It could be several things:
- Have you removed or renamed the texture animations?
- Are you referencing a non-existant collision type?
- How many polygons are in your model and how many/what size are your textures? One of these may be too high?
- Did you delete one of the path objects? There may still be an object referencing it.
Was it working before and then stop working? If so, what changed in between?
- I don't have change the Texture Animation.
- No I use the known Collisions Types.
- I don't know.
- Yes I have delete many objects.
And the Problem is started for ~2 days ago.