Kuribo64
Views: 19,996,729 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-20-24 01:45 AM
Guest:

0 users reading Question about the sunshine level imports | 2 bots

Main - Archived forums - SMG questions and issues - Question about the sunshine level imports Hide post layouts | New reply


chaoscollector
Posted on 07-24-13 05:19 PM Link | #28858
Im referring to these: http://www.mediafire.com/download/39oayqbk6z4dxtl/SB4E01.rar

I was wondering if it's possible to have each one over a different galaxy rather than having to keep reloading the game and switching files around? If so, how do I go about doing it?:)

thanks in advance!

shibboleet
Posted on 07-24-13 05:21 PM (rev. 3 of 07-24-13 06:39 PM) Link | #28859
Well...
I could make an xml where you just have to restart your wii to enable a new level instead of having to switch it around, I guess..
Edit: Done. It's a big XML though. xD
Edit 2; DOES NOT WORK.

[s]
<?xml version="1.0" encoding="utf-8"?>
<wiidisc version="1">
<id game="SB4" disc="0" version="0">
</id>
<options>
<section name="Sunshine Levels">

<option id="levels" name="Levels" default="0">

<choice name="Airport">
<patch id="airportlevel"/>
</choice>

<choice name="Bianco">
<patch id="biancolevel"/>
</choice>

<choice name="FileSelection">
<patch id="fileselection"/>
</choice>

<choice name="Gelato">
<patch id="gelatolevel"/>
</choice>

<choice name="Hub">
<patch id="hublevel"/>
</choice>

<choice name="Mansion">
<patch id="mansionlevel"/>
</choice>

<choice name="NokiBay">
<patch id="nokilevel"/>
</choice>

<choice name="Packun">
<patch id="pakunboss"/>
</choice>

<choice name="PiantaVillage">
<patch id="piantavillage"/>
</choice>

<choice name="PinnaPark">
<patch id="pinnalevel"/>
</choice>

<choice name="PinnaParkBeach">
<patch id="pinnabeach"/>
</choice>

<choice name="Ricco">
<patch id="riccolevel"/>
</choice>

<choice name="Secrets">
<patch id="secretlevel"/>
</choice>


<choice name="Tesuto">
<patch id="tesutolevel"/>
</choice>


<choice name="Underwater">
<patch id="underwaternoki"/>
</choice>


<choice name="UnderworldRicco">
<patch id="riccobloopercourse"/>
</choice>


</option>
</section>
</options>
<patch id="airportlevel">
<folder disc="/StageDataRedBlueExGalaxy" external="/Sunshine/Airport"/>
<folder disc="/ObjectData" external="/Sunshine/Airport" create="true" recursive="true"/>
</patch>

<patch id="biancolevel">
<folder disc="/StageDataRedBlueExGalaxy" external="/Sunshine/BiancoHills"/>
<folder disc="/ObjectData" external="/Sunshine/BiancoHills" create="true" recursive="true"/>
</patch>


<patch id="fileselection">
<folder disc="/StageDataRedBlueExGalaxy" external="/Sunshine/FileSelections"/>
<folder disc="/ObjectData" external="/Sunshine/FileSelections" create="true" recursive="true"/>
</patch>


<patch id="gelatolevel">
<folder disc="/StageDataRedBlueExGalaxy" external="/Sunshine/Gelatos"/>
<folder disc="/ObjectData" external="/Sunshine/Gelatos" create="true" recursive="true"/>
</patch>


<patch id="hublevel">
<folder disc="/StageDataRedBlueExGalaxy" external="/Sunshine/Hub"/>
<folder disc="/ObjectData" external="/Sunshine/Hub" create="true" recursive="true"/>
</patch>


<patch id="mansionlevel">
<folder disc="/StageDataRedBlueExGalaxy" external="/Sunshine/Mansion"/>
<folder disc="/ObjectData" external="/Sunshine/Mansion" create="true" recursive="true"/>
</patch>


<patch id="nokilevel">
<folder disc="/StageDataRedBlueExGalaxy" external="/Sunshine/NokiBays"/>
<folder disc="/ObjectData" external="/Sunshine/NokiBays" create="true" recursive="true"/>
</patch>


<patch id="pakunboss">
<folder disc="/StageData/SorajimaBossZone" external="/Sunshine/Pakun"/>
<folder disc="/ObjectData" external="/Sunshine/Pakun" create="true" recursive="true"/>
</patch>


