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04-18-24 11:35 PM
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Main - SMG2.5 - General SMG2.5 talk - Motion Cameras Hide post layouts | New reply


shibboleet
Posted on 12-03-12 08:49 PM Link | #1358
Turns out, we have been using NON motion cameras. A motion camera still shows the animations of objects around the area. The ones we have been using do not use this option. It freezes everything except the object we want it to focus on.
Well, I have found the Motion Camera, and got it working perfectly. :3

Where would we need a motion camera?
We would use a motion camera whenever an object or planet is appearing with a switch.
Things that would NOT need a motion camera:
-Launch Star Appearing
-Powerup Appearing
Here is the info you want:
e:簡易デモ実行固有簡易デモ012
version: 30016
gflag.camendint: 0
gflag.enable.EndErpFrame: 0
gflag.thru: 0
num2: 0
num1: 0
angleB: Adjust However you wish
angleA: Adjust However you wish
Dist: Adjust However you wish
flag.collisionoff: 0
vpanaxis.X: 0
vpanexis.Y: 1
vpanaxis.Z: 0
vpanuse: 1
udown: 78
pushdelaylow: 78
pushdelay: 78
lplay:800
uplay: 300
gndint: A0
lower: 0.1
upper: 0.3
camint: 78
fovy: 45
roll: 0
loffserv: 0
loffset: 0
woffset.X: 0
woffset.Y: 0
woffset.Z: 0
camtype: CAM_TYPE_XZ_PARA
axis.X: 0
axis.Y: 0
axis.Z: 0
evpriority: 0
camendint: 0
eflag.enableEndErpFrame: 0
evfm: 5A
eflag.enableErpFrame: 0

(The Japanese Symbols may not work. If they don't, go here: http://pastebin.com/V29Q1Ki1)
And set up a SimpleDemoExecutor with a ObjID of 35 and a CameraSetID of C because 0x012=C in hex.

If an option that is on a new camera and isn't on here, just set it to 0.

(If this in the wrong board, sorry. It didn't fit any descriptions of any other board.)


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Stygmax
Posted on 12-03-12 08:54 PM Link | #1359
Nice! (We need to get a programming board up pronto)
Status: It was really, really fun, guys - thanks for the ride!

NWPlayer123
Posted on 12-03-12 09:17 PM Link | #1362
MrRean please don't start moving boards. I am going to make one giant thread for all the quirky stuff about level creation.

____________________
"I hate playing musical chats" ~ Quote of the month

Arisotura
Posted on 12-03-12 09:38 PM Link | #1368
Why one giant thread? Separate threads would be less cluttered imo.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

NWPlayer123
Posted on 12-03-12 09:42 PM Link | #1370
Well even if we do have smaller threads, this is not the kind of thread I would allow. MrRean needs to thouroughly research all the options for cameras and EXPLAIN THEM. This is a sad excuse where he just posts what he found solely for the sake of getting credit. Revise it if at all possible.

____________________
"I hate playing musical chats" ~ Quote of the month

Arisotura
Posted on 12-03-12 09:46 PM Link | #1371
ahem ahem

Since when do finding dump threads have to be nicely organized and all?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

shibboleet
Posted on 12-03-12 09:51 PM (rev. 3 of 12-03-12 09:52 PM) Link | #1372

And you didn't say this AT ALL on the old forum because?
Just make a findings board. Simple.
Plus, we have an object database you know.
Plus, I even included the camera data, and shows what it does, and how it's set up. What do you want me to do, post how it's assembled and the slice of code for it to "better understand" it?


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NWPlayer123
Posted on 12-03-12 10:07 PM (rev. 3 of 12-03-12 10:18 PM) Link | #1373
[15:15] MrRean I'm telling you to explain more for the cameras because I would like to know more about it and the only way would be to explain what each object does
[15:15] and then you can tell us what makes a motion camera different
[15:15] Is it a path?
[15:15] A setting?
[15:15] what?
[15:15] :P

I guess I can't really blame you as of now since there are no rules or anything set up, but I'll explain more as we go along.


____________________
"I hate playing musical chats" ~ Quote of the month

shibboleet
Posted on 12-03-12 10:27 PM Link | #1374
Ah, I get it.
mkay, I'll make sure to get that information up. But I said what made it different
A motion camera still shows the animations of objects around the area. The ones we have been using do not use this option. It freezes everything except the object we want it to focus on.


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NWPlayer123
Posted on 12-03-12 10:30 PM Link | #1375
Oh, so it would be a setting. That makes sense :D
As it is, I'm trying to get in contact with MM to create the other boards for stuff, including a discoveries one.

____________________
"I hate playing musical chats" ~ Quote of the month

Arisotura
Posted on 12-03-12 10:44 PM Link | #1376
Posted by NWPlayer123
there are no rules or anything set up

There's one rule set up: no drama. Keep this thread clean please.

Besides, I don't see why findings should be specific to SMG2.5. They're interesting for the whole SMG scene. I may make a findings forum in the general board. Or heck, even better, I should finish the wiki. It'll be the best place for putting findings.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

shibboleet
Posted on 12-03-12 10:45 PM Link | #1377
Yeah, that would work out perfectly for the project, and the whole hacking scene of SMG.

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Main - SMG2.5 - General SMG2.5 talk - Motion Cameras Hide post layouts | New reply

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