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03-29-24 12:40 PM |
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0 users reading [Mechanical Meadows Galaxy] Mechanical Meadows Star 1 [a hp9 design] [In Progress] | 1 bot |
Main - SMG2.5 - World 6 - [Mechanical Meadows Galaxy] Mechanical Meadows Star 1 [a hp9 design] [In Progress] | Hide post layouts | New reply |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1225/1420 EXP: 3445680 Next: 40188 Since: 11-20-12 Last post: 1633 days ago Last view: 1633 days ago |
Okay guys, today you'll be seeing the revised version of this planet and possibly a draft for another, so please give me the edits you want to see and I'll try to make them work |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 2203/2912 EXP: 10031803 Next: 322593 Since: 01-30-13 Last post: 3171 days ago Last view: 3170 days ago |
Posted by HodgePodgeNine Pretty nice design so far! The Flaptack during the Dreadnought bolt section adds some great difficulty to the galaxy. The part after the Dreadnought bolt may need more hazards though. I know the Piranha Plant will catch you off guard but it seems like there should be more to it. Maybe some of the Flower Traps that eat Mario could help you platform across the big mushroom screws? Flower Traps seem like a good inclusion to have here. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1227/1420 EXP: 3445680 Next: 40188 Since: 11-20-12 Last post: 1633 days ago Last view: 1633 days ago |
Depends whether or not the flaptack follows you |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3075/5087 EXP: 23744969 Next: 636731 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
hm, the first area seems pretty nice, much better than the previous design. ____________________
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SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 2205/2912 EXP: 10031803 Next: 322593 Since: 01-30-13 Last post: 3171 days ago Last view: 3170 days ago |
Posted by HodgePodgeNine Excellent progress. Your art for Planet 1 is very detailed and organized. I can see the first planet already being a finalized portion of the design. Posted by HodgePodgeNine Based on what I see from your updated design, it looks like the Flaptack should follow Mario until the Piranha Plant. An advantage to note is that Flaptacks cannot be killed via pits as demonstrated in Flash Black. It will just fly back up after a while like when it becomes stunned. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gc |
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Member Normal user Level: 55 Posts: 568/721 EXP: 1242513 Next: 71676 Since: 12-18-12 Last post: 3750 days ago Last view: 3711 days ago |
This seems to be going to be quite a detailed design.
There's no real need to ask about every single enemy placement, it's the shape/plan of the planets that's most important. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Glem3 |
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Retired staff Level: 39 Posts: 250/322 EXP: 378129 Next: 26642 Since: 07-07-12 Last post: 2875 days ago Last view: 2806 days ago |
This looks very good. My only critique is that, in my opinion, the stage should start out with a larger area to give the player a better idea of the aesthetic. I also pictured the level having some more spherical/gravity bits. Right now it looks mostly flat. That said, you've got the feel down. |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1230/1420 EXP: 3445680 Next: 40188 Since: 11-20-12 Last post: 1633 days ago Last view: 1633 days ago |
There's going to be a spherical metal sun. I posted a drawing, but when I trashed the first attempt, that went too. I do plan on bringing it back though.
And yeah I agree about the large planet thing. I started this new design thinking how I could make a vast yet fairly linear planet like fluffy bluff, but in all honesty I'm not so good with those I can try adding a planet like that before this, but it might suck Ye be warned... |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1965/3145 EXP: 11542343 Next: 319783 Since: 07-07-12 From: Dolphic Island Last post: 2571 days ago Last view: 2569 days ago |
I'm liking this, good job HP9. No problems here. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 2208/2912 EXP: 10031803 Next: 322593 Since: 01-30-13 Last post: 3171 days ago Last view: 3170 days ago |
Posted by HodgePodgeNine Planet 2 is great so far. I especially like the bouncy acorn and the inflatable grapes are a nice challenge although a couple grapes may need to be added to keep the difficulty balanced with the rest of the level. The clouds powered by propellors are a cool idea. The Comet Medal has a good placement in being after the Launch Star. The metal sun looks good but it seems a little small. The spiky yellow Sentry Beams might be a good addition in my opinion. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 1283/2178 EXP: 6536019 Next: 114645 Since: 12-02-12 Last post: 370 days ago Last view: 370 days ago |
This is a great design! HRE already stated what was good about it, so I get to provide criticism.
The designs are VERY original planet-wise, except for Planet 4. It reminds me a lot of the drill planet from Cosmic Cove, and for some reason that bothers me. Not a major flaw, but, it may do with a revision. (If only aesthetic) Status: It was really, really fun, guys - thanks for the ride!
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 1671/4661 EXP: 20825255 Next: 406011 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
For some reason, the bottom planet of Planet 3 reminds me of Sky High's bonus zone o.O ____________________ a |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3350/5087 EXP: 23744969 Next: 636731 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
o.o
Wait. Ose dreadnaught screws are possible? Anyway, I think that there should be a bit less mushrooms... ____________________
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Main - SMG2.5 - World 6 - [Mechanical Meadows Galaxy] Mechanical Meadows Star 1 [a hp9 design] [In Progress] | Hide post layouts | New reply |
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