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12-05-24 08:02 AM |
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0 users reading Custom tilesets not working | 1 bot |
Main - NSMB2 hacking - Custom tilesets not working | Hide post layouts | New reply |
Vissova |
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Member Normal user Level: 9 Posts: 6/12 EXP: 2304 Next: 858 Since: 07-06-16 Last post: 394 days ago Last view: 394 days ago |
Coinkiller's built-in tileset editor seems to work just fine, I can add new tilesets and they looks correct in Coinkiller when I'm building the level But in-game my tilesets either appear as glitched static or random jumbled blocks. I've looked everywhere and haven't found any helpful info about why this could be happening. My only guess is maybe it has to do with rebuilding the RomFS folder back into the .3DS with HackingToolKit3DS and playtesting that in Citra? I don't know of any other way to play my edited levels. |
RicBent |
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Administrator Level: 46 Posts: 464/466 EXP: 671320 Next: 40454 Since: 09-25-12 From: Germany Last post: 1246 days ago Last view: 400 days ago |
Vissova |
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Member Normal user Level: 9 Posts: 7/12 EXP: 2304 Next: 858 Since: 07-06-16 Last post: 394 days ago Last view: 394 days ago |
Could you please elaborate on what you mean? What is an "internal" name? The .sarc file? Also I don't see any option for "legacy" import. |
RicBent |
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Administrator Level: 46 Posts: 465/466 EXP: 671320 Next: 40454 Since: 09-25-12 From: Germany Last post: 1246 days ago Last view: 400 days ago |
Inside the tileset SARC there is a CTPK file which is a container for graphics files. And in there there is a file for the tileset graphics which needs to be named the same as the tileset itself. Currently only the legacy import feature is able to change the internal name there. ____________________ GitHub - YouTube - NSMBHD |
Vissova |
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Member Normal user Level: 9 Posts: 8/12 EXP: 2304 Next: 858 Since: 07-06-16 Last post: 394 days ago Last view: 394 days ago |
There isn't an Import Legacy option like what you've shown. What version are you using? |
Vissova |
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Member Normal user Level: 9 Posts: 9/12 EXP: 2304 Next: 858 Since: 07-06-16 Last post: 394 days ago Last view: 394 days ago |
So uh
I'm sorry for bumping, but I'm at a brick wall unless I'm missing something that's right in front of my dumb face. There just isn't an Import legacy option. |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 545/616 EXP: 864918 Next: 18965 Since: 03-01-16 From: Québec (Canada) Last post: 1121 days ago Last view: 1055 days ago |
If you're using the latest build from the builds thread, don't. It's outdated by over two years. Use this instead https://github.com/Arisotura/CoinKiller/releases ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Vissova |
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Member Normal user Level: 9 Posts: 10/12 EXP: 2304 Next: 858 Since: 07-06-16 Last post: 394 days ago Last view: 394 days ago |
That's really weird, I'm positive that's the version I've been using, and I downloaded it a couple times trying to see if the button was there. The Legacy button is there now though. Thanks. |
Vissova |
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Member Normal user Level: 9 Posts: 11/12 EXP: 2304 Next: 858 Since: 07-06-16 Last post: 394 days ago Last view: 394 days ago |
Sorry for bumping an old thread. It's taken me a long time to get back to this.
CoinKiller says that I need something called ctr_TexturePackager32.exe but searching online is providing no results besides other people on these forums asking about it. I understand it can't be shared for legal reasons but can I at least get a hint for how to acquire it or what it is? |
DHTheGreat1 |
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Newcomer Normal user Level: 4 Posts: 4/4 EXP: 234 Next: 45 Since: 08-02-22 From: somewhere over the rainbow Last post: 853 days ago Last view: 852 days ago |
Posted by Vissova ya don't really need it. if you have the SARC of the tileset you're trying to import, place it into the "Unit" folder of the romfs. CoinKiller will automatically make it a usable tileset. if that doesn't work, i have no idea |
Vissova |
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Main - NSMB2 hacking - Custom tilesets not working | Hide post layouts | New reply |
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