<patch id="piantavillage">
<folder disc="/StageData" external="/Sunshine/PiantaVilages"/>
<folder disc="/ObjectData" external="/Sunshine/PiantaVilages" create="true" recursive="true"/>
</patch>


<patch id="pinnalevel">
<folder disc="/StageData" external="/Sunshine/PinnaPark"/>
<folder disc="/ObjectData" external="/Sunshine/PinnaPark" create="true" recursive="true"/>
</patch>


<patch id="pinnabeach">
<folder disc="/StageData" external="/Sunshine/PinnaParkBeach"/>
<folder disc="/ObjectData" external="/Sunshine/PinnaParkBeach" create="true" recursive="true"/>
</patch>


<patch id="riccolevel">
<folder disc="/StageData" external="/Sunshine/Riccos"/>
<folder disc="/ObjectData" external="/Sunshine/Riccos" create="true" recursive="true"/>
</patch>


<patch id="secretlevel">
<folder disc="/StageData" external="/Sunshine/Secrets"/>
<folder disc="/ObjectData" external="/Sunshine/Secrets" create="true" recursive="true"/>
</patch>


<patch id="tesutolevel">
<folder disc="/StageData" external="/Sunshine/Tesuto"/>
<folder disc="/ObjectData" external="/Sunshine/Tesuto" create="true" recursive="true"/>
</patch>


<patch id="underwaternoki">
<folder disc="/StageData" external="/Sunshine/Underwater"/>
<folder disc="/ObjectData" external="/Sunshine/Underwater" create="true" recursive="true"/>
</patch>


<patch id="riccobloopercourse">
<folder disc="/StageData" external="/Sunshine/UnderworldRicco"/>
<folder disc="/ObjectData" external="/Sunshine/UnderworldRicco" create="true" recursive="true"/>
</patch>


</wiidisc>
[/s]
Open Notepad, paste this in there. Then hit "Save As", go to the riivolution folder, and save as SunshineLevels.xml

Next, make a folder called Sunshine on the root of your SD card. Put all of the FOLDERS in there.
And you're done! Just choose the level you want via the riivo menu.
Enjoy ;)

____________________
a

chaoscollector
Posted on 07-24-13 06:40 PM Link | #28866
that's awesome man! thanks so much!:D

shibboleet
Posted on 07-24-13 06:41 PM Link | #28867
blah no. Don't use it. It's broken, and I'm looking at why it does this.

____________________
a

chaoscollector
Posted on 07-24-13 06:48 PM Link | #28870
lol okay!XD

TheJeli
Posted on 08-02-13 01:47 PM Link | #29420
I was thinking about asking this to. Porting levels from RedBlueGalaxy to the other slots.

shibboleet
Posted on 08-02-13 01:49 PM Link | #29422
yayz, moar hacking to do that. :P
That's exactly what we're doing with the 2.5 levels.

____________________
a

Stygmax
Posted on 08-02-13 03:16 PM (rev. 2 of 08-02-13 03:16 PM) Link | #29429
Well in any case we should figure out how to do that soon. I have a lot of levels over Flip-Swap that would be convenient to test at the same time without having to switch RedBlueExGalaxy folders. :P
Status: It was really, really fun, guys - thanks for the ride!

PaperplateismGuy
Posted on 06-06-14 10:13 AM Link | #42277
Sorry for the bump, but I looked inside the Hub of Martboo's sunshine imports, and I found a BMD instead of a BDL. It works fine, but i'm just wondering about that. It shouldn't work, should it?

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



NWPlayer123
Posted on 06-06-14 05:25 PM Link | #42282
Nope, it wouldn't. And for all intensive purposes you can delete it and it will still work.

____________________
"I hate playing musical chats" ~ Quote of the month

PaperplateismGuy
Posted on 06-06-14 08:47 PM Link | #42288
That was in the hub planet tho. I opened the YoshiCaughtPlanet.arc and that's what I found. the planet works fine. I'm just curious.

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.




Main - Archived forums - SMG questions and issues - Question about the sunshine level imports Hide post layouts | New reply

Page rendered in 0.030 seconds. (2048KB of memory used)
MySQL - queries: 27, rows: 217/217, time: 0.009 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.