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04-19-24 01:15 AM
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Main - Archived forums - SMG hacking tools development - XMLGui (early Alpha/Java/Ugly) Hide post layouts | New reply

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Anthe
Posted on 07-15-13 10:15 PM Link | #28098
Hello!

since I noticed there were a lot of problems with XML's lately, I wrote a simple program in Java installing it in the right place. It's my first Java program and it looks ugly as f*ck.
I'll be expanding it to be more advanced and support more games. Since it needs a whole lot of testing (and GUI changes. blarg.) there's no download link for now.

[image]
Look how ugly it is. Yuck.

Suggestions and criticism are much appreciated.

Anthe

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[image]

SuperNova2150
Posted on 07-16-13 01:50 AM Link | #28111
That's actually nice, not ugly.

Awesome that it uses Java! You getting "clean" from the drug called .net? I used to use VB.NET too, but have decided to switch to Java due to it's cross-platform ability.

Anthe
Posted on 07-16-13 09:04 AM Link | #28137
My standards are pretty high so in my opinion that's still very ugly (look at my other programs :P).
I am indeed learning Java for that reason.

I have an idea for an upcoming update, so stay tuned :D

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TheJeli
Posted on 07-16-13 12:31 PM Link | #28144
It looks nice and clean really. The 'XML GUI' needs to be in a nicer font. Also, you could put a little flag next to the region for people that don't know what PAL means.

Tahcryon
Posted on 07-16-13 12:43 PM Link | #28146
Posted by TheJeli
It looks nice and clean really. The 'XML GUI' needs to be in a nicer font. Also, you could put a little flag next to the region for people that don't know what PAL means.


Yeah, Anthe is probably using it as a placeholder? I hope he uses something cool though. Also if they don't know if their Wii is PAL or NTSC, then I doubt they could hack their Wii.


Again, like I brought up on the IRC, I think that xmlGUI sounds awful, but gah, your choice I guess.

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[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



TheJeli
Posted on 07-16-13 12:52 PM Link | #28147
A visual aid will help people to chose quickly. A nitpick of mine, could you change 'Ok!' to 'OK'.

Anthe
Posted on 07-16-13 01:31 PM Link | #28153
Everything is pretty much a placeholder. I wouldn't dare to deliver an ugly program!
Also, the Combobox with the region is disabled (for SMG2), since some XML's support region-free coding.

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[image]

TheJeli
Posted on 07-16-13 06:37 PM Link | #28190
It's really not that ugly.

MK7tester
Posted on 07-17-13 07:58 PM Link | #28348
Your standards are indeed high, because that looks absolutely fine. :D

shibboleet
Posted on 07-17-13 08:23 PM (rev. 2 of 07-17-13 10:12 PM) Link | #28350
Wait, so basically it chooses a game's region, and id and basically prints this out:
<wiidisc version="1">
<id game="IDHERE" />
<options>
<section name="Shitblasll">
<option name="DerpStuffBlah">
<choice name="Enabled">
<patch id="asdfasdf" />
</choice>
</option>
</section>
</options>
<patch id="asdfasdf">
<folder disc="/asdf" external="/blarg/derp"/>
</patch>
</wiidisc>

Why can't you just make it print out Different choices? So if a user chooses SMG2 it replaces;
<id game="IDHERE" />
with "SB4" which is SMG2's id. It's pretty simple usage, no need to be all fancy about it :P

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MK7tester
Posted on 07-17-13 09:19 PM Link | #28356
And it makes things easier, yes please.

Anthe
Posted on 07-17-13 10:06 PM (rev. 2 of 07-17-13 10:07 PM) Link | #28358
It downloads the XML from the internet. No idea what you're talking about.
I could implement that, however.

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shibboleet
Posted on 07-17-13 10:12 PM Link | #28360
Ah. But still, implementing that would make it much easier for noobs to use.

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a

Anthe
Posted on 07-21-13 03:55 PM Link | #28686
So.. what do I have to do again? :P

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shibboleet
Posted on 07-21-13 11:15 PM Link | #28703
Posted by Luigi
Why can't you just make it print out Different choices? So if a user chooses SMG2 it replaces;
<id game="IDHERE" />
with "SB4" which is SMG2's id. It's pretty simple usage, no need to be all fancy about it :P


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a

Anthe
Posted on 07-22-13 10:10 AM Link | #28720
So building the XML by using the program, instead of downloading it?

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shibboleet
Posted on 07-22-13 05:33 PM Link | #28738
Basically, yeah. That's what I want it to do. You can choose not to do that, but it would be another handy feature.

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NWPlayer123
Posted on 07-22-13 07:12 PM (rev. 2 of 07-22-13 07:13 PM) Link | #28744
Posted by Luigi
<wiidisc version="1">
<id game="IDHERE" />
<options>
<section name="Shitblasll">
<option name="DerpStuffBlah">
<choice name="Enabled">
<patch id="asdfasdf" />
</choice>
</option>
</section>
</options>
<patch id="asdfasdf">
<folder disc="/asdf" external="/blarg/derp"/>
</patch>
</wiidisc>

So yeah, the most efficient way to do this would be have a long list of stuff. For example, the first line would be 2 checkmarks for the ID for if you want an ID at all, and if you want to use a region, since you can make it be SB4 and be region-free. That would also depend on an xml/text file with every game ID there is.
Then there should be some kind of a tree, where you can add a section and it adds all the stuff inside it as well. That way you can have multiple sections. The same thing for options. You can have multiple options. Same thing with choices. If you want multiple choices for one option, you would be able to do so.
Once you add said choice, a patch part appears below, and you can add in folders, memory patches, etc. IDK how one would go about making that efficient, but here's all the stuff you can do.

EDIT: Oh, and also some place to specify where the root for the files to replace are - on the root of the SD, in the riivolution folder, or somewhere else.

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TheJeli
Posted on 08-10-13 07:13 PM Link | #29925
Having the option to change the folder directory would be nice.

Anthe
Posted on 04-15-14 03:29 PM Link | #40239
Should I continue this massive bullshit?

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Main - Archived forums - SMG hacking tools development - XMLGui (early Alpha/Java/Ugly) Hide post layouts | New reply

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