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04-21-26 01:22 AM |
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| 0 users reading Super Mario 64 DS Weird secret. | 1 bot |
| Main - General SM64DS hacking - Super Mario 64 DS Weird secret. | Hide post layouts | New reply |
| BlackYoshi485 |
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Member Banned for being an idiot. Level: 26
Posts: 5/123 EXP: 93091 Next: 9184 Since: 07-21-13 From: Under a rock Last post: 4053 days ago Last view: 2769 days ago |
I was found a unused thing inside the play room door( in the 1nst floor?)
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| NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 44
Posts: 213/421 EXP: 602569 Next: 8716 Since: 12-24-12 From: Super Hyrule Land Last post: 3534 days ago Last view: 2806 days ago |
Woah, that is interesting... |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 2152/3145 EXP: 12515383 Next: 156560 Since: 07-07-12 From: Dolphic Island Last post: 3324 days ago Last view: 3322 days ago |
I've already heard about this, but yeah, it's cool that they left it in. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 1756/4661 EXP: 22580793 Next: 503311 Since: 07-07-12 Last post: 2074 days ago Last view: 1087 days ago |
It's interesting, but I've known that for ages though xD ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 2153/3145 EXP: 12515383 Next: 156560 Since: 07-07-12 From: Dolphic Island Last post: 3324 days ago Last view: 3322 days ago |
Also those textures on the wall are really ugly. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 126 Posts: 1757/4661 EXP: 22580793 Next: 503311 Since: 07-07-12 Last post: 2074 days ago Last view: 1087 days ago |
Of course they'd be. It's beta, what would you think? ![]() ____________________ a |
| Gericom |
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Member Normal user Level: 16 Posts: 38/40 EXP: 17951 Next: 2305 Since: 07-07-12 Last post: 4588 days ago Last view: 4431 days ago |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 2154/3145 EXP: 12515383 Next: 156560 Since: 07-07-12 From: Dolphic Island Last post: 3324 days ago Last view: 3322 days ago |
Posted by Luigi Just pointing it out. Also, this was already added on TCRF a long time ago. |
| Skelux |
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Banned Level: 28 Posts: 76/148 EXP: 125942 Next: 5396 Since: 11-27-12 Last post: 4348 days ago Last view: 2807 days ago |
"Super Mario 64 DS Weird secret."
I saw this title and thought 'I'll bet it's the unused peach slide room.', then I opened the thread. Ho, ho, ho. |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 1628/9105 EXP: 61679034 Next: 1069483 Since: 07-03-12 From: in a box
Last post: 98 days ago Last view: 1 day ago |
You can also make it usable ingame by modifying the door's parameters appropriately and removing the warp behind the door.
It appears the room has no collision, though. Otherwise, pretty much everything is there, from the sign on the wall (dunno if the sign reads the right text though) to the hidden warp to the Peach slide. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Fiachra |
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Local moderator Level: 66 Posts: 163/1065 EXP: 2426477 Next: 35374 Since: 12-15-12 From: Ireland Last post: 2885 days ago Last view: 835 days ago |
If you wanted to use it properly you could export the level model and import it over the collision file but not the model (you can now do this more easily in the KCL editor). |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 1635/9105 EXP: 61679034 Next: 1069483 Since: 07-03-12 From: in a box
Last post: 98 days ago Last view: 1 day ago |
Someone should do that. It'd be interesting to know what the sign in there says.
Or alternately we could just try to figure out how the hell message IDs work. (they don't map to IDs in the BMG files linearly. Of course, that'd have been too easy) ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| MK7tester |
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![]() Magikoopa I'm back Level: 106
Posts: 2173/3145 EXP: 12515383 Next: 156560 Since: 07-07-12 From: Dolphic Island Last post: 3324 days ago Last view: 3322 days ago |
Actually on TCRF it reads
"The sign is assigned to the same message as the sign in the final room and has exactly the same settings." |
| Hiccup |
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Normal user Level: 59 Posts: 21/815 EXP: 1641018 Next: 32110 Since: 09-06-12 Last post: 2416 days ago Last view: 494 days ago |
Yes, I just compared the settings. |
| natnew |
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![]() Bullet Bill Normal user Level: 48
Posts: 174/500 EXP: 781202 Next: 42341 Since: 12-07-12 Last post: 2633 days ago Last view: 2535 days ago |
http://youtu.be/L19gRvTjHjE
turns out, there are no textures either. snd that sign is nonexistent. [OFF TOPIC]also, Starlight, you walking goomba and koopa are out of sync[/OFF TOPIC} ____________________ |
| Fiachra |
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Local moderator Level: 66 Posts: 168/1065 EXP: 2426477 Next: 35374 Since: 12-15-12 From: Ireland Last post: 2885 days ago Last view: 835 days ago |
If you generate the collision by importing the exported level model over the collision map and move the .BMD and .KCL files into another level, you can access the room fine (but without the objects). I don't know why the room appears as black, there must be a reference to some code in the level's overlay or something.
You may also be able to fix the broken texture by importing a new one over through the texture editor. Will try at home later. Edit: Yes, it's possible to fix the textures. Here's the BMD with fixed textures and the KCL with working collision for the room: http://www.sendspace.com/file/w0y724 Import them over another level's and you can explore it (no objects though). |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 1648/9105 EXP: 61679034 Next: 1069483 Since: 07-03-12 From: in a box
Last post: 98 days ago Last view: 1 day ago |
IIRC I got the room's graphics to appear.
It's just that to save graphics power, the castle model is split into multiple parts (named r0, r1, and so on). Only one of those parts is displayed at once. When you use a door, it has parameters that tell the game to show another model part. For the unused room to show up when you enter it, you need to configure the door right. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| natnew |
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![]() Bullet Bill Normal user Level: 48
Posts: 177/500 EXP: 781202 Next: 42341 Since: 12-07-12 Last post: 2633 days ago Last view: 2535 days ago |
I thought it was just multiple areas. while I was falling I could see everything. ____________________ |
| Fiachra |
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Local moderator Level: 66 Posts: 170/1065 EXP: 2426477 Next: 35374 Since: 12-15-12 From: Ireland Last post: 2885 days ago Last view: 835 days ago |
Posted by Mega-Mario Should have realised. Here's a patch to access the fixed version of the original Princess' Room: http://www.sendspace.com/file/wowrm7 |
| BlackYoshi485 |
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Member Banned for being an idiot. Level: 26
Posts: 11/123 EXP: 93091 Next: 9184 Since: 07-21-13 From: Under a rock Last post: 4053 days ago Last view: 2769 days ago |
Good!
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| Main - General SM64DS hacking - Super Mario 64 DS Weird secret. | Hide post layouts | New reply |
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