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09-07-24 02:24 PM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 1 bot |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 94/270 EXP: 244280 Next: 9371 Since: 05-20-16 Last post: 2842 days ago Last view: 2702 days ago |
I know its not sm64ds specific, but whenever I apply a .xdelta patch for sm64ds rom hacks, it gives me "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT"
Patch is obviously the .xDelta file, tried source as a vanilla EUR SM64DS, didn't work, opened it in sm64dse, still get the same error. Path name is "blahblah.nds" Patches are the reasons we can't have nice things. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Fiachra |
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Local moderator Level: 65 Posts: 989/1065 EXP: 2274764 Next: 60864 Since: 12-15-12 From: Ireland Last post: 2295 days ago Last view: 244 days ago |
Have you tried taking a clean ROM, patching it in SM64DSe and then trying to apply the xDelta patch? If that doesn't work you'll need to ask the author exactly what "source" ROM he used or else to generate a new patch properly. |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 97/270 EXP: 244280 Next: 9371 Since: 05-20-16 Last post: 2842 days ago Last view: 2702 days ago |
happened with your deku link hack, which I know you use eur. And yes, I tried a clean rom, but it didnt work, so I opened it in sm64dse, and it gives the same error. Not exactly sure what it means, but I got the same error with the two star land xdelta patches, and another hack, cant remember the name of it. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 99/178 EXP: 135088 Next: 12797 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1951 days ago Last view: 1591 days ago |
Posted by Fiachra never mind. I expoted the model as DAE in the editor and re imported it and did step 2. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 112/270 EXP: 244280 Next: 9371 Since: 05-20-16 Last post: 2842 days ago Last view: 2702 days ago |
I've never been able to successfully open any of the GUI bin files. Always gives me an index was out of bounds array error.
Scale: 1.6 Decompress = true NCG: data/2D_cad/d_2d_game_over_ncg.bin NCL: data/2D_cad/d_2d_game_over_ncl.bin NSC: data/2D_cad/d_2d_game_over_BG_ncg.bin Width and height: 256x256 bits per pixel: 4 palette row: 4 Is Minimap = false 128x128 = true ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 136/270 EXP: 244280 Next: 9371 Since: 05-20-16 Last post: 2842 days ago Last view: 2702 days ago |
Ok, update: I found using NSMBe is a million times easier and better than using SM64DSe's minimap editor. (I think Fiachra should just fork the NCG/NCL code from NSMBe.)
1. Open your ROM in NSMBe 2. Double-click on an NCG file 3. Go back to the main NSMBe window and click on corresponding palette (currently documenting for file system documentation) 4. Click LZ Compress 5. Double click the palette 6. Click add all 7. Go to the window with the NCG open and check "View in 4pbb" 8. Go through the palettes at the side (should only take about 5 seconds) ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Fiachra |
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Local moderator Level: 65 Posts: 998/1065 EXP: 2274764 Next: 60864 Since: 12-15-12 From: Ireland Last post: 2295 days ago Last view: 244 days ago |
Posted by Sparsite https://kuribo64.net/board/thread.php?pid=62530#62530 https://kuribo64.net/board/thread.php?pid=62384#62384 Under "Images, icons, fonts etc." in the "Getting Started" tutorial. |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 137/270 EXP: 244280 Next: 9371 Since: 05-20-16 Last post: 2842 days ago Last view: 2702 days ago |
Posted by Fiachra Well, of course I've read those. It just never worked and always threw an unhandled exception, so I used NSMBe. Anyways, any idea why my textures look darker in-game? ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 108/178 EXP: 135088 Next: 12797 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1951 days ago Last view: 1591 days ago |
Posted by Sparsite It could be the vertex colors. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 138/270 EXP: 244280 Next: 9371 Since: 05-20-16 Last post: 2842 days ago Last view: 2702 days ago |
Posted by pacmainia&luigi I imported as obj so there can't be vertex colours. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 65/117 EXP: 72333 Next: 5792 Since: 09-28-15 From: over there! Last post: 2293 days ago Last view: 1408 days ago |
Lighting maybe?
I think (but i'm not too sure) that MKDS also has this because of the lighting. |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 142/270 EXP: 244280 Next: 9371 Since: 05-20-16 Last post: 2842 days ago Last view: 2702 days ago |
Posted by Platinatic I don't really care whats causing it, I just wanna fix it so my stage doesn't look trashy. (Theres no known way to edit lighting, would probably require rewriting some shit in the level graphical settings.) ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 109/178 EXP: 135088 Next: 12797 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1951 days ago Last view: 1591 days ago |
Posted by Sparsite Maybe its just the editor being weird/glitchy. I was Importing a level i made and some of the textures colors got messed up. I can't remember how I fixed it, though. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 143/270 EXP: 244280 Next: 9371 Since: 05-20-16 Last post: 2842 days ago Last view: 2702 days ago |
Posted by pacmainia&luigi Probably. Been looking at graphical settings to try and fix this. 02044968 - Affects Shading (with NOP) 02044B30 - Beginning of some sort of texture function 02044B48 - Set Polygon Attributes 02044B4C - DIF_AMB - MaterialColor0 - Diffuse/Ambient Reflect (40004C0h) 02044B58 - SPE_EMI - MaterialColor1 - Specular Ref. & Emission (40004C4h) 02044B64 - Set Texture Palette Base Address (40004ACh) 02044B70 - Set Texture Parameters (40004A8h) 02044BA8 - End of some sort of texture function 02044D7C - Set Texture Coordinates of some sort I'll probably make a thread for hardware settings soon. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 110/178 EXP: 135088 Next: 12797 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1951 days ago Last view: 1591 days ago |
I can't quite understand how to replace the image for the title screen. I don't get what to do after I locate the image in the hex editor.
Can someone please clarify? i'm trying to import this image: ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 144/270 EXP: 244280 Next: 9371 Since: 05-20-16 Last post: 2842 days ago Last view: 2702 days ago |
Posted by pacmainia&luigi Posted by Fiachra ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 112/178 EXP: 135088 Next: 12797 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1951 days ago Last view: 1591 days ago |
Posted by Sparsite Ah. Thanks! ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 161/270 EXP: 244280 Next: 9371 Since: 05-20-16 Last post: 2842 days ago Last view: 2702 days ago |
I swear to fucking god im going to murder somebody.
The lighting was a bad enough problem, but this is a whole new level of retarded. How does this texture (64x64): go to this ingame???: ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 67/117 EXP: 72333 Next: 5792 Since: 09-28-15 From: over there! Last post: 2293 days ago Last view: 1408 days ago |
Maybe it has too many colours, so the game tried to reduce the amount of colours in some way.
If that's not it, then i don't know. |
Sparsite |
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take your dumb self out of here. thank you. Level: 34 Posts: 162/270 EXP: 244280 Next: 9371 Since: 05-20-16 Last post: 2842 days ago Last view: 2702 days ago |
Posted by Platinatic perhaps, but that texture ingame is only abour 2 colors, so I doubt the game would knock it down that much. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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