![]() | ||
Views: 18,252,955 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
03-25-23 02:08 AM |
Guest: |
0 users reading SM64DS Editor Help Thread - Post your questions here | 1 bot |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
Sparsite |
| ||
take your dumb self out of here. thank you. Level: 33 ![]() Posts: 12/270 EXP: 221791 Next: 7388 Since: 05-20-16 Last post: 2310 days ago Last view: 2170 days ago |
It's a 1-Up, so it has animations, I know that. How I check or delete these textures, idk. I assume its done through the animation editor, but I cant find anything relating to a 1-up in the file system.
Also, when I import a custom minimap, the minimap is just black. I followed the steps in the tutorial correctly. It is 128x128. Exported with photoshop cs6. (I also tried an online bmp converter and I get the same result) It has a transparent background (exported with alpha channels) EDIT: Additionally I have placed a pushable box down on a flat surface, but I am unable to push it. (Param1 is set to FFFF like other pushable boxes) There needs to be a "drop to ground" button in the editor ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
TheHappyFaceKing |
| ||
![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 23/101 EXP: 50674 Next: 7676 Since: 05-27-16 From: Happy Land Last post: 1852 days ago Last view: 792 days ago |
Any way to force a Star to end the level? Because i want to put a Silver star-Star in the Goomba Boss level.
EDIT: Without asm hacking? Also when i put silver Stars in a level that normally doesn't have them, the game doesnt play the sounds for collecting/loseing a Silver Star. How do i fix this? ![]() |
Hiccup |
| ||
Normal user Level: 57 Posts: 515/815 EXP: 1443963 Next: 41965 Since: 09-06-12 Last post: 1293 days ago Last view: 10 days ago |
1. You can't without losing a "main" course or without ASM. But why do you need the level to end when the star is collected?
2. Change one (or more) of the sound settings in the level settings. Experiment and look at the settings of levels that have the sounds. |
TheHappyFaceKing |
| ||
![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 24/101 EXP: 50674 Next: 7676 Since: 05-27-16 From: Happy Land Last post: 1852 days ago Last view: 792 days ago |
Because when you collect the Silver Star-Star the game still thinks you have collected all the silvers star's "lose one then collect it again and the star comes back" iirc
Also i've tried copying the Sound settings from a level that has a Silver star mission but after that the sounds still don't play ![]() ![]() |
TheHappyFaceKing |
| ||
![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 25/101 EXP: 50674 Next: 7676 Since: 05-27-16 From: Happy Land Last post: 1852 days ago Last view: 792 days ago |
What's the Max amount of textures you can put on an object? Say for example the "Star Switch"![]() |
Hiccup |
| ||
Normal user Level: 57 Posts: 516/815 EXP: 1443963 Next: 41965 Since: 09-06-12 Last post: 1293 days ago Last view: 10 days ago |
Posted by TheHappyFaceKing 1. Put the Star above a hole/pipe with a warp in that warps you to the place you entered the level from. 2. Experiment with copying different values. Don't just copy the whole thing from one level. |
Fiachra |
| ||
Local moderator Level: 64 Posts: 970/1065 EXP: 2128686 Next: 85411 Since: 12-15-12 From: Ireland Last post: 1762 days ago Last view: 1741 days ago |
Posted by Sparsite Is it an (8-bit) indexed bitmap with no more than 256 colours? If you actually follow the tutorial exactly you'll find that it works. Posted by TheHappyFaceKing That actually sounds like quite a bad idea: if the player has made it all the way to the boss stage wouldn't they want to be able to fight him? Posted by TheHappyFaceKing That will depend on how many existing textures there are in that level and their size. You'll just have to experiment, if the game crashes, you've got too many/they're too big. |
Hiccup |
| ||
Normal user Level: 57 Posts: 517/815 EXP: 1443963 Next: 41965 Since: 09-06-12 Last post: 1293 days ago Last view: 10 days ago |
I think I somehow managed to corrupt the level by changing the area values of objects to "7" (accidentally).
