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10-08-24 09:55 AM |
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0 users reading Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] | 1 bot |
Main - Archived forums - SMG documentations and tutorials - Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] | Hide post layouts | New reply |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 13/1217 EXP: 2633814 Next: 94986 Since: 03-26-14 Last post: 2831 days ago Last view: 1551 days ago |
When I open the "collision_creator.exe" file in the KCLCreate-0.7EXE folder it comes a window which looks so: |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 3155/3604 EXP: 14474904 Next: 393456 Since: 07-07-12 From: Colorado Last post: 3268 days ago Last view: 1425 days ago |
that's because A) WinRAR sucks, use 7zip, it'll add an entire section to your right click menu so you can do right click > extract files and not get that error, and B) you have to extract it, you can't just open it up and try to run it. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 14/1217 EXP: 2633814 Next: 94986 Since: 03-26-14 Last post: 2831 days ago Last view: 1551 days ago |
But when I extract it, so this be a normal folder, and open it, it looks so This is Swedish for: "The version of this file is not compatible for with the Windows version you run. Control in your computers systeminformation if you need an x86- or x64-version (32 bits respective 64 bits) of the program. Contact then the publisher of the program". |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 290/654 EXP: 1067931 Next: 15909 Since: 08-10-13 From: Paperplate Land Last post: 1753 days ago Last view: 1765 days ago |
I have never used collision creator 0.7, only 0.6. Make sure you have all the necessary files in the same folder to run it. If not, try collision creator 0.6. And run collision_import or something. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 Posts: 3157/3604 EXP: 14474904 Next: 393456 Since: 07-07-12 From: Colorado Last post: 3268 days ago Last view: 1425 days ago |
No, the reason is that he's using the EXE I compiled, and I had a 64-bit version installed, and he only has a 32-bit system. Try this and tell me if that doesn't work. ____________________ "I hate playing musical chats" ~ Quote of the month |
Yoshibowser |
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Normal user Level: 5 Posts: 1/4 EXP: 488 Next: 41 Since: 07-19-14 Last post: 3731 days ago Last view: 3680 days ago |
Im sorry but can you explain the step how to play it more in detail?
I totally dont understand where I should put the planet.arc and the blablatable.arc file... And how can I reach the Galaxy ingame??? Im really sure that the game doesnt simply "adds" it so there are all other Galaxies plus a new one. I searched in the whole forum but I dont get it... |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 2711/4661 EXP: 21289031 Next: 547570 Since: 07-07-12 Last post: 1515 days ago Last view: 528 days ago |
your planet goes into ObjectData on your SD card.
And for the ProductMapObjDataTable, drag the arc into ArcExtract and you should get a BCSV. Use MN1's BCSV editor to add the planet, and replace "Placeholder" with your planet name. Then go to the 2nd drop-down menu on there, and replace the other "Placeholder" with SimpleMapObj. Save it, and then pack it. You reach it in-game by placing the planet in Whitehole, and adding in a start point. ____________________ a |
Yoshibowser |
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Normal user Level: 5 Posts: 2/4 EXP: 488 Next: 41 Since: 07-19-14 Last post: 3731 days ago Last view: 3680 days ago |
okay thanks, but after I made the BCSV thing and packed it, where should I place the packed file?
And how do I find my planet in Whitehole? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 2718/4661 EXP: 21289031 Next: 547570 Since: 07-07-12 Last post: 1515 days ago Last view: 528 days ago |
You put it in ObjectData.
