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Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here New reply

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TheHappyFaceKing
Posted on 06-10-16 03:41 PM Link | #71800
Posted by Fiachra
1. Export it and then import it into a model editor like Blender.


I mean when importing it into the game

Posted by Fiachra
2. Which level?


All the Level's



TheHappyFaceKing
Posted on 06-10-16 07:08 PM (rev. 2 of 06-10-16 08:30 PM) Link | #71811
The Time Limit for the Star Switch that you can put in it's first param, Does it go in Seconds or Milliseconds or something else?


pacmainia&luigi
Posted on 06-10-16 08:02 PM Link | #71831
Posted by Fiachra
So they don't appear in Blender? If they don't appear in Blender then that's not an issue with SM64DSe.

meant sketchup. and the image from SM64DSe that isn't working is different from the one that isn't working in blender.

Hiccup
Posted on 06-12-16 03:47 PM Link | #71942
I'm getting this error from importing this model. Any idea what is wrong?

Louiskovski
Posted on 06-26-16 08:50 AM Link | #72403
Can someone tell me, how to make texture animations? I tried it many times and the game crashed everytime when loading! I wanted, that this level has texture animations.

FireMario74
Posted on 06-27-16 12:47 PM (rev. 2 of 06-27-16 12:48 PM) Link | #72444
I'm having some weird collision problem. When I usually import a custom model I give it a scaling of 90 and and ingame size preview of 0.08. But for this one it's not working I just walk right through the model. I'm replacing this model if it helps to know: [image]
I'm replacing it with the JRB ship

Hiccup
Posted on 06-27-16 02:58 PM Link | #72462
Try dramatically increasing or decreasing the collision scale.

FireMario74
Posted on 06-28-16 03:17 PM Link | #72497
How do I do that? If that's the in game size preview then I've already tried that

Hiccup
Posted on 06-30-16 11:34 AM Link | #72565
Using the "scale" in the KCL editor.

Fiachra
Posted on 07-02-16 05:34 AM (rev. 3 of 07-02-16 05:35 AM) Link | #72839
Posted by Hiccup
I'm getting this error from importing this model. Any idea what is wrong?

That DAE uses DAE version 1.5.0. but SM64DSe only supports version 1.4.1.

Posted by Louiskovskie
Can someone tell me, how to make texture animations? I tried it many times and the game crashed everytime when loading! I wanted, that this level has texture animations.
...

The typical steps for adding texture animations are given below:

These steps assume that your model has only one "root" node. This means that for OBJ format there should be only one "o" command and for DAE you should have only one within which has a of "type" "NODE".
- Open the "Texture Animation Editor"
- Ensure that "Area" "0" is selected
- Click on the "+" button below the "Texture Animation" box. You should see an entry labelled "0" appear in the "Texture Animation" box. Select it.
- Set "Material Name" to the name of the material you want animated.
- For a waterfall you'll need to generate translation animations. Within the box "Generate" underneath "Translation Values". Enter a start value of "0" and and end value of "1". Enter a value for "No. of Values", the larger the number the slower your textures will move.
- Click "Generate Translation"
- You'll notice that both translation 0 and 1 are set to a value of "0", you should delete one of them using the "-" button underneath the "Translation Values" box.
- Set "No. of Frames" to the "Length" for the translation values
- Click on "Save Changes" and test your level. If needed, adjust the value of the single "Rotation Value" to change the direction of movement (in degrees).

Posted by BaneMario74
I'm having some weird collision problem. When I usually import a custom model I give it a scaling of 90 and and ingame size preview of 0.08. But for this one it's not working I just walk right through the model. I'm replacing this model if it helps to know:
[thumbnail]
I'm replacing it with the JRB ship

Is this for an object? If so, is your model larger than the original model? All objects have a hard-coded maximum collision range which may need changed.

Sparsite
Posted on 07-03-16 11:32 PM Link | #72968
Whenever I import a model over the feather (inside the red powerup box) the model is invisible. There's also no associated .bca animation file with the model so i'm assuming the associated animation is hardcoded. Any idea whats up with this?

