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04-27-25 12:24 PM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 1 bot |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
Alex Il Grande |
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![]() Goomba I'm only a human Level: 12 ![]() Posts: 7/23 EXP: 6427 Next: 1494 Since: 01-09-16 From: My house Last post: 2800 days ago Last view: 2477 days ago |
Posted by Fiachra Thank you for using your time to help me! C: ____________________ I'm bored |
Alex Il Grande |
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![]() Goomba I'm only a human Level: 12 ![]() Posts: 8/23 EXP: 6427 Next: 1494 Since: 01-09-16 From: My house Last post: 2800 days ago Last view: 2477 days ago |
The title screen image only loads 128x128, Messing up everything. ____________________ I'm bored |
Zoiby |
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Newcomer Normal user Level: 4 ![]() Posts: 2/3 EXP: 276 Next: 3 Since: 07-26-17 Last post: 2828 days ago Last view: 2812 days ago |
Here's the download for the .blend, .dae, and textures Also I'm gonna be changing the textures soon but I'm using random ones for now |
Fiachra |
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Local moderator Level: 65 Posts: 1058/1065 EXP: 2335529 Next: 99 Since: 12-15-12 From: Ireland Last post: 2527 days ago Last view: 476 days ago |
Posted by Alex Il Grande Have you got the binary files dumped from no$gba? What steps did you then take to try to edit them? Posted by Zoiby Here the fixed DAE, you can use a diff. tool like WinMerge to view the differences. The steps you missed are as follows:
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Gota7 |
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![]() Paragoomba Star Wolf Level: 18 ![]() Posts: 25/66 EXP: 29071 Next: 826 Since: 04-09-17 From: Same as above. ^ Last post: 2397 days ago Last view: 1642 days ago |
My level over the castle first floor works perfectly, except for when Mario enters, black sceen.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 273/331 EXP: 392888 Next: 11883 Since: 08-31-13 Last post: 2314 days ago Last view: 291 days ago |
Are you sure you aren't rendering a black triangle between Mario and the camera? ![]() ____________________ Current hack: Excerpt from Super Mario 256 |
Gota7 |
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![]() Paragoomba Star Wolf Level: 18 ![]() Posts: 26/66 EXP: 29071 Next: 826 Since: 04-09-17 From: Same as above. ^ Last post: 2397 days ago Last view: 1642 days ago |
Fiachra |
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Local moderator Level: 65 Posts: 1059/1065 EXP: 2335529 Next: 99 Since: 12-15-12 From: Ireland Last post: 2527 days ago Last view: 476 days ago |
Posted by Gota7 You need to be more specific, does it work for other characters? |
Zoiby |
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Newcomer Normal user Level: 4 ![]() Posts: 3/3 EXP: 276 Next: 3 Since: 07-26-17 Last post: 2828 days ago Last view: 2812 days ago |
Posted by Fiachra It works perfectly, thanks so much for your help! |
Alex Il Grande |
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![]() Goomba I'm only a human Level: 12 ![]() Posts: 15/23 EXP: 6427 Next: 1494 Since: 01-09-16 From: My house Last post: 2800 days ago Last view: 2477 days ago |
Fiachra, I've got the bin files, used NSMBe to replace a minimap, and in game everything looked fine, but in the editor, I setted it like you did in your screenshot (the one in the old post about the title screen) but I get an error loading the image. ____________________ I'm bored |
Gota7 |
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![]() Paragoomba Star Wolf Level: 18 ![]() Posts: 27/66 EXP: 29071 Next: 826 Since: 04-09-17 From: Same as above. ^ Last post: 2397 days ago Last view: 1642 days ago |
I get the same thing. It says they are not proper files. I went to the right adresses, dumped the correct size in hex, and converted them to binary files. Even after it not working, I LZCompressed the two files you are supposed to. Still nothing. Changing the settings did nothing.
