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Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here Hide post layouts | New reply

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StarLand
Posted on 07-30-14 02:04 PM (rev. 3 of 07-30-14 02:53 PM) Link | #45056
Posted by NoThisIsStupider
When importing your model, you'll see a table of the names of the textures on your model and a bunch of the number 0 beside the texture names. Replace the 0's with 1's and your good to go.


I have it set to 1. But some/few texutues have no collision.

edit:

If I go to a straight surface after a sloping surface, I fall into the ground. (No collision)

edit 2:

As walkable, must I use the front or the back surface?

NoThisIsStupider
Posted on 07-30-14 05:55 PM Link | #45069
I'm really not too experienced in terms of SM64DS hacking. If you're falling through slopes possible what is happening is some faces were dropped due to being too small and the collision is messed up because of that? I'm not really sure.

If you're using sketchup, make sure the front face (white when untextured) is what you stand on. The back (blueish) face won't have collision, or textures.

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StarLand
Posted on 07-31-14 07:44 AM (rev. 4 of 08-01-14 10:41 AM) Link | #45103
Posted by NoThisIsStupider
I'm really not too experienced in terms of SM64DS hacking. If you're falling through slopes possible what is happening is some faces were dropped due to being too small and the collision is messed up because of that? I'm not really sure.

If you're using sketchup, make sure the front face (white when untextured) is what you stand on. The back (blueish) face won't have collision, or textures.


And the exprter esttings?

[image]

edit:

No problems more. My models was to small for exporting.

edit 2:

Why the first level doesn't work? Also WHite screen after I entered the level.

edit 3:

Is it possible to add a power star with path?

Fiachra
Posted on 08-01-14 06:28 PM Link | #45227
Posted by StarLand
And the exporter settings?
...

You need to stop asking so many questions that could easily be answered by yourself if you just tried experimenting. It would be clear if faces were exported the wrong way around because they would appear invisible.

No problems more. My models was to small for exporting.

You had this exact same problem around 3 to 4 weeks ago with your "Rainbow Road" level and I told you how to solve it then, go check that.

Why the first level doesn't work? Also WHite screen after I entered the level.

This is getting a bit rediciulous StarLand, you're asking this quesiton repeatedly and repeatedly you're being told to read the first post in this thread which answers this very question.

"Why does the screen turn white when loading my custom level?"

There are several reasons there might be a white screen:
- Have you removed texture animations (go to 'Texture Animations'>'Remove All', then Save)?
- If so, do you get a warning when importing your level that the textures may be too big?
- Are all of your textures indexed PNG images (GIMP/Photoshop - Image>Mode>Indexed)? Sometimes they cause problems if they're not.
- If not, how many faces are in your model (should be fewer than ~5000)? The higher the number of polygons the fewer / detailed the textures you can have.
- If your polygon count is high, try making your collision map less detailed. You can do this when importing by setting 'Drop faces below' to a value greater than zero, eg. 0.001 or 0.0005. This will drop very small faces from your collision map that aren't necessary.

Is it possible to add a power star with path?

I don't understand what you mean by this, you'll need to elaborate on what it is you're trying to achieve.

yoshidude1212
(post deleted) #46505

StarLand
Posted on 08-12-14 08:49 AM Link | #46530
How can I solve my problems? The first course (Bob-omb battlefield) and also the first star works good. But if I enter the course with the second star, the screen remains white and with no graphics but with the sound.

yoshidude1212
Posted on 08-12-14 10:32 AM (rev. 2 of 08-12-14 10:33 AM) Link | #46535
Made this level with sketchup. Used SM64 textures because I couldn't find SM64DS ones.

[image]

and this happened when i imported the obj file:

[image]

any help?

Fiachra
Posted on 08-12-14 04:48 PM Link | #46546
yoshidude1212: The problem is with how you're exporting the model from Sketchup, other users can confirm but I think you need to export front and back faces, don't select the "guess faces" option.

yoshidude1212
Posted on 08-12-14 05:01 PM Link | #46548
Posted by Fiachra
yoshidude1212: The problem is with how you're exporting the model from Sketchup, other users can confirm but I think you need to export front and back faces, don't select the "guess faces" option.


These are the options I get when I export the model. I can't find "guess faces", unless its somewhere else.

[image]

Celestial
Posted on 08-12-14 05:20 PM Link | #46550
Posted by yoshidude1212
These are the options I get when I export the model. I can't find "guess faces", unless its somewhere else.

[image]

You need to triangulate the faces.....

yoshidude1212
Posted on 08-12-14 05:49 PM (rev. 2 of 08-12-14 05:59 PM) Link | #46557
Oh, right. Thanks for the help, guys. Appreciated.

EDIT: so i tested the level. the textures look funny (badly resized, dunno if thats a sketchup thing) and i keep falling through the ground at some parts?

Celestial
Posted on 08-12-14 06:41 PM Link | #46566
Posted by yoshidude1212
so i tested the level. the textures look funny (badly resized, dunno if thats a sketchup thing) and i keep falling through the ground at some parts?


The textures are probablly because of exporting through Sketchup (I think). As for falling through the ground, check the collision map/KLC. Make sure that all triangles are set to have solid collision. If all triangles are set to the same collision and you still fall through, try experimenting with collision types until you get it to work.

yoshidude1212
Posted on 08-12-14 08:18 PM Link | #46574
How do I check the triangle collision thing?

Fiachra
Posted on 08-13-14 06:01 AM Link | #46592
The issue is actually that very small faces in your model are ignored when creating a collision map by default; set the "Drpbfaces below" value to zero.

Textures need to be vertically flipped before importing.

Celestial
Posted on 08-13-14 01:32 PM Link | #46602
Posted by Fiachra
The issue is actually that very small faces in your model are ignored when creating a collision map by default; set the "Drpbfaces below" value to zero.

Textures need to be vertically flipped before importing.

Oh I see. Anyways, I tried to help him while you were offline the best I could. Your welcome :D

yoshidude1212
Posted on 08-14-14 02:53 PM (rev. 3 of 08-14-14 02:54 PM) Link | #46663
Sorry, but I haven't a clue what I'm doing here, lol.

Someone guide me through it?

[image]

StarLand
Posted on 08-16-14 04:44 PM Link | #46723
Posted by yoshidude1212
Made this level with sketchup. Used SM64 textures because I couldn't find SM64DS ones.

[image]

and this happened when i imported the obj file:

[image]

any help?


White front face. grey back face. Also add your Textures on the front surface (White).

yoshidude1212
Posted on 08-17-14 09:28 AM Link | #46771
Oh...right. I recall it being the opposite for SM64. thanks.

StarLand
Posted on 08-19-14 01:47 PM Link | #46908
I have moved the exit / eintrance in Castle Grounds to Inside castle.
but If I start in the Castle Grounds I was teleported to the inside castle.

Fiachra
Posted on 08-19-14 04:39 PM Link | #46918
Posted by StarLand
I have moved the exit / eintrance in Castle Grounds to Inside castle.
but If I start in the Castle Grounds I was teleported to the inside castle.

I can't understand what you mean, describe in detail exactly what you did.
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Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here Hide post layouts | New reply

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