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02-16-25 07:58 AM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 2 guests | 2 bots |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
that guy over there |
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![]() Red Paragoomba >:] Level: 18 ![]() Posts: 48/59 EXP: 26949 Next: 2948 Since: 06-13-15 From: over there... Duh. Last post: 2864 days ago Last view: 2705 days ago |
Posted by Fiachra kk thx ____________________ |
FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 29 ![]() Posts: 56/179 EXP: 138907 Next: 8978 Since: 12-02-15 From: Melty Molten Mountains Last post: 2726 days ago Last view: 2700 days ago |
I have an issue. I made a level and imported it. But there are several areas in the level where I can just either walk through or I can just fall right through the floor. I have no idea what could be causing this issue. And yes I am using the most recent version of the importer. Thanks! ![]() |
Platinatic |
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![]() Koopa Cat in his spare time Level: 24 ![]() Posts: 19/117 EXP: 74102 Next: 4023 Since: 09-28-15 From: over there! Last post: 2455 days ago Last view: 1570 days ago |
Posted by FireMario74 If your l make sure all faces are facing the right way. you know when they don't if their colour looks a bit darker/lighter compared to the others: -in blender you can do this by going to "mesh"->"normals"->"recalculate outside" in the 3d viewport. -For sketchup, you need to right click the face and select "reverse faces" the reason this happens is because faces only have collision from the top in-game |
Fiachra |
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Local moderator Level: 65 Posts: 874/1065 EXP: 2317308 Next: 18320 Since: 12-15-12 From: Ireland Last post: 2456 days ago Last view: 406 days ago |
Posted by FireMario74 Also ensure that your faces aren't huge - there's a limit to the size of triangles SM64DS supports in its collision maps. If this were the case it would be clear when viewed in the KCL editor. If that's not the issue then set "Drop faces below" to zero which keeps every triangle (instead of discarding tiny ones). |
isceptul |
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![]() Red Paragoomba Sparsite dupe Level: 17 Posts: 7/54 EXP: 23115 Next: 1628 Since: 11-03-15 Last post: 3191 days ago Last view: 3044 days ago |
I get an unhandled exception when i put in the collision value for my water texture after i click assign textures. it says its an invalid string even though i got the string from skelux. I'm using the latest version, so I'm hoping the devs fix this bug in an update soon so i can start making my hack |
Fiachra |
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Local moderator Level: 65 Posts: 880/1065 EXP: 2317308 Next: 18320 Since: 12-15-12 From: Ireland Last post: 2456 days ago Last view: 406 days ago |
I suspect that you're entering the value into the wrong place; when assigning collision types you should be enetering an integer value that corresponds with an entry in the level's CLPS table. If you want to add a new value as here, click the "CLPS" button within the level editor and either edit an existing row's values or add a new one. The index of that row (lefthand column) is what you should use when assigning types when importing a model. |
isceptul |
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![]() Red Paragoomba Sparsite dupe Level: 17 Posts: 8/54 EXP: 23115 Next: 1628 Since: 11-03-15 Last post: 3191 days ago Last view: 3044 days ago |
whats the water value? |
hmario |
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Newcomer Normal user Level: 5 ![]() Posts: 1/3 EXP: 304 Next: 225 Since: 09-26-15 Last post: 2932 days ago Last view: 2609 days ago |
Posted by isceptul i think its 3. Posted by pacmainia&luigi similar issue. dont get whats happening. image: ![]() model:https://www.sendspace.com/file/yuifvb |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 19/178 EXP: 138423 Next: 9462 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2113 days ago Last view: 1753 days ago |
extracting the bmd files and converting them to .3ds do not work, just a blank model pops up. If you're going to rip models and provide people with them on the internet, do not extract the models with the editor, the textures don't work properly. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
isceptul |
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![]() Red Paragoomba Sparsite dupe Level: 17 Posts: 10/54 EXP: 23115 Next: 1628 Since: 11-03-15 Last post: 3191 days ago Last view: 3044 days ago |
whenever i open my obj model in the level importer sm64dse crashes, how do i fix this?
