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10-07-24 11:01 AM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 1 bot |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 215/500 EXP: 734984 Next: 31219 Since: 12-07-12 Last post: 2072 days ago Last view: 1975 days ago |
before I ask this question, thanks for answering my previous questions.
ok, I got luigi's key, and on the "congradulations" screen, the game froze. why? ____________________ |
Stomatol |
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Normal user Level: 30 Posts: 12/178 EXP: 149117 Next: 16752 Since: 12-21-13 From: Sweden Last post: 2653 days ago Last view: 1544 days ago |
Don't know if this is the right place to ask but, how do we change collision type of a material(like grass, lava etc.)? Sorry for the total noob question but I can't find it anywhere. |
Hiccup |
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Normal user Level: 58 Posts: 67/815 EXP: 1545790 Next: 31756 Since: 09-06-12 Last post: 1856 days ago Last view: 211 days ago |
Posted by Stomatol https://kuribo64.net/?page=wiki&id=Super_Mario_64_DS |
Stomatol |
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Normal user Level: 30 Posts: 13/178 EXP: 149117 Next: 16752 Since: 12-21-13 From: Sweden Last post: 2653 days ago Last view: 1544 days ago |
Posted by Hiccup EDIT: If i get it correctly there's no way to make a collisions based on textures, like it is in the SM64 model importer? |
Fiachra |
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Local moderator Level: 65 Posts: 249/1065 EXP: 2282678 Next: 52950 Since: 12-15-12 From: Ireland Last post: 2325 days ago Last view: 274 days ago |
Yes there is: when you load a model to import, either in the KCL editor or Model Importer there's a table that lists the materials and the collision types they'll be imported with. Change the collision type per material to the ID of the collision type you want (you can view/edit a level's collision types in the CLPS editor (CLPS in Level Editor)), click on 'Assign Types' and then import the model. It's set to zero by default which in most levels is solid. If you want to use the collision types available in one level in another, you can copy them over using the CLPS editor. |
Stomatol |
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Normal user Level: 30 Posts: 14/178 EXP: 149117 Next: 16752 Since: 12-21-13 From: Sweden Last post: 2653 days ago Last view: 1544 days ago |
Posted by Fiachra Wait, for me there isn't any table with materials.. This is all there is for me: |
skawo |
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Normal user Level: 32 Posts: 15/216 EXP: 198975 Next: 7467 Since: 01-04-14 Last post: 2645 days ago Last view: 1334 days ago |
You're not using the latest version. |
Stomatol |
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Normal user Level: 30 Posts: 15/178 EXP: 149117 Next: 16752 Since: 12-21-13 From: Sweden Last post: 2653 days ago Last view: 1544 days ago |
Posted by skawo Well, I've got this zip file called "SM64DSe_Backup_20140104_R65", but I have no idea how I'm supposed to install it or whatever |
Hiccup |
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Normal user Level: 58 Posts: 68/815 EXP: 1545790 Next: 31756 Since: 09-06-12 Last post: 1856 days ago Last view: 211 days ago |
Since when have rom hacking tools ever had installers? |
Stomatol |
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Normal user Level: 30 Posts: 17/178 EXP: 149117 Next: 16752 Since: 12-21-13 From: Sweden Last post: 2653 days ago Last view: 1544 days ago |
Posted by Hiccup Meh, you get my point, I don't know how to use the files inside it. |
Fiachra |
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Local moderator Level: 65 Posts: 251/1065 EXP: 2282678 Next: 52950 Since: 12-15-12 From: Ireland Last post: 2325 days ago Last view: 274 days ago |
Extract the archive, the executable is in bin/Release/
I package the source as well for if anyone wants to look at it or compile and debug it themselves. |
Stomatol |
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Normal user Level: 30 Posts: 18/178 EXP: 149117 Next: 16752 Since: 12-21-13 From: Sweden Last post: 2653 days ago Last view: 1544 days ago |
Posted by Fiachra Oh well, didn't look in there. Thanks for the help! Btw, is there a list of collision types somewhere on the forums? |
Fiachra |
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Local moderator Level: 65 Posts: 252/1065 EXP: 2282678 Next: 52950 Since: 12-15-12 From: Ireland Last post: 2325 days ago Last view: 274 days ago |
Only a very small number are documented; look in bin/Release/CLPS_Types.xml for a list of the known ones. Any known collision types will appear in the CLPS editor "Type/Description" column. You can use this dropdown to set the collision type for that row (ID). |
Stomatol |
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Normal user Level: 30 Posts: 19/178 EXP: 149117 Next: 16752 Since: 12-21-13 From: Sweden Last post: 2653 days ago Last view: 1544 days ago |
Posted by Fiachra But how do we assign collision types to textures using the CLPS editor? |
Fiachra |
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Local moderator Level: 65 Posts: 253/1065 EXP: 2282678 Next: 52950 Since: 12-15-12 From: Ireland Last post: 2325 days ago Last view: 274 days ago |
You don't.
Posted by Fiachra |
Stomatol |
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Normal user Level: 30 Posts: 20/178 EXP: 149117 Next: 16752 Since: 12-21-13 From: Sweden Last post: 2653 days ago Last view: 1544 days ago |
Oh nvm, didn't read through your response correctly, sorry!
Edit: Finally got it to work, thanks so much for the help! |
Zeldaman101 |
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Member Normal user Level: 12 Posts: 1/22 EXP: 6456 Next: 1465 Since: 01-19-14 Last post: 3467 days ago Last view: 3030 days ago |
Where can I get the latest version of the editor?
The Super Mario 64 DS Downloads tabs just takes me to a page that only has downloads for Whitehole and Wiiexplorer. |
skawo |
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Normal user Level: 32 Posts: 21/216 EXP: 198975 Next: 7467 Since: 01-04-14 Last post: 2645 days ago Last view: 1334 days ago |
Posted by Zeldaman101 The editor development thread. It's somewhere near the end of the topic. |
Sevrault |
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Mole v Level: 40 Posts: 41/360 EXP: 428728 Next: 12581 Since: 12-24-13 From: dead Last post: 1529 days ago Last view: 1491 days ago |
Are there any Sm64ds editors for mac?
discord: Sevvy#4212, twitter: @Sevvyuwu add me if you want, kinda shy tho |
Fiachra |
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Local moderator Level: 65 Posts: 259/1065 EXP: 2282678 Next: 52950 Since: 12-15-12 From: Ireland Last post: 2325 days ago Last view: 274 days ago |
You should be able to load the source code in Mono and compile and run it that way or you could also probably try running it under Wine for Mac OS X. |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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