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03-30-23 05:35 PM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 1 bot |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
GreenThunder1337 |
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![]() Fuzzy Good riddance! Level: 54 ![]() Posts: 715/785 EXP: 1181531 Next: 52339 Since: 05-05-15 From: secret Last post: 2519 days ago Last view: 1910 days ago |
How do you spawn and control multiple *Mario*s? ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 28 ![]() Posts: 111/179 EXP: 123879 Next: 7459 Since: 12-02-15 From: Melty Molten Mountains Last post: 2037 days ago Last view: 2011 days ago |
How do I make breakpoints? |
Fiachra |
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Local moderator Level: 64 Posts: 902/1065 EXP: 2130287 Next: 83810 Since: 12-15-12 From: Ireland Last post: 1768 days ago Last view: 1746 days ago |
To spawn objects see this post.
See the no$gba "help" documentation here. |
Hiccup |
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Normal user Level: 57 Posts: 423/815 EXP: 1445021 Next: 40907 Since: 09-06-12 Last post: 1299 days ago Last view: 16 days ago |
Is "LZ77" an actor? I ask this because the list of actor names in arm9.bin (decompressed using Every File Explorer) has "LZ77" before the actor name for Hoot the Owl ("OWL"). Or is the actor name list LZ77 compressed or something? |
FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 28 ![]() Posts: 118/179 EXP: 123879 Next: 7459 Since: 12-02-15 From: Melty Molten Mountains Last post: 2037 days ago Last view: 2011 days ago |
I changed the warps around to make it so at the end of bowser in the sky you fight the 2nd bowser boss. However when his flames disappear(after he breaths fire) the game crashes. If it helps to know this I used Yoshi to play it. Thanks! |
Fiachra |
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Local moderator Level: 64 Posts: 904/1065 EXP: 2130287 Next: 83810 Since: 12-15-12 From: Ireland Last post: 1768 days ago Last view: 1746 days ago |
Posted by Hiccup No idea. If the list were LZ77 compressed it would be unreadable. Posted by FireMario74 What if you change the act selector of the 2nd Bowser fight to match that of "Bowser in the Sky"? |
FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 28 ![]() Posts: 119/179 EXP: 123879 Next: 7459 Since: 12-02-15 From: Melty Molten Mountains Last post: 2037 days ago Last view: 2011 days ago |
I just tried that and it did the exact same thing as before. It froze when the flame disappeared. |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 28 ![]() Posts: 32/178 EXP: 123602 Next: 7736 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1425 days ago Last view: 1064 days ago |
how do you set up custom collision? In my hack, I am trying make some of the things in the level bouncy. example: those trampolines in ricco harbour ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Fiachra |
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Local moderator Level: 64 Posts: 910/1065 EXP: 2130287 Next: 83810 Since: 12-15-12 From: Ireland Last post: 1768 days ago Last view: 1746 days ago |
Posted by pacmainia&luigi I didn't set that up using a custom collision type, I modified an existing object's code so that it would set Mario's Y speed to a large negative value upon collision, giving the appearance of him bouncing. |
FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 28 ![]() Posts: 126/179 EXP: 123879 Next: 7459 Since: 12-02-15 From: Melty Molten Mountains Last post: 2037 days ago Last view: 2011 days ago |
Posted by Fiachra Funny this topic should come up. I've wanted to put music blocks in my hack using this method. Could you share the code with me? I don't know ASM but I could probably apply the code to my rom. Also I plan to learn ASM in the future just so you know. Thanks! :-) |
isceptul |
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![]() Red Paragoomba Sparsite dupe Level: 17 Posts: 12/54 EXP: 20636 Next: 4107 Since: 11-03-15 Last post: 2503 days ago Last view: 2355 days ago |
how am i able to assign behavior to certain objects? Like i want to have a fly guy, but make him have the behavior of a goomba. This was very easy to do in toads tool 64, but i can't find the behavior value to change in sm64dse. |
isceptul |
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![]() Red Paragoomba Sparsite dupe Level: 17 Posts: 17/54 EXP: 20636 Next: 4107 Since: 11-03-15 Last post: 2503 days ago Last view: 2355 days ago |
im trying to set up the asm patch template but im stuck on this step
"Open MSys and cd into the folder to which the *.zip file above was extracted." I opened MSys, but whenever I press ctrl D in the asm patch template (extracted folder) nothing happens. idk what im doing wrong, im following what the steps say. |
Fiachra |
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Local moderator Level: 64 Posts: 919/1065 EXP: 2130287 Next: 83810 Since: 12-15-12 From: Ireland Last post: 1768 days ago Last view: 1746 days ago |
Using the latest version there's no longer a zip file, just a directory called "ASMPatchTemplate". If you've downloaded "SM64DSe_20160222_R94.zip" into eg. C:/SM64DS/ and then extracted it to that directory, you would execute "cd c:/SM64DS/SM64DSe/ASMPatchTemplate". |
isceptul |
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![]() Red Paragoomba Sparsite dupe Level: 17 Posts: 22/54 EXP: 20636 Next: 4107 Since: 11-03-15 Last post: 2503 days ago Last view: 2355 days ago |
nsmbe throws an unhandled exception when i click "make and insert" |
Fiachra |
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Local moderator Level: 64 Posts: 923/1065 EXP: 2130287 Next: 83810 Since: 12-15-12 From: Ireland Last post: 1768 days ago Last view: 1746 days ago |
You need to be using the latest build of NSMBe from the GitHub repo since changes were required to make it compatible with SM64DS. I've included a link in the SM64DS ASM Hacking Template thread. |
isceptul |
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![]() Red Paragoomba Sparsite dupe Level: 17 Posts: 23/54 EXP: 20636 Next: 4107 Since: 11-03-15 Last post: 2503 days ago Last view: 2355 days ago |
whenever i type make after i type cd [my directory] i get an error that says "no rule to make target [my directory] needed by [my directory]" It was just working, but when i try to compile my own code, it no longer works. |
Fiachra |
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Local moderator Level: 64 Posts: 925/1065 EXP: 2130287 Next: 83810 Since: 12-15-12 From: Ireland Last post: 1768 days ago Last view: 1746 days ago |
What are the contents of the "source" folder? |
isceptul |
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![]() Red Paragoomba Sparsite dupe Level: 17 Posts: 25/54 EXP: 20636 Next: 4107 Since: 11-03-15 Last post: 2503 days ago Last view: 2355 days ago |
https://gyazo.com/01ee7f9db5d152be185d77ac39c80238 |
Fiachra |
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Local moderator Level: 64 Posts: 926/1065 EXP: 2130287 Next: 83810 Since: 12-15-12 From: Ireland Last post: 1768 days ago Last view: 1746 days ago |
No, in that screenshot there's a folder at the top named "source" - what's inside that? |
isceptul |
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![]() Red Paragoomba Sparsite dupe Level: 17 Posts: 27/54 EXP: 20636 Next: 4107 Since: 11-03-15 Last post: 2503 days ago Last view: 2355 days ago |
omfg, am i so dumb i didnt see that you said "source folder"? fml lol. https://gyazo.com/0d6b54e727cccaa12969f62c517cd072 (btw coins crash is my own code i just put in there to be compiled and patched in with the other scripts) |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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