will the devs release 2.4 soon? sm64dse seems way too unstable, i had to cancel 2 hacks i wanted to make because of this. |
Fiachra |
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Local moderator Level: 65 Posts: 883/1065 EXP: 2317308 Next: 18320 Since: 12-15-12 From: Ireland Last post: 2456 days ago Last view: 406 days ago |
Posted by isceptul I answered this already - it's whatever the index of the "water" entry within your level's CLPS table is. You say you got details of a water collision type from Skelux, have you followed my instructions, are they in the CLPS table? Posted by hmario Images in TGA format aren't supported - convert them to PNG. If there're a lot a them you can use the batch conversion feature of IrfanView. Posted by pacmainia&luigi It's saying that it can't find the specified image - you'll need to create an image with that name (copy the original and then vertically flip it). I've updated the tutorial with a link to the model I used. Posted by pacmainia&luigi The models work perfectly fine, something's gone wrong with your converting them - try importing an exported DAE or OBJ directly. Posted by isceptul Does it display an error message? If so please post it, otherwise please post your model. Most issues are caused by people not understanding limitations of SM64DS, not the editor itself. |
FireMario74 |
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FireMario74 |
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FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 29 ![]() Posts: 84/179 EXP: 138907 Next: 8978 Since: 12-02-15 From: Melty Molten Mountains Last post: 2726 days ago Last view: 2700 days ago |
How do I re-texture paintings? Thanks! |
Fiachra |
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Local moderator Level: 65 Posts: 885/1065 EXP: 2317308 Next: 18320 Since: 12-15-12 From: Ireland Last post: 2456 days ago Last view: 406 days ago |
See here.
Posted by FireMario74 If you want to edit the BMD models you need to export them as DAE (recommended) or OBJ, edit them within a 3D modelling program and then import it back into SM64DSe. |
FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 29 ![]() Posts: 87/179 EXP: 138907 Next: 8978 Since: 12-02-15 From: Melty Molten Mountains Last post: 2726 days ago Last view: 2700 days ago |
Thank you for the help! ![]() |
FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 29 ![]() Posts: 88/179 EXP: 138907 Next: 8978 Since: 12-02-15 From: Melty Molten Mountains Last post: 2726 days ago Last view: 2700 days ago |
I have another issue. When I go to my level and look at the map, it is WAY too far north of the actual model to the point where I can't even see 97% of it. Any idea how I can fix this? Thanks!
EDIT: If it helps to know which level I replaced it was Peach's Secret Slide. |
Fiachra |
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Local moderator Level: 65 Posts: 886/1065 EXP: 2317308 Next: 18320 Since: 12-15-12 From: Ireland Last post: 2456 days ago Last view: 406 days ago |
Are you using Blender? If so:
- Switch to Object mode - Select your level model - Object>Apply>Location - Object>Transform>Geometry to origin - Save and import your level Don't know the equivalent for SketchUp. Then, follow the instructions in this tutorial, I've explained how to ensure that the model and minimap line up. |
FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 29 ![]() Posts: 89/179 EXP: 138907 Next: 8978 Since: 12-02-15 From: Melty Molten Mountains Last post: 2726 days ago Last view: 2700 days ago |
I followed the tutorial and the map ended up looping once and it didn't show the entire map on the screen. ![]() I tried to line it up and I even tried changing the scaling but no dice. Any ideas? Sorry to be a pain. Thanks! |
Ambiance 69 |
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![]() Red Paratroopa Banned for making borderline useless posts, probably posting with the only intent of postcount++ Level: 28 ![]() Posts: 167/169 EXP: 128045 Next: 3293 Since: 10-30-15 From: Turkey Last post: 3314 days ago Last view: 1608 days ago |
Posted by FireMario74 The ones in /data/picture folder? There're for_bh.bmd, for_bk.bmd etc. files. I guess you mean those. If I'm right, edit those BMD files. ____________________ You can't escape me. |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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