Is this actually the problem? How can I fix it? download |
TheHappyFaceKing |
| ||
![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 26/101 EXP: 50674 Next: 7676 Since: 05-27-16 From: Happy Land Last post: 1852 days ago Last view: 792 days ago |
Posted by Fiachra Well I have to end the level because if I don't it causes a glitch ![]() |
FireMario74 |
| ||
![]() Red Paratroopa Setting fire to the rain since 1756 Level: 28 ![]() Posts: 137/179 EXP: 123748 Next: 7590 Since: 12-02-15 From: Melty Molten Mountains Last post: 2031 days ago Last view: 2006 days ago |
How do I change the transparent ? Red Box's texture? I looked but couldn't find the model. |
Hiccup |
| ||
Normal user Level: 57 Posts: 518/815 EXP: 1443963 Next: 41965 Since: 09-06-12 Last post: 1293 days ago Last view: 10 days ago |
Something that is just a solid colour won't have texture. |
TheHappyFaceKing |
| ||
![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 27/101 EXP: 50674 Next: 7676 Since: 05-27-16 From: Happy Land Last post: 1852 days ago Last view: 792 days ago |
How do I give polygons for custom models a solid color instead of a texture?
Also about getting a level to play the Silver star collect/lose themes. could you help me with getting the right level music id's please? ![]() |
Hiccup |
| ||
Normal user Level: 57 Posts: 519/815 EXP: 1443963 Next: 41965 Since: 09-06-12 Last post: 1293 days ago Last view: 10 days ago |
Posted by TheHappyFaceKing Alternativly you could make the warp bring you to the boss room. |
TheHappyFaceKing |
| ||
![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 30/101 EXP: 50674 Next: 7676 Since: 05-27-16 From: Happy Land Last post: 1852 days ago Last view: 792 days ago |
Every time after I inserted a custom model once, when I try to insert another model SM64DSe crashes when trying to open the model file. What's wrong?![]() |
Fiachra |
| ||
Local moderator Level: 64 Posts: 971/1065 EXP: 2128686 Next: 85411 Since: 12-15-12 From: Ireland Last post: 1762 days ago Last view: 1741 days ago |
Posted by FireMario74 /data/normal_obj/obj_hatena_box/hatena_karabox.bmd Posted by TheHappyFaceKing Use either the diffuse colour of the material or vertex colours. Posted by Hiccup Yeah, I tried changing one of the object's area to "7" and the level would no longer load. Was there anything important that you need recovered from the level? Posted by TheHappyFaceKing Don't know, I just re-open the ROM, haven't bothered to look into it yet. |
TheHappyFaceKing |
| ||
![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 32/101 EXP: 50674 Next: 7676 Since: 05-27-16 From: Happy Land Last post: 1852 days ago Last view: 792 days ago |
Why are there so many Paths in Shifting Sand Land? What are they all for?![]() |
Fiachra |
| ||
Local moderator Level: 64 Posts: 973/1065 EXP: 2128686 Next: 85411 Since: 12-15-12 From: Ireland Last post: 1762 days ago Last view: 1741 days ago |
It's sort of obvious - look at where they're placed. |
TheHappyFaceKing |
| ||
![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 34/101 EXP: 50674 Next: 7676 Since: 05-27-16 From: Happy Land Last post: 1852 days ago Last view: 792 days ago |
Well they are placed in the quicksand but I'm not exactly sure what they do.![]() |
Hiccup |
| ||
Normal user Level: 57 Posts: 523/815 EXP: 1443963 Next: 41965 Since: 09-06-12 Last post: 1293 days ago Last view: 10 days ago |
Posted by Fiachra Must have done that by mistake. I just added some objects, all intended for star 7. |
TheHappyFaceKing |
| ||
![]() Koopa The King Of All Happy Faces Level: 22 ![]() Posts: 40/101 EXP: 50674 Next: 7676 Since: 05-27-16 From: Happy Land Last post: 1852 days ago Last view: 792 days ago |
In Sketchup how can I get a texture to warp to fit a polygon? say for example this Sign:
![]() See how the Arrow Texture is Warped to fit the polygon it's on? ![]() |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
Page rendered in 0.023 seconds. (2048KB of memory used) MySQL - queries: 26, rows: 231/231, time: 0.010 seconds. ![]() © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |