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12-06-23 10:37 AM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 3 bots |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 38 ![]() Posts: 285/331 EXP: 368695 Next: 1752 Since: 08-31-13 Last post: 1806 days ago Last view: 82 days ago |
I do know that if Parameter 1 (the X rotation) for an exit is exactly 0, it acts like a painting; otherwise, it acts like a different warp. ____________________ Current hack: Excerpt from Super Mario 256 |
My Gaming Dreams |
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Spmario233 |
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Newcomer Normal user Level: 3 Posts: 1/1 EXP: 47 Next: 81 Since: 09-17-17 Last post: 2271 days ago Last view: 2271 days ago |
How soon will this tool support the rom of iQue Version? |
I AM A GIRL |
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Member bigots not welcome here Level: 13 ![]() Posts: 1/32 EXP: 9023 Next: 1244 Since: 02-15-17 Last post: 1377 days ago Last view: 745 days ago |
how do you change toads animation? |
I AM A GIRL |
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Member bigots not welcome here Level: 13 ![]() Posts: 5/32 EXP: 9023 Next: 1244 Since: 02-15-17 Last post: 1377 days ago Last view: 745 days ago |
when i try to load the castle grounds on my rom hack it comes up with a white screen |
poudink |
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![]() Bob-Omb [sic] Level: 48 ![]() Posts: 414/616 EXP: 814121 Next: 9422 Since: 03-01-16 From: Québec (Canada) Last post: 756 days ago Last view: 690 days ago |
Delete the texture animations. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
I AM A GIRL |
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Member bigots not welcome here Level: 13 ![]() Posts: 6/32 EXP: 9023 Next: 1244 Since: 02-15-17 Last post: 1377 days ago Last view: 745 days ago |
![]() i would but texture animations don't work |
NoThisIsStupider |
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Normal user Level: 31 ![]() Posts: 201/207 EXP: 177566 Next: 7797 Since: 03-13-14 Last post: 1779 days ago Last view: 1548 days ago |
So, I've tried to research this myself a ton, found every possible resource on model importing to SM64DS that I could get my hands on, and still no dice. Whenever I import a model, the texture's colours get messed up. Easiest way to explain is a picture:
![]() Also, here's a link to the model in skp form and obj form, if this helps for figuring it out. With that out of the way, I'll go into more detail just in case. The editor used for the imports in the picture is this fork, however the problem also occurs on the R104 official version grabbed from the locked and pinned last download thread. I used Sketchup 2017's built in exporter to get the obj file, the textures were on the front (white) side of the model, and here's a picture of the export settings. ![]() If you're wondering why only a couple things are textured, I want to make sure it works before I do the whole model, so I don't end up redoing absolutely everything. Thanks for your time. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
StarPants |
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![]() Red Koopa Normal user Level: 24 ![]() Posts: 14/124 EXP: 72986 Next: 5139 Since: 04-12-16 Last post: 1229 days ago Last view: 3 days ago |
Open the mtl file and replace every line starting with "Kd" with "Kd 1 1 1" without quotes. This needs to be done because SketchUp imports the materials with some seemingly random diffuse lighting settings and these need to be neutralized or your models colours will look funny. You probably want to write a script to do this for you because replacing the lines manually is annoying and takes time and effort. I personally use daes more often so i don't have a one to share with you. Maybe this could be done in some code editors too, but i haven't found one yet. |
NoThisIsStupider |
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Normal user Level: 31 ![]() Posts: 203/207 EXP: 177566 Next: 7797 Since: 03-13-14 Last post: 1779 days ago Last view: 1548 days ago |
Worked perfectly, thanks. Made a quick lua script to do it for me. For anyone interested:
io.output("new.mtl", a) for line in io.lines("old.mtl") do if string.sub(line, 1, 2) == "Kd" then io.write("Kd 1 1 1\n") else io.write(line .. "\n") end --if end --for ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
StarPants |
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![]() Red Koopa Normal user Level: 24 ![]() Posts: 15/124 EXP: 72986 Next: 5139 Since: 04-12-16 Last post: 1229 days ago Last view: 3 days ago |
You're welcome! That script might come in handy or at least now i don't have to write it myself if i need to use objs for some reason. |
FZone96 |
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Newcomer Normal user Level: 5 ![]() Posts: 1/4 EXP: 369 Next: 160 Since: 02-01-18 From: Germany Last post: 2040 days ago Last view: 1973 days ago |
Hello, I'm new here. I just registered at this forum because there is one thing that bothers me in SM64DSe:
Whenever I try to replace the "primary" heads of the playable characters (Mario/Luigi/Wario with hat, Yoshi's head) the game crashes after selecting a save file, but I can edit the "secondary" heads just fine. (Mario/Luigi/Wario without hat, Yoshi's filled head) Is there a way to fix this? |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 38 ![]() Posts: 323/331 EXP: 368695 Next: 1752 Since: 08-31-13 Last post: 1806 days ago Last view: 82 days ago |
For one, try losing Mario's hat, saving & quitting, replacing Mario's secondary head model, and then opening that save file. ____________________ Current hack: Excerpt from Super Mario 256 |
FZone96 |
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Newcomer Normal user Level: 5 ![]() Posts: 2/4 EXP: 369 Next: 160 Since: 02-01-18 From: Germany Last post: 2040 days ago Last view: 1973 days ago |
Posted by mibts That does work, however, I'm gonna put my character over Yoshi. The only times we get to see his filled head is when he ate an enemy or has the power flower ability. Perhaps I can leave Yoshi's head unused and to apply an ASM hack that gives Yoshi a permanent filled head and changes his moves to punching etc. just like Mario, Luigi and Wario do. (I never did an ASM hack before tho.) |
Noob |
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Newcomer Normal user Level: 4 Posts: 1/3 EXP: 238 Next: 41 Since: 02-24-18 Last post: 2110 days ago Last view: 2110 days ago |
How do you play sms64 on the phone, that's all I need |
StarPants |
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![]() Red Koopa Normal user Level: 24 ![]() Posts: 32/124 EXP: 72986 Next: 5139 Since: 04-12-16 Last post: 1229 days ago Last view: 3 days ago |
I've never heard of sms64 but your post is even more off-topic than i initially thought when i misread 'sms64' to 'sm64ds'. |
Islender |
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![]() Goomba I'm still hacking SMG2 :o Level: 13 ![]() Posts: 12/34 EXP: 9200 Next: 1067 Since: 01-12-18 From: Dusty Dunes Galaxy Last post: 1268 days ago Last view: 112 days ago |
If you have android, get an emulator like Free DS Emulator or Drastic.
Search for those in the market EDIT: Free DS Emulator is.. Free, but drastic is paid ____________________ https://discord.gg/pXdeUqb - if you want to contact me for some reason. Or you can just pop islender#3477 a friendo and DM me instead |
Noob |
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Newcomer Normal user Level: 4 Posts: 2/3 EXP: 238 Next: 41 Since: 02-24-18 Last post: 2110 days ago Last view: 2110 days ago |
I saw a video on yt about super Mario sunshine 64 ds, & I'm curious to see if it's playable. I know it's off topic but not sure where else to ask |
StarPants |
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![]() Red Koopa Normal user Level: 24 ![]() Posts: 33/124 EXP: 72986 Next: 5139 Since: 04-12-16 Last post: 1229 days ago Last view: 3 days ago |
So you meant this? I was thinking about some sm64 hack (on nintendo 64) when i read 'sms64'. Anyway, i think that thread is the place to go. |
Noob |
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Newcomer Normal user Level: 4 Posts: 3/3 EXP: 238 Next: 41 Since: 02-24-18 Last post: 2110 days ago Last view: 2110 days ago |
Yeah that's it, not sure if it's playable but thanks man |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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