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03-20-25 04:08 PM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 4 bots |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
Fiachra |
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Local moderator Level: 65 Posts: 858/1065 EXP: 2325721 Next: 9907 Since: 12-15-12 From: Ireland Last post: 2489 days ago Last view: 438 days ago |
This issue has been fixed. See here for the latest download link.
Also, that model is not going to work; there are around 20,000 triangles which is 5 times higher than the maxmimum supported number of approximately 4000 triangles. I also noticed that there were no textures on that model; when exporting DAE models from Blender you need to select "Include UV Textures" and "Include Material Textures". KCL is the format used for the collision map within SM64DS - it's made up of a list of triangles similar to the model which tell the game where solid surfaces are and which behaviour they should have eg. grass or water. For importing levels this is generally something you'll want. The value of "0.0005" gets rid of very small faces which may to too small for Mario to interact with however if you find that there are some holes which Mario falls through, set this value to zero. |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 4/178 EXP: 139080 Next: 8805 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2145 days ago Last view: 1785 days ago |
Thanks. ![]() ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
LarryKoopaIsAwesome |
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Newcomer Banned for being a total noob and a smartass Level: 8 ![]() Posts: 3/9 EXP: 1577 Next: 610 Since: 11-16-15 From: dwight Last post: 3406 days ago Last view: 3168 days ago |
Can i please have some help with this here - https://drive.google.com/open?id=0Bzebmq1lTBScNjZ4Rzg2ZHNLZVE, It is a Larry Koopa over Mario project im trying to work on, The main problem i have is that I can no longer continue blender parts because I do not have a Numpad therefore cannot select places on the model |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 7/178 EXP: 139080 Next: 8805 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2145 days ago Last view: 1785 days ago |
Posted by LarryKoopaIsAwesome go on File/user preferences and find it there, and hit the save button when you check the "emulate numpad" thing. I can't "Extract (Raw)". This is the error message when I try to extract goomba's animation: ![]() ![]() ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Fiachra |
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Local moderator Level: 65 Posts: 863/1065 EXP: 2325721 Next: 9907 Since: 12-15-12 From: Ireland Last post: 2489 days ago Last view: 438 days ago |
Posted by pacmainia When choosing a filename remove any forward-slashes ("/") eg. call it "kuribo_run.bca". |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 8/178 EXP: 139080 Next: 8805 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2145 days ago Last view: 1785 days ago |
thanks! ![]() yesterday, I tried to import a strolling Stu from super Mario sunshine (you can find it on sketchup's 3d warehouse) it didn't go so well, because the game crashed. could you please tell me what I'm doing wrong? ![]() ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Fiachra |
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Local moderator Level: 65 Posts: 864/1065 EXP: 2325721 Next: 9907 Since: 12-15-12 From: Ireland Last post: 2489 days ago Last view: 438 days ago |
You need to describe what it is you actually did. Which model did you try to replace? Were you following my tutorial? |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 9/178 EXP: 139080 Next: 8805 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2145 days ago Last view: 1785 days ago |
I was following your tutorial. I replaced goomba, and when I played BOB, the game crashed. I don't get what I'm doing wrong. Is it the animation? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Ambiance 69 |
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![]() Red Paratroopa Banned for making borderline useless posts, probably posting with the only intent of postcount++ Level: 28 ![]() Posts: 93/169 EXP: 128653 Next: 2685 Since: 10-30-15 From: Turkey Last post: 3346 days ago Last view: 1640 days ago |
Posted by Robokai Make you sure you decompress the palette (if you compressed it) back after editing. If you decompressed before editing, then compress it. ____________________ You can't escape me. |
Fiachra |
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Local moderator Level: 65 Posts: 865/1065 EXP: 2325721 Next: 9907 Since: 12-15-12 From: Ireland Last post: 2489 days ago Last view: 438 days ago |
Posted by pacmainia&luigi You'll need to post the model you tried to import. |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 10/178 EXP: 139080 Next: 8805 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2145 days ago Last view: 1785 days ago |
okay.https://www.sendspace.com/file/f10j0o here you go!
Also, how does water work? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
FireMario74 |
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![]() Red Paratroopa Setting fire to the rain since 1756 Level: 29 ![]() Posts: 3/179 EXP: 139573 Next: 8312 Since: 12-02-15 From: Melty Molten Mountains Last post: 2758 days ago Last view: 2732 days ago |
How do I make a map? |
Fiachra |
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Local moderator Level: 65 Posts: 866/1065 EXP: 2325721 Next: 9907 Since: 12-15-12 From: Ireland Last post: 2489 days ago Last view: 438 days ago |
Posted by pacmainia&luigi Is this the model that you tried to import into SM64DSe directly? See "Basics of Importing a Custom Level Model 2" in my "Getting Started" tutorial. Posted by FireMario74 See the tutorial "How to Import Custom Minimaps". |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 12/178 EXP: 139080 Next: 8805 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2145 days ago Last view: 1785 days ago |
Yeah, it is. Is there something wrong with it? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Fiachra |
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Local moderator Level: 65 Posts: 868/1065 EXP: 2325721 Next: 9907 Since: 12-15-12 From: Ireland Last post: 2489 days ago Last view: 438 days ago |
Yeah, there is no vertex weighting an skeleton. The tutorial describes the process of importing the bone structure from the original SM64DS model and attach your custom model to it. You should end up with a DAE model with the same bone structure as that which you're replacing. |
that guy over there |
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![]() Red Paragoomba >:] Level: 18 ![]() Posts: 47/59 EXP: 27072 Next: 2825 Since: 06-13-15 From: over there... Duh. Last post: 2896 days ago Last view: 2737 days ago |
how does one add paths to the bolders from bob-omb battlefield and the loose chain chomp ____________________ |
Fiachra |
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Local moderator Level: 65 Posts: 869/1065 EXP: 2325721 Next: 9907 Since: 12-15-12 From: Ireland Last post: 2489 days ago Last view: 438 days ago |
Once you have created a path object:
Loose Chain Chomp: Set parameter 1 to 30X where X is the path index. Boulder: Set parameter 1 to X20 where X is the path index. |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 13/178 EXP: 139080 Next: 8805 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2145 days ago Last view: 1785 days ago |
I can't import my custom level.(sorry if I'm annoying, but the bugs love me.) Yes, I have checked the poly count. Yes, I know that there are no textures. My model:https://www.sendspace.com/file/gwox4j ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Fiachra |
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Local moderator Level: 65 Posts: 870/1065 EXP: 2325721 Next: 9907 Since: 12-15-12 From: Ireland Last post: 2489 days ago Last view: 438 days ago |
Posted by pacmainia&luigi The editor doesn't support importing models with nested <node>s of type "NODE" as SM64DS doesn't support it. As this is a static level: - Open Blender and go into Object mode - Select > Select All by Type > Mesh - Object > Join - Object > Apply > Rotation - Type "r x -90" - Object > Apply > Rotation - Export as DAE Alternatively, just export as OBJ. If you want vertex colours you can use blank's extended OBJ plugin and export as OBJ. |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 14/178 EXP: 139080 Next: 8805 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2145 days ago Last view: 1785 days ago |
I have another problem. I followed your tutorial exactly-I tried to replace toad with pianta. I got the following message:
![]() ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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