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02-07-25 12:18 PM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 1 guest | 2 bots |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
Fiachra |
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Local moderator Level: 65 Posts: 1035/1065 EXP: 2315008 Next: 20620 Since: 12-15-12 From: Ireland Last post: 2448 days ago Last view: 397 days ago |
I'm going to update the level editor to allow setting the number of areas rather than having to manually edit the overlay. The model and collision map editor should allow you to define the areas in the model but I've found a few issues I need to fix. Once done I post the steps required. |
Gota7 |
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![]() Paragoomba Star Wolf Level: 18 ![]() Posts: 11/66 EXP: 28678 Next: 1219 Since: 04-09-17 From: Same as above. ^ Last post: 2318 days ago Last view: 1563 days ago |
Here's another entrance mode:
0000 0110 1 - Used for Tiny Huge Island pipes (Pipe entrance?). Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Kobolite |
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![]() Goomba got em Level: 12 ![]() Posts: 22/26 EXP: 7129 Next: 792 Since: 03-09-17 From: netherlands like 3 inches away from germany Last post: 2577 days ago Last view: 2488 days ago |
i have a problem loading the levels in the editor. when i load the rom and then choose a level it will load everything except the map and everything in it ____________________ i would love the have a post layout. but i suck at coding. so i guess this text is my post layout or something. |
Fiachra |
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Local moderator Level: 65 Posts: 1041/1065 EXP: 2315008 Next: 20620 Since: 12-15-12 From: Ireland Last post: 2448 days ago Last view: 397 days ago |
Is it just a white screen? |
Gota7 |
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![]() Paragoomba Star Wolf Level: 18 ![]() Posts: 13/66 EXP: 28678 Next: 1219 Since: 04-09-17 From: Same as above. ^ Last post: 2318 days ago Last view: 1563 days ago |
Try making sure everything is in the correct area. If the level has more than one area, it can cause problems. You can see how many areas there are by going into the mip-map settings. Please also make sure entraces are set up properly, and lead to area 0.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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![]() Paragoomba Star Wolf Level: 18 ![]() Posts: 14/66 EXP: 28678 Next: 1219 Since: 04-09-17 From: Same as above. ^ Last post: 2318 days ago Last view: 1563 days ago |
I'm having a problem with Cool-Cool Mountain. With a brand new ROM, it works correctly. I exported this XML over an existing one. After importing a model and removing texture animations I get a white screen. But here is the interesting part - After reimporting the backup XML, the level will still crash. It works fine on the emulator, but not on the 3ds.
EDIT - Solved it by moving SM64DSe out of program files. Maybe something with temporary files? Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Fiachra |
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Local moderator Level: 65 Posts: 1049/1065 EXP: 2315008 Next: 20620 Since: 12-15-12 From: Ireland Last post: 2448 days ago Last view: 397 days ago |
Did you move it out of the "Release" directory? It needs those files to function correctly. |
Gota7 |
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![]() Paragoomba Star Wolf Level: 18 ![]() Posts: 15/66 EXP: 28678 Next: 1219 Since: 04-09-17 From: Same as above. ^ Last post: 2318 days ago Last view: 1563 days ago |
No, I did not. There are a couple of things that could have went wrong. Anyways, how would I animate a texture like lava or water in a custom model? And why does the Castle 1st floor keep crashing when I try to add character doors?
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Fiachra |
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Local moderator Level: 65 Posts: 1050/1065 EXP: 2315008 Next: 20620 Since: 12-15-12 From: Ireland Last post: 2448 days ago Last view: 397 days ago |
1. Use texture animations. You either re-use existing ones with your own material or else add new ones. Make sure that you remove any existing ones that you don't want or which point to a material name which no longer exists.
2. Have you entered the correct area settings? |
Gota7 |
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![]() Paragoomba Star Wolf Level: 18 ![]() Posts: 17/66 EXP: 28678 Next: 1219 Since: 04-09-17 From: Same as above. ^ Last post: 2318 days ago Last view: 1563 days ago |
I'm pretty sure I'm entering the correct settings. I imported the general test map over the castle 1st floor to only get one area. So I set the inside and outside areas of the doors to 0.
And I don't know how to work the texture animations. I'm going for a liquid/lava kind of thing. Also, I have a song currently replacing the NCS_BGM_WATER (Dire Dire Docks). I have another song that uses the exact same instruments of the NCS_BGM_WATER, but I can't replace it since another song is there. What can I do to make my new song for a level work? And how to change the Nintendo logo before the title screen? I also have a level that works 50% of the time, but 50% of the time leads to a white screen. (Could it be music related?) Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Sonikku A |
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Member Normal user Level: 9 Posts: 10/12 EXP: 2210 Next: 952 Since: 05-13-17 Last post: 2556 days ago Last view: 2332 days ago |
The editor again breaks when I try to open a level ;(
So far tested on the U.S. Versions Anyone else have this issue?Running on Windows 10,64 bit |
Alex Il Grande |
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![]() Goomba I'm only a human Level: 12 ![]() Posts: 3/23 EXP: 6352 Next: 1569 Since: 01-09-16 From: My house Last post: 2721 days ago Last view: 2398 days ago |
Hi guys.
