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mike68
Posted on 10-10-21 07:22 PM Link | #100630
Posted by Sparsite
This thread is for Zelda DS hacking. There are currently no tools for hacking this game specifically, except old documents from Ray and Freeze. Gericom also programmed a ZCB collision generator. However, these guys aren't hacking the Zelda DS games anymore.

Gericom handed his ZCB generator code over to me, and apparently Ray and Freeze programmed an unreleased editor that could edit ZMB files. I'll probably end up coding my own editor though. It will also double as an importer since I have Gericom's ZCB generator source code which converts OBJ files into Zelda specific ZCB collision files. (However it may cause some lag problems with bigger models since the format is not entirely known.)

Ray and Freeze's old notes


I know this is a longshot, but does anyone still have the notes mentioned here (link is dead) or the ZMB/ZCB tools? I'm part of the team working on randomizers for Phantom Hourglass/Spirit Tracks and I'm wondering what sort of technical content those notes had, as I'm sure they would be helpful for us.

poudink
Posted on 10-11-21 11:02 PM Link | #100635
I don't have the notes, but the first post already has the tools you need. They're not linked, but they're named and are still easily availabled online.
MKDSCM is the one with ZMB/ZCB functionality.
The latest version of it can be downloaded here: https://nsmbhd.net/file/82JzTIbxVXMMegdi/MKDSCMLast.zip
Source code for it is quite hard to find, but I was able to get my hands on version 3.0.0.2's. Later versions are all closed source (in breach of the GPL, too. Nice job, Gericom.) I'm not entirely sure it has ZMB/ZCB support, though: https://nsmbhd.net/file/P40G1zHDKfuMQEK5/MKDSCE%203.0.0.2%20Source.7z

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Main - Misc. ROM hacking - Zelda DS Hacking [HELP] Hide post layouts | New reply

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