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04-26-24 08:51 AM |
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0 users reading help with pytex1 | 1 bot |
Main - Archived forums - SMG hacking tools development - help with pytex1 | Hide post layouts | New reply |
chaoscollector |
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Normal user Level: 12 Posts: 16/21 EXP: 6037 Next: 1884 Since: 07-17-13 Last post: 3915 days ago Last view: 3791 days ago |
Could anybody help me out with how to use this? I've been trying for a good few hours but honestly don't really know where to go or what to do with it! any help would be greatly appreciated!:) thanks! |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 254/709 EXP: 1239492 Next: 74697 Since: 07-07-12 Last post: 2217 days ago Last view: 593 days ago |
NWPlayer123 or I can help you with it. Come on the IRC. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1761/4661 EXP: 20892832 Next: 338434 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
It's pretty simple
Just extract it to your main user name folder. So, this is how it works. Usage: python pytex1.py <flag> <inbdl> <inbti> <btinum> <outbdl>
<flag> is -r for replace texture, -l for list textures, or -h for help <inbdl> is the BDL to texture hack <inbti> is the BTI containing the new texture <btinum> is the number texture you want to replace <outbdl> is the filename of the edited BDL to be written out Now, let's say I have a BDL file called Trains.bdl. So Let's say I want to list the textures to find the So, I open up Command Prompt. And I type this in; pytex1.exe -l Trains.bdl
This displays the texture numbers inside of the bdl.
You should get something like this: C:\Users\Joshua A>pytex1.exe -l Trains.bdl
These are the 3 textures inside of the bdl file.
0: StrongBlockMesh 1: StrongBlockE3 2: Hilight Let's say I want to replace StrongBlockE3 in that file. So I put the bti file of the new texture in the SAME folder directory as pytex and the bdl. My bti name is TrainsNewTexture.bti, and it I want the new file name to be TrainsNewTexture.bdl So I go to command prompt, and type this in: pytex1.exe -r Trains.bdl TrainsNewTexture.bti 1 TrainsNewTexture.bdl
What this will do is replace texture number 1 and print out a bdl called TrainsNewTexture and it will contain the bti texture replaced.
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chaoscollector |
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Normal user Level: 12 Posts: 20/21 EXP: 6037 Next: 1884 Since: 07-17-13 Last post: 3915 days ago Last view: 3791 days ago |
but my problem is the bti. How do I get a bti file containing a texture? I opened luigi's model and extracted all his textures, I can only extract in tga or dss, so once ive edited a texture, how do I get a bti to put back into the bdl? |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 256/709 EXP: 1239492 Next: 74697 Since: 07-07-12 Last post: 2217 days ago Last view: 593 days ago |
For creating BTI files from an image, I use SZS Explorer: http://chadderz.is-a-geek.com/ctools/setup/ctoolssetup.msi
Export the textures as TGA files, then use an image editor to convert them to PNG. Then follow these steps to create a BTI file from them: 1. Open SZS Explorer and create a new archive. 2. In the new archive, right click in the big white box in the center and choose New->File. 3. Select the red Image File and click OK. 4. Double click on Untitled.bti. 5. Choose the folder icon and pick the PNG file. 6. Save and close the BTI Editor. 7. Right click Untitled.bti and choose Export. That will allow you to export the BTI you made. |
chaoscollector |
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Normal user Level: 12 Posts: 21/21 EXP: 6037 Next: 1884 Since: 07-17-13 Last post: 3915 days ago Last view: 3791 days ago |
i cant download that programme, it says the signature is corrupt or invalid |
Main - Archived forums - SMG hacking tools development - help with pytex1 | Hide post layouts | New reply |
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