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03-29-24 01:05 PM
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Main - Archived forums - SMG hacking tools development - Wii Layout Editor Hide post layouts | New reply


Gericom
Posted on 11-02-12 08:48 PM (rev. 2 of 11-02-12 08:48 PM) Link | #1143
Maybe you know that I started some time ago with a wii layout editor. But because it was a bit messy, I decided to rewrite it.

It edits brlyt files and also supports the fonts used. (As long as you place the needed files in the same directory as the brlyt). It will also support animations.


[image]
Not fully finished, but first beta!
Features:
  • View, Edit and Save Brlyt (Not everything is editable yet, but the most is
  • Play Brlan animations (No editing yet)
  • Picking in the Layout (Selecting) (No selection rectangle or something yet and when playing animation, it is diabled)

    Download: http://florian.nouwt.com/WiiLayoutEditor.zip
    Source: http://florian.nouwt.com/WiiLayoutEditorSrc.zip

  • Arisotura
    Posted on 11-02-12 10:37 PM Link | #1145
    Sounds like an useful tool.

    You should probably provide a screenshot of it, though. There are people who don't download stuff if they don't have a screenshot...

    ____________________
    NSMBHD - Kafuka - Jul
    melonDS the most fruity DS emulator there is

    zafkflzdasd

    shibboleet
    Posted on 11-02-12 10:43 PM Link | #1146
    He posted screenshots on the smg2.5 forum.


    ____________________
    a

    Arisotura
    Posted on 11-02-12 10:50 PM (rev. 3 of 11-02-12 11:02 PM) Link | #1148
    Yes but how would people guess that? And why would they want to visit a different forum to see screenshots? :P


    Oh also, you seem to be using code from CTools, which is according to Google Code under the GPLv3. Meaning that you need to release your source code as well. Or alternatively you can provide the CTools library as a separate DLL.


    Aside from that, this editor appears to be a lot more consistent than MKDSCM, both interface-wise and code-wise. However when I tried to load the AirMeter layout from SMG1, it just crashed.

    ____________________
    NSMBHD - Kafuka - Jul
    melonDS the most fruity DS emulator there is

    zafkflzdasd

    Gericom
    Posted on 11-03-12 01:01 PM Link | #1150
    Posted by Mega-Mario
    Yes but how would people guess that? And why would they want to visit a different forum to see screenshots? :P


    Oh also, you seem to be using code from CTools, which is according to Google Code under the GPLv3. Meaning that you need to release your source code as well. Or alternatively you can provide the CTools library as a separate DLL.


    Aside from that, this editor appears to be a lot more consistent than MKDSCM, both interface-wise and code-wise. However when I tried to load the AirMeter layout from SMG1, it just crashed.

    I will release my source. And also, I am going to make my own tpl code. But I couldn't find any good documentation about the texture data formats.

    Arisotura
    Posted on 11-03-12 04:26 PM Link | #1151
    There's no real documentation, yeah. When I need to implement a texture format into Whitehole's renderer, what I do is look into bmdview2's code to see and understand how it is handled.

    ____________________
    NSMBHD - Kafuka - Jul
    melonDS the most fruity DS emulator there is

    zafkflzdasd

    Dirbaio
    Posted on 11-03-12 06:37 PM Link | #1154
    :facepalm:

    did you know about this?
    https://github.com/Treeki/LayoutStudio

    You probably didn't...

    ____________________
    Cool Stuff: Dirbaio.net (my boring site) - The NSMB Hacking Domain - Kuribo64 - ABXD DevBoard

    Gericom
    Posted on 11-03-12 06:40 PM Link | #1155
    Posted by Dirbaio
    :facepalm:

    did you know about this?
    https://github.com/Treeki/LayoutStudio

    You probably didn't...

    Yea, I saw it some time ago. But I had the idea allready before I saw it.

    Dirbaio
    Posted on 11-03-12 06:41 PM Link | #1156
    lol who cares about the idea :P
    Also, bug report: It doesn't work on linux.

    ____________________
    Cool Stuff: Dirbaio.net (my boring site) - The NSMB Hacking Domain - Kuribo64 - ABXD DevBoard

    Gericom
    Posted on 11-03-12 06:43 PM Link | #1157
    Posted by Dirbaio
    lol who cares about the idea :P
    Also, bug report: It doesn't work on linux.

    I think because of opengl.

    Dirbaio
    Posted on 11-03-12 06:43 PM Link | #1158
    It's because C# sucks...
    Treeki's layout editor uses Qt, so it works everywhere :P

    ____________________
    Cool Stuff: Dirbaio.net (my boring site) - The NSMB Hacking Domain - Kuribo64 - ABXD DevBoard

    Arisotura
    Posted on 11-03-12 06:45 PM Link | #1159
    C# itself isn't that bad. OpenGL with C# under Linux, however, sucks.

    Not to mention that you're using the Tao Framework, which is outdated and superseded by OpenTK.

    ____________________
    NSMBHD - Kafuka - Jul
    melonDS the most fruity DS emulator there is

    zafkflzdasd

    Gericom
    Posted on 11-03-12 06:47 PM Link | #1160
    Posted by Mega-Mario
    C# itself isn't that bad. OpenGL with C# under Linux, however, sucks.

    Not to mention that you're using the Tao Framework, which is outdated and superseded by OpenTK.

    I like raw opengl better than OpenTK. Also because I am always using it.

    Arisotura
    Posted on 11-03-12 06:53 PM Link | #1161
    Why? OpenTK is pretty much raw OpenGL, only with some things made easier to use...

    ____________________
    NSMBHD - Kafuka - Jul
    melonDS the most fruity DS emulator there is

    zafkflzdasd


    Main - Archived forums - SMG hacking tools development - Wii Layout Editor Hide post layouts | New reply

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