You also add something in like a coin, and then you type in the box that has the object name, you change it to your planet's name. ____________________ a |
Yoshibowser |
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Normal user Level: 5 Posts: 3/4 EXP: 488 Next: 41 Since: 07-19-14 Last post: 3731 days ago Last view: 3680 days ago |
Okay thanks, it works now
Sorry for asking so many questions, but this process takes some time. And if I only want to test little things it would be faster to use Dolphin. Dolphin cannot use Riivolution like my Wii, so I need an ISO file with the new files in it. But Wii Scrubber and Dolphins Data File System dont support adding files... Is there a way to do that? |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 113/1207 EXP: 2671496 Next: 57304 Since: 08-28-13 From: ._______________. Last post: 2128 days ago Last view: 1738 days ago |
Posted by Yoshibowser Dolphin is not a reliable way to test stuff. Lots of things work on Dolphin but not Wii. Use your wii if you can. if you absolutely must use Dolphin, use this: https://kuribo64.net/?page=thread&id=681 or this: https://kuribo64.net/?page=thread&id=1380 |
Yoshibowser |
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Normal user Level: 5 Posts: 4/4 EXP: 488 Next: 41 Since: 07-19-14 Last post: 3731 days ago Last view: 3680 days ago |
Hmm, okay, but I also need it if I want to make screenshots or if I want to record something and I dont have a Capture Card...
So thanks |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 115/1207 EXP: 2671496 Next: 57304 Since: 08-28-13 From: ._______________. Last post: 2128 days ago Last view: 1738 days ago |
Posted by Yoshibowser Do you have a Camcorder with AV in? if so, see this: https://www.youtube.com/watch?v=XIq309RpoIE |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 1099/1217 EXP: 2633814 Next: 94986 Since: 03-26-14 Last post: 2831 days ago Last view: 1551 days ago |
Sorry to bump.
NWP, extracting with your ArcExtract BAT file doesn't work on other peoples' computers. There is a path in the file that leads to ArcExtract on your computer, which do so extracting doesn't work on others' computers (because their path is different), unless you change the path in the file. I recommend that you alternatively fix that, or note that in the first post so people can put their own path in the file. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 124 Posts: 3670/4661 EXP: 21289031 Next: 547570 Since: 07-07-12 Last post: 1515 days ago Last view: 528 days ago |
Posted by GalaxyHacker yes, make the program magically find your files ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 68 Posts: 1100/1217 EXP: 2633814 Next: 94986 Since: 03-26-14 Last post: 2831 days ago Last view: 1551 days ago |
I tried to use the main directory, without any path. It almost worked, but ArcExtract at the root couldn't extract the file in its created folder. I was near. I thought that he might knew, and that was just like an example. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 164 Posts: 3527/9039 EXP: 57522738 Next: 179652 Since: 07-03-12 From: in a box Last post: 7 days ago Last view: 1 day ago |
Krazyguy75 |
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Normal user Level: 23 Posts: 94/100 EXP: 62025 Next: 5698 Since: 03-28-14 Last post: 3395 days ago Last view: 3113 days ago |
So, I've been lurking for a while but I never really got beyond the idea phase for modding SMG2, and I figured I might try it now, but I'm having trouble creating the BDL. I'm probably an idiot, but I'm stuck.
I'm using an older version of 3DS max to export the obj. Everything seems to go fine with this, and I can reload the obj without problems. However, whenever I try to use BDLCreate/OBJ2BDL, it gives me the following error message:
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Jesse |
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Member Normal user Level: 53 Posts: 589/688 EXP: 1148604 Next: 8515 Since: 09-05-13 Last post: 2544 days ago Last view: 2105 days ago |
I know that that piece of code puts everything together, so your obj is probably wrong. Try to export it from blender instead. |
Krazyguy75 |
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Normal user Level: 23 Posts: 95/100 EXP: 62025 Next: 5698 Since: 03-28-14 Last post: 3395 days ago Last view: 3113 days ago |
So I got further this time. I'm now stuck at the final parts. I've packed my bdl, kcl, and pa files into an arc. I also opened, edited, and repacked ProductMapObjDataTable. However, after putting them into ObjectData, whitehole still doesn't recognize their existence. What am I doing wrong? |
Main - Archived forums - SMG documentations and tutorials - Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] | Hide post layouts | New reply |
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