I just applied the ASM template, and everything was fine. Now almost every level has a messed up minimap. It's just... strange. Never happened to me before. Here the screenshot: ____________________ I'm bored |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 266/331 EXP: 389225 Next: 15546 Since: 08-31-13 Last post: 2235 days ago Last view: 212 days ago |
One of the files included in the ASM patch template has "Minimap" in its name. Open the file and comment everything out. ____________________ Current hack: Excerpt from Super Mario 256 |
Alex Il Grande |
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![]() Goomba I'm only a human Level: 12 ![]() Posts: 4/23 EXP: 6352 Next: 1569 Since: 01-09-16 From: My house Last post: 2721 days ago Last view: 2398 days ago |
I'll try. Thank you for your answer.
I will edit this for The results ![]() EDIT: Worked like a charm. ____________________ I'm bored |
Gota7 |
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![]() Paragoomba Star Wolf Level: 18 ![]() Posts: 23/66 EXP: 28678 Next: 1219 Since: 04-09-17 From: Same as above. ^ Last post: 2318 days ago Last view: 1563 days ago |
Anyone know how to mod the Nintendo logo? And the castle bg above the file select. I tried using NSMBe to edit the power star icon, but it always messes up the character icons and power meter in-game.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Fiachra |
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Local moderator Level: 65 Posts: 1054/1065 EXP: 2315008 Next: 20620 Since: 12-15-12 From: Ireland Last post: 2448 days ago Last view: 397 days ago |
The Nintendo logo location is given here.
If you can't find an image in the filesystem then it's probably embedded inside an overlay or else arm9.bin, this is how I found the title screen image location. You could try the same thing for the file selection screen image. |
Alex Il Grande |
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![]() Goomba I'm only a human Level: 12 ![]() Posts: 6/23 EXP: 6352 Next: 1569 Since: 01-09-16 From: My house Last post: 2721 days ago Last view: 2398 days ago |
How can I extract an image from an overlay? I did not understand your process. Could you explain that more clearly? Thank you. ____________________ I'm bored |
Zoiby |
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Newcomer Normal user Level: 4 ![]() Posts: 1/3 EXP: 272 Next: 7 Since: 07-26-17 Last post: 2749 days ago Last view: 2733 days ago |
Does anyone know how to replace Mario's head model? I've tried following this but I don't quite understand it, so whenever I load the model and start the game it's just a white screen. Any help for this would be appreciated. |
FELONIOUS |
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Newcomer Normal user Level: 7 Posts: 4/7 EXP: 971 Next: 477 Since: 07-26-17 Last post: 2749 days ago Last view: 2695 days ago |
Is there any way to replace the head models of the characters on the minimap screen? Also the sprite next to the number of lives you have also on the bottom screen on the minimap. Would be forever grateful to have this info. Thanks! |
Fiachra |
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Local moderator Level: 65 Posts: 1057/1065 EXP: 2315008 Next: 20620 Since: 12-15-12 From: Ireland Last post: 2448 days ago Last view: 397 days ago |
Posted by Alex Il Grande - Open the ROM in no$gba and open the VRAM viewer - Select the "BG3" tab for the title image - Looking for the highest and lowest tile addresses we can see that the tiles (NCG) occupy memory addresses 0x06204000 - 0x0620BF80, 32640 bytes: - Looking at the map addresses of the upper left and lower right tiles we can see that the map (NSC) occupie memory addresses 0x6200800 - 0x6200DFE, 1536 bytes: - Select the "Palettes" tab - We can see that the title image palette occupies memory addresses 0x5000400 - 0x500058E, 480 bytes: - Within the main window, select the memory viewer (bottom left panel) and then for the each of the above three memory starting locations: -- right-click and select "Goto" -- enter the address without the leading "0x" and hit enter e.g. for the tile enter "06204000" -- Utility > Hexdump to File -- enter the size in hexadecimal without the leasing "0x" e.g. for the tile enter "7F80" -- select a location and hit "Save" - Open SM64DSe - For each of the three hexdumps: -- More > Hex Dump to Binary File -- Choose a location and hit "Save" Posted by Zoiby You probably don't have the correct material and/or texture/palette names. Can you provide the model you're using? Posted by FELONIOUS See "How do I modify the HUD icons?" in the Getting Started thread. |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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