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

FireMario74
Posted on 07-04-16 09:37 PM Link | #72982
I re-textured Bowser but now when I enter the fight, it freezes. Any ideas? Also try making the model WAY bigger or smaller.

pacmainia&luigi
Posted on 07-04-16 10:08 PM Link | #72983
Posted by FireMario74
I re-textured Bowser but now when I enter the fight, it freezes. Any ideas? Also try making the model WAY bigger or smaller.

that error happened to me once (never knew why it happened) but I just sent the texture to a new rom, and everything was fine.

____________________
Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........

FireMario74
Posted on 07-05-16 12:14 PM (rev. 4 of 07-05-16 12:57 PM) Link | #73001
Well I re-imported it and I got some mixed results to say the least.
The first texture of eyes replaced perfectly fine but the ones after that gave me this error with every one of them: [image] Not to mention the fact that when I entered the battle it didn't freeze! But I had no controls and bowser was kinda stuck here in his normal animation: [image]
Also when I entered the battle I saw a weird red block that isn't there in the editor. Needless to say I have some problems here. Btw this is imported into a new rom.
EDIT: well I tried it over another rom and that one froze, then I tried once more on yet another clean rom. And this time I didn't even bother changing the eyes for whatever reason. But this is what I got:
[image]
So uhhhh, yeah thank you bottom screen.

pacmainia&luigi
Posted on 07-05-16 02:04 PM Link | #73003
@FireMario75
try exporting bowsers model as obj and follow fiachras tutorial for importing custom models (you may have to do weird things with the textures.

____________________
Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........

Sparsite
Posted on 07-16-16 11:49 PM (rev. 8 of 07-24-16 02:16 PM) Link | #73728
Very weird isssue I'm having, I replaced the red coin model, and it looks perfect in SM64DSe, but in-game, it still loads the red coin model from far away.
[image]
EDIT: I found a low poly version of the red coin and imported over the low poly version and it still has the graphical issue below, except its smaller.

When I get closer to it, the texture is screwed up. I have set to "Best Quality" and I tried both vertically flip textures and, without it.
[image]

Its supposed to be a dragon coin but the top gets cut off and puts it at the bottom.

please, Lord Fiachra, or anyone, help me!

EDIT: Dumb ASM error, updating an objects position isn't working properly. In my code I have this:

short int const X_LOC_OFFSET = 0x5C;
short int const Y_LOC_OFFSET = 0x60;
short int const Z_LOC_OFFSET = 0x64;

later on...

cloudOne = SpawnActor(CLOUD_ACTOR_ID,param01,TmpPos,TmpRot);

later on...

*((volatile int*)(cloudOne + X_LOC_OFFSET)) += PLAYER->xPos;
*((volatile int*)(cloudOne + Y_LOC_OFFSET)) += PLAYER->yPos - 500000;
*((volatile int*)(cloudOne + Z_LOC_OFFSET)) += PLAYER->zPos;

It moves the position of the cloud but not to the location im telling it to(I dont know where its teleporting to). I spawn the cloud fine with SpawnActor, but when I use the exact same coordinates to move the object under me again, it completely disappears.

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

EarlyBird64
Posted on 07-21-16 02:31 AM Link | #74155
Can I Get Some So I Can Change the Title Screen and Chatcher Texturs

Sparsite
Posted on 07-21-16 03:01 AM Link | #74157
Posted by EarlyBird64
Can I Get Some So I Can Change the Title Screen and Chatcher Texturs


Ummm... I don't think anyone knows what you're trying to say.

Also, Why Are You Typing Like This?

____________________
ASMR:
*quietly whispers*
move r0 r7
push r4 to r14
load register r4 into r0
POP

fiver
Posted on 07-21-16 02:05 PM Link | #74199
Can you get some what? :P

EarlyBird64
Posted on 07-26-16 05:21 AM (rev. 3 of 07-26-16 05:23 AM) Link | #74769
Does anyone have complete dsmue save I can use
and

wait what I don't remember posting that
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Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here New reply

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