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12-13-24 01:51 AM
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Main - WiiU game hacking and emulation - Super Mario 3D World Documentation Hide post layouts | New reply

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Jesse
Posted on 01-29-15 04:52 PM Link | #55492
Where is the documentation? I love documentation. The format itself is more interesting then the models.

NWPlayer123
Posted on 01-29-15 05:14 PM Link | #55493
It's all on mk8.tockdom.com - BYML, BFRES, SARC, etc.

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Hiccup
Posted on 01-29-15 05:49 PM (rev. 2 of 07-16-15 10:58 AM) Link | #55494
Time for Hiccup to be honest about SM3DW files:
I want them to look for unused stuff with a model viewer. I will then put the stuff I find on hiccup.shoutwiki.comTCRF's forum and wait (in)patiently for someone to put it on TCRF.

Kinnay
Posted on 01-29-15 06:57 PM Link | #55499
I uploaded the FMDL parser. You can download it here.

mustafa
Posted on 01-29-15 07:10 PM Link | #55502
how to download, when i click a bucnh of text pops out :/ is that just the sourc code and i have to compile it my self ?

Kinnay
Posted on 01-29-15 07:12 PM (rev. 2 of 01-29-15 07:13 PM) Link | #55503
It is the source code, but you don't have to compile it. Use Python to run it.

mustafa
Posted on 01-29-15 07:14 PM (rev. 2 of 01-29-15 07:17 PM) Link | #55504
Thanks for your work, really appreciated :D

Now that i look at 3d worlds model files they are szs. How do i get the fmdl file :)?

Kinnay
Posted on 01-29-15 07:31 PM Link | #55508
The szs files are yaz0 compressed sarc archives. There should be a decompressor/unpacker somewhere on the internet.

mustafa
Posted on 01-29-15 07:36 PM (rev. 2 of 01-29-15 07:38 PM) Link | #55509
I found it but it seems that not all of the szs files contain a fmdl file :)? They contain a bfres file, but it does it work on that

I tried and i get an error saying: Errno 21 no such file or directory bird.bfres

Yami
Posted on 01-29-15 07:45 PM Link | #55511
FMDL Files are purely XML-like Model Files, while BFRES are Binary Resource Files (Model, Texture, Animation, etc.).
This is why FMDL Files are Untextured.

Kinnay
Posted on 01-29-15 09:06 PM Link | #55517
I know, that's not the reason that it's not capable of extracting textures. The reason is that there's (almost) no information about the FTEX format available. FMDL does have a decent documentation.

@mustafa:
The szs files contain bfres files. The bfres files contain fmdl files. The script that I posted searches for the first fmdl in the bfres. The bird thing is a remain from when I personally used that. Open the script in a text editor and change the input and output filenames to your own bfres files.

mustafa
Posted on 01-29-15 09:20 PM Link | #55522
Got it working thanks

Kinnay
Posted on 02-03-15 08:50 PM (rev. 2 of 02-03-15 08:51 PM) Link | #55819
I made a level editor for this game. It can't do much more than moving and rotating objects currently. It is basically this, but with a few more options and the capability of saving edits to levels. If only I could test/play an edited level...
The long loading time per level is mainly because of the szs decompressing.

shibboleet
Posted on 02-03-15 08:52 PM Link | #55820
I honestly wouldn't progress much more, because you never know if the editor actually works or not. ;P

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Kinnay
Posted on 02-03-15 08:54 PM Link | #55821
Yeah, that's why I want to test the levels.

shibboleet
Posted on 02-03-15 08:55 PM Link | #55822
But I don't see much of a problem with just editing floats, I dunno. Unless Nintendo stooped to horrible levels and hardcoded shit.

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Kinnay
Posted on 02-04-15 07:03 PM Link | #55872
In case anyone is interested, I uploaded it to GitHub here: https://github.com/Kinnay/SM3DW-Level-Editor

shibboleet
Posted on 07-16-15 04:42 AM Link | #62326
Rails! (AKA paths)
First it starts with the folder the data is probably in.
rail0

Then it proceeds to load each point from the rail.
rail0/0
rail0/1
rail0/10
rail0/11
rail0/12
rail0/13
rail0/14
rail0/15
rail0/16
etc etc


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.kilIux
Posted on 11-06-24 12:36 PM Link | #101853
Hi,

Can someone help me I wonder where I can find the StageData from Super Mario 3D World for Wii U?

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