So of course it wouldn't load in whitehole.

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"I hate playing musical chats" ~ Quote of the month

Arisotura
Posted on 12-01-12 09:59 PM Link | #1297
Nope. Whitehole doesn't recompress files when saving either, and it reads those uncompressed files fine.

The issue is probably somewhere else. Again, I don't have Anarchy, and don't quite feel like hunting for a download link atm, so if someone would kindly give me one or two files that were edited with Anarchy, it'd be cool.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

blank
Posted on 12-02-12 04:32 PM Link | #1308
Can't help you with any Anarchy edited files, but this is the extracted and repacked file that crashed Whitehole.

Arisotura
Posted on 12-02-12 04:34 PM (rev. 4 of 12-02-12 05:00 PM) Link | #1309
Thanks. Going to look into it.

Edit- seems to be due to the way the RARC was repacked. Whitehole seems to fail to parse the directory tree properly...
Edit2- the RARC packer is faulty. The root directory is named 'redblueexgalaxymap' instead of 'stage' as Whitehole expects.

Seems that SMG doesn't care about the RARC's root folder name at all. Next release of Whitehole will fix this issue.

In the meantime, I could give you the current WiiExplorer build. It supports renaming folders, so you could use it to rename the RARC's root folder.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Shane2100AD
Posted on 12-03-12 03:03 AM Link | #1320
Posted by Mega-Mario
In the meantime, I could give you the current WiiExplorer build. It supports renaming folders, so you could use it to rename the RARC's root folder.


How do you plan to release the source? GitHub? Would love to peak at it and see how it mounts ISOs.

blank
Posted on 12-03-12 05:36 AM Link | #1326
Posted by Mega-Mario
Edit2- the RARC packer is faulty. The root directory is named 'redblueexgalaxymap' instead of 'stage' as Whitehole expects.


Then it's sort of my fault. The extractor actually extracts to a directory named 'Stage', which I then renamed. But yeah, SMG doesn't seem to care about the root folder name.

Arisotura
Posted on 12-03-12 08:27 AM Link | #1328
Posted by Shane2100AD
Posted by Mega-Mario
In the meantime, I could give you the current WiiExplorer build. It supports renaming folders, so you could use it to rename the RARC's root folder.


How do you plan to release the source? GitHub? Would love to peak at it and see how it mounts ISOs.

Yep, Github. I'll do it when the code is ready... or well, heck, why not now?

(well, 'now' meaning when I'm back home :P )

Posted by blank
Posted by Mega-Mario
Edit2- the RARC packer is faulty. The root directory is named 'redblueexgalaxymap' instead of 'stage' as Whitehole expects.


Then it's sort of my fault. The extractor actually extracts to a directory named 'Stage', which I then renamed. But yeah, SMG doesn't seem to care about the root folder name.

Yep, that's what I figured when I remembered the filepaths I've seen in SMG's code, too. Next version of Whitehole will ignore root directory names too.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Shane2100AD
Posted on 12-03-12 06:23 PM (rev. 2 of 12-03-12 06:29 PM by Dirbaio) Link | #1335
Posted by Mega-Mario
Posted by Shane2100AD
Posted by Mega-Mario
In the meantime, I could give you the current WiiExplorer build. It supports renaming folders, so you could use it to rename the RARC's root folder.


How do you plan to release the source? GitHub? Would love to peak at it and see how it mounts ISOs.

Yep, Github. I'll do it when the code is ready... or well, heck, why not now?

(well, 'now' meaning when I'm back home :P )


Awesome!

GitHub is the best place to host repos. Best of yet, I'm pretty sure it uses a custom version of Twitter Bootstrap, that awesome CSS and web framework. (+ it's open source). I recognize the UI.


[wiiExplorerSource release]; <--- Obj-C

Tahcryon
Posted on 12-17-12 07:18 PM Link | #1868

[image]
[image]
[image]
[image]
I am assuming that all of these weird glitchies are caused by the lighting?

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[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
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cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



Arisotura
Posted on 12-17-12 07:50 PM Link | #1869
Either that, or some weirdass shader bugs. The Koopas in Supermassive Galaxy are rendered fine here. Well, they don't have shading, but they aren't that bright.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

shibboleet
Posted on 12-17-12 08:28 PM Link | #1871
Polari- Do you have the latest graphics renderer?
Well, tell me what you render your graphics with.

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a

Stygmax
Posted on 12-17-12 10:48 PM Link | #1895
For some reason, nothing happens when I press the Open Galaxy button. I have a full ISO and a Mac like Polari. Java RE7u10.
Status: It was really, really fun, guys - thanks for the ride!

Arisotura
Posted on 12-17-12 10:52 PM Link | #1896
Nothing happens, as in, no folder selection dialog appears?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Stygmax
Posted on 12-17-12 11:01 PM Link | #1899
No, all of the galaxies appear when I select the folder, just nothing happens when I click on them and the editor doesn't open. I think it might be related to the recent Java update I accepted.
Status: It was really, really fun, guys - thanks for the ride!

shibboleet
Posted on 12-17-12 11:34 PM (rev. 2 of 12-17-12 11:34 PM) Link | #1902
No.
It either means that the ISO you have is corrupted, or you didn't do it right :P
(Which is why I said, check to make sure that the files aren't all 0 KB)

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a
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Main - Archived forums - SMG hacking tools development - Whitehole issues Hide post layouts | New reply

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