And when trying to edit the paper textures for the title resources (In the DSMT folder then USA), the editor complains about unknown symbols. And yes Fiachra, the hub menu works with all other characters. Do I need to have the CG1 lightbeam? It could be a possibility. EDIT: It's not. Mario still crashes the game with the lightbeam placed properly. It also cannot be the warp Mario takes either, as exiting a course still crashes the game unlike with other characters. Newer EDIT: SOLVED, SOLVED SOLVED! I spent a half to an hour figuring out, but it turns out that Entrance 15 must be set to 720 for whatever reason. And Entrance 0 must be set to 0 as well. IDK why the game was so picky about this, but whatever. EDIT EDIT EDIT: Mario also seems to spawn with a Wingcap in a different level setup. This might kind of explain the crashing? Maybe Mario can't have a Wingcap to start in CG1? Who knows why. Anyways, I'll keep experimenting with Entrances until I figure out all 16 types/modes. Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Fiachra |
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Local moderator Level: 65 Posts: 1060/1065 EXP: 2335529 Next: 99 Since: 12-15-12 From: Ireland Last post: 2527 days ago Last view: 476 days ago |
Posted by Alex Il Grande Use these settings (uncompressed): |
Gota7 |
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![]() Paragoomba Star Wolf Level: 18 ![]() Posts: 31/66 EXP: 29071 Next: 826 Since: 04-09-17 From: Same as above. ^ Last post: 2397 days ago Last view: 1642 days ago |
I tried those, but it still didn't work. Can you send your hex or bin files so I can see where I made a mistake?
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Alex Il Grande |
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![]() Goomba I'm only a human Level: 12 ![]() Posts: 17/23 EXP: 6427 Next: 1494 Since: 01-09-16 From: My house Last post: 2800 days ago Last view: 2477 days ago |
Still not working. Same error as before. ____________________ I'm bored |
Gota7 |
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![]() Paragoomba Star Wolf Level: 18 ![]() Posts: 34/66 EXP: 29071 Next: 826 Since: 04-09-17 From: Same as above. ^ Last post: 2397 days ago Last view: 1642 days ago |
How can I find the correct material name to apply the correct texture animations? The Texture and BTP Editor doesn't give the material names correctly.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 278/331 EXP: 392888 Next: 11883 Since: 08-31-13 Last post: 2314 days ago Last view: 291 days ago |
Does the version you're using have the Model and Collison Map Importer? If so, open that and open the internal model whose material names you want to see, then go to the Material tab.
The Texture Editor shows texture names, not material names. ____________________ Current hack: Excerpt from Super Mario 256 |
Gota7 |
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![]() Paragoomba Star Wolf Level: 18 ![]() Posts: 35/66 EXP: 29071 Next: 826 Since: 04-09-17 From: Same as above. ^ Last post: 2397 days ago Last view: 1642 days ago |
When replacing the texBank_U.bmd the editor says the keys are not given in the present dictionary. Is there any other way to edit this?
Also, I want to replace Obake with Staffroll. I replaced the Swav, sbnk, and sseq. I also used DSS to correct the Obake Bank to use the Resident and Obake banks. There is silence though... Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Hiccup |
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Normal user Level: 59 Posts: 780/815 EXP: 1580775 Next: 92353 Since: 09-06-12 Last post: 2058 days ago Last view: 135 days ago |
1. You may be able to edit that file in MKDS Course Modifier. Try it out.
--- What causes exits to play the "warp pipe sound"? |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 283/331 EXP: 392888 Next: 11883 Since: 08-31-13 Last post: 2314 days ago Last view: 291 days ago |
Probably their behavior code. ____________________ Current hack: Excerpt from Super Mario 256 |
Hiccup |
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Normal user Level: 59 Posts: 783/815 EXP: 1580775 Next: 92353 Since: 09-06-12 Last post: 2058 days ago Last view: 135 days ago |
That sounds right, but I meant was "what specifies which of the following sounds play?:
* Warp pipe sound (used for warp pipes) * "Whip-oo" sound (the one used for holes, e.g. shifting sand land pyramid entrances) * "O-rish" sound (used for paintings, igloo entrance)" I doesn't seem to be the parameters, at least based on current documentation. |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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