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03-29-24 03:57 PM
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Main - Archived forums - SMG documentations and tutorials - Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] Hide post layouts | New reply

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KoopaTroopaMan
Posted on 05-21-14 03:18 PM Link | #41568
When I open the "collision_creator.exe" file in the KCLCreate-0.7EXE folder it comes a window which looks so: [image]

NWPlayer123
Posted on 05-21-14 03:22 PM Link | #41569
that's because A) WinRAR sucks, use 7zip, it'll add an entire section to your right click menu so you can do right click > extract files and not get that error, and B) you have to extract it, you can't just open it up and try to run it.

____________________
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KoopaTroopaMan
Posted on 05-21-14 03:48 PM Link | #41576
But when I extract it, so this be a normal folder, and open it, it looks so [image] This is Swedish for: "The version of this file is not compatible for with the Windows version you run. Control in your computers systeminformation if you need an x86- or x64-version (32 bits respective 64 bits) of the program. Contact then the publisher of the program".

PaperplateismGuy
Posted on 05-21-14 06:48 PM Link | #41588
I have never used collision creator 0.7, only 0.6. Make sure you have all the necessary files in the same folder to run it. If not, try collision creator 0.6. And run collision_import or something.

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NWPlayer123
Posted on 05-21-14 07:13 PM Link | #41591
No, the reason is that he's using the EXE I compiled, and I had a 64-bit version installed, and he only has a 32-bit system. Try this and tell me if that doesn't work.

____________________
"I hate playing musical chats" ~ Quote of the month

Yoshibowser
Posted on 07-19-14 04:14 PM Link | #44506
Im sorry but can you explain the step how to play it more in detail?
I totally dont understand where I should put the planet.arc and the blablatable.arc file...
And how can I reach the Galaxy ingame???
Im really sure that the game doesnt simply "adds" it so there are all other Galaxies plus a new one.

I searched in the whole forum but I dont get it...


shibboleet
Posted on 07-19-14 04:19 PM Link | #44507
your planet goes into ObjectData on your SD card.

And for the ProductMapObjDataTable, drag the arc into ArcExtract and you should get a BCSV. Use MN1's BCSV editor to add the planet, and replace "Placeholder" with your planet name. Then go to the 2nd drop-down menu on there, and replace the other "Placeholder" with SimpleMapObj. Save it, and then pack it.

You reach it in-game by placing the planet in Whitehole, and adding in a start point.

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a

Yoshibowser
Posted on 07-20-14 11:45 AM Link | #44546
okay thanks, but after I made the BCSV thing and packed it, where should I place the packed file?
And how do I find my planet in Whitehole?

shibboleet
Posted on 07-21-14 02:27 AM Link | #44595
You put it in ObjectData.
You also add something in like a coin, and then you type in the box that has the object name, you change it to your planet's name.

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a

Yoshibowser
Posted on 07-21-14 01:20 PM Link | #44612
Okay thanks, it works now :)

Sorry for asking so many questions, but this process takes some time.
And if I only want to test little things it would be faster to use Dolphin.
Dolphin cannot use Riivolution like my Wii, so I need an ISO file with the new files in it.
But Wii Scrubber and Dolphins Data File System dont support adding files...
Is there a way to do that?

Splitwirez
Posted on 07-21-14 01:36 PM (rev. 2 of 07-21-14 01:36 PM) Link | #44613
Posted by Yoshibowser
Okay thanks, it works now :)

Sorry for asking so many questions, but this process takes some time.
And if I only want to test little things it would be faster to use Dolphin.
Dolphin cannot use Riivolution like my Wii, so I need an ISO file with the new files in it.
But Wii Scrubber and Dolphins Data File System dont support adding files...
Is there a way to do that?

Dolphin is not a reliable way to test stuff. Lots of things work on Dolphin but not Wii. Use your wii if you can. if you absolutely must use Dolphin, use this: https://kuribo64.net/?page=thread&id=681 or this: https://kuribo64.net/?page=thread&id=1380

Yoshibowser
Posted on 07-21-14 03:12 PM Link | #44620
Hmm, okay, but I also need it if I want to make screenshots or if I want to record something and I dont have a Capture Card...
So thanks :D

Splitwirez
Posted on 07-21-14 05:45 PM Link | #44634
Posted by Yoshibowser
Hmm, okay, but I also need it if I want to make screenshots or if I want to record something and I dont have a Capture Card...
So thanks :D

Do you have a Camcorder with AV in? if so, see this: https://www.youtube.com/watch?v=XIq309RpoIE

KoopaTroopaMan
Posted on 04-08-15 09:55 PM Link | #58824
Sorry to bump.

NWP, extracting with your ArcExtract BAT file doesn't work on other peoples' computers. There is a path in the file that leads to ArcExtract on your computer, which do so extracting doesn't work on others' computers (because their path is different), unless you change the path in the file.

I recommend that you alternatively fix that, or note that in the first post so people can put their own path in the file.

shibboleet
Posted on 04-09-15 12:45 AM Link | #58834
Posted by GalaxyHacker
I recommend that you alternatively fix that

yes, make the program magically find your files

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a

KoopaTroopaMan
Posted on 04-09-15 05:15 AM (rev. 2 of 04-09-15 05:39 AM) Link | #58838
I tried to use the main directory, without any path. It almost worked, but ArcExtract at the root couldn't extract the file in its created folder. I was near. I thought that he might knew, and that was just like an example.

Arisotura
Posted on 04-09-15 11:48 PM Link | #58877
Using a relative path would probably work better, but in the meantime, just edit the .bat.

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Krazyguy75
Posted on 06-15-15 04:42 AM Link | #61012
So, I've been lurking for a while but I never really got beyond the idea phase for modding SMG2, and I figured I might try it now, but I'm having trouble creating the BDL. I'm probably an idiot, but I'm stuck.

I'm using an older version of 3DS max to export the obj. Everything seems to go fine with this, and I can reload the obj without problems. However, whenever I try to use BDLCreate/OBJ2BDL, it gives me the following error message:

Traceback (most recent call last):
File "obj2bdl.py" line 120, in
current_mesh.vertices.append(Vertex(position_index,color_index,texcoord_index))
AttributeError: 'NoneType' object has no attribute 'vertices'

Jesse
Posted on 06-15-15 06:52 AM Link | #61013
I know that that piece of code puts everything together, so your obj is probably wrong. Try to export it from blender instead.

Krazyguy75
Posted on 06-16-15 12:34 AM Link | #61042
So I got further this time. I'm now stuck at the final parts. I've packed my bdl, kcl, and pa files into an arc. I also opened, edited, and repacked ProductMapObjDataTable. However, after putting them into ObjectData, whitehole still doesn't recognize their existence. What am I doing wrong?
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Main - Archived forums - SMG documentations and tutorials - Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] Hide post layouts | New reply

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