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12-05-25 12:08 PM |
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| Main - Archived forums - General SMG hacking - Unused stuff | Hide post layouts | New reply |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 137/9099 EXP: 60777629 Next: 680945 Since: 07-03-12 From: in a box
Last post: 34 days ago Last view: 1 day ago |
Poking into the SMG games with Whitehole reveals unused content that isn't documented on TCRF. Post what you find here.
____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 41/3145 EXP: 12344516 Next: 327427 Since: 07-07-12 From: Dolphic Island Last post: 3187 days ago Last view: 3185 days ago |
NSMBWHacks did a video of all the unused zones, it's all covered. |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 140/9099 EXP: 60777629 Next: 680945 Since: 07-03-12 From: in a box
Last post: 34 days ago Last view: 1 day ago |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 49/3145 EXP: 12344516 Next: 327427 Since: 07-07-12 From: Dolphic Island Last post: 3187 days ago Last view: 3185 days ago |
http://www.youtube.com/watch?v=KomnH1jRPAQ
He also has videos for others, just look on his channel. |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 326/9099 EXP: 60777629 Next: 680945 Since: 07-03-12 From: in a box
Last post: 34 days ago Last view: 1 day ago |
Resurrecting this thread to talk about potentially-unused stuff.
Object Jiraira has graphics, is functional, and is implemented in both SMG1 and SMG2. However the ObjectDB says that it's unused. And TCRF doesn't mention it. Either the ObjectDB's object usage data is incomplete, or the TCRF guys just missed Jiraira. IDK. I need an opinion from a SMG professional. Here's a screenshot of the object: ![]() ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Benjamin |
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Member Normal user Level: 17 Posts: 2/46 EXP: 21837 Next: 2906 Since: 07-07-12 Last post: 3904 days ago Last view: 3391 days ago |
What does it do? |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 327/9099 EXP: 60777629 Next: 680945 Since: 07-03-12 From: in a box
Last post: 34 days ago Last view: 1 day ago |
| Benjamin |
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Member Normal user Level: 17 Posts: 3/46 EXP: 21837 Next: 2906 Since: 07-07-12 Last post: 3904 days ago Last view: 3391 days ago |
Oh, I was going to delete that post but forgot... |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 328/9099 EXP: 60777629 Next: 680945 Since: 07-03-12 From: in a box
Last post: 34 days ago Last view: 1 day ago |
| Benjamin |
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Member Normal user Level: 17 Posts: 4/46 EXP: 21837 Next: 2906 Since: 07-07-12 Last post: 3904 days ago Last view: 3391 days ago |
Oh. Didn't know. |
| Arisotura |
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![]() Star Mario hax Level: 167
Posts: 329/9099 EXP: 60777629 Next: 680945 Since: 07-03-12 From: in a box
Last post: 34 days ago Last view: 1 day ago |
Now what about we go back on topic before more useless posts are made?
I'm probably going to ask Peardian for confirmation about Jiraira. The people I asked don't recall having seen it anywhere, and my googling didn't find results either, so I'm 80% sure that it's unused, but I don't exclude the possibility of missing data in the ObjectDB. Oh also, have I mentioned that BigBubbleGenerator can generate octahedral bubbles?
SwitchBox, despite not being listed in the ObjectDB, is a perfectly good object. It can be destroyed by ground-pounding or spinning. When destroyed, it'll trigger whatever is connected to its SW_DEAD. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
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