Kuribo64
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04-19-24 04:34 PM
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Main - Archived forums - General SMG hacking - Whitehole releases -- latest: v1.2 Hide post layouts | New reply

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shibboleet
Posted on 01-02-14 08:06 PM Link | #37154
You open whitehole.jar

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cat mario
Posted on 01-02-14 08:35 PM Link | #37157
Tried doing that but when I open it it just shows the files inside a META INF folder a resource folder and a whitehole folder

Arisotura
Posted on 01-02-14 09:33 PM Link | #37159
Open it with javaw.exe.

Or you can also try the Whitehole.exe provided with the official Whitehole releases.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

cat mario
Posted on 01-03-14 12:50 AM Link | #37179
I cliked open with java but it did nothing and I don't see whitehole.exe

megamario717
Posted on 01-12-14 05:32 AM Link | #37519
Does this mean that It will fax bugs on 1.1 Of game freezing when placing surtain items in freezes my game if i load like king whomp bosses and planets and stuff and giant goomba

shibboleet
Posted on 01-12-14 03:55 PM Link | #37536
You have to do a lot of configuring for a boss. I'm pretty sure you didn't do that, so it crashed.

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meshariq8i
Posted on 01-21-14 11:54 AM (rev. 2 of 01-21-14 11:54 AM) Link | #37836
I have an idea for the editor. I wanted to put the boss Bugaboom in a level, but I everytime I put it on a level and play it on Wii, the game crashes. It even crashed on Dolphin Emulator. MrRean, could you please work on putting objects that are new in any planet in the next update?
Thank you.

shibboleet
Posted on 01-21-14 12:15 PM Link | #37837
um it's already possible to put in bosses.
Everybody thinks it's just placing the boss and it will magically work, and it isn't.

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meshariq8i
Posted on 01-21-14 01:49 PM (rev. 3 of 01-21-14 01:50 PM) Link | #37839
MrRean, What do I do in Whitehole to make the boss work and not crash in my wii? It still crashes even though I deleted the boss Bugaboom and put him back again in the same level.

shibboleet
Posted on 01-21-14 01:51 PM Link | #37840
You need to look at the original boss in Anarchy.

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PaperplateismGuy
Posted on 01-22-14 04:17 AM Link | #37859
Im no expert, but you need activators, areas, starting points, and the right object arguments (if needed).
Basically what Rean said, just copy the components from the original. For bugaboom, you might need a path as well. Some bosses are really tricky to replicate to other galaxies.

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Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



Osoroshi
Posted on 02-17-14 07:33 PM Link | #38598
Hello
In first I'd like to say : I congratulate the coder of WhiteHole, coded in Java. I'm a Java coder too and I can tell you the 3D isn't easy.
So, I have problem, it can seem idiot but, I opened a galaxy with StageData, ObjectData and I have edited the galaxy, and save it. The problem is here, how can I put ObjectData and StageData in the ISO after have extract them from WiiScrubber. I tried to open the Mario Galaxy 2 ISO folder with StageData and ObjectData in it but there was not any changes. I tried to create my own ISO with the same files of Mario Galaxy ISO but I put my StageData and ObjectData modified. It didn't work...
I hope you'll be able to help me.
(Sorry for my English)

NWPlayer123
Posted on 02-17-14 07:39 PM Link | #38600
Okay, so 1) Why do you need an ISO in the first place?
2) Wiiscrubber sux, but it's really one of the only things that works ATM. Open the ISO in it, then find the file(s) you edited using whitehole in the list, then right click and replace them. Shouldn't be that difficult. AFAIK you should only need to replace the map file, since that's the only one edited.

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"I hate playing musical chats" ~ Quote of the month

Osoroshi
(post deleted) #38601

Krazyguy75
Posted on 06-21-14 01:13 AM Link | #42854
So, I understand how difficult it is designing your own editor, but I feel that a lot of features are underexplored. I have a few features that I feel would help us modders greatly:

1) I feel that we could benefit from more options for display. The one I really think would help would be if the object menu had an option to hide objects, basically allowing you to ignore planets so you can see other things they overlap with.

2) The way Whitehole deals with gravity... to be fair, it sucks. I practically have to move planets just to see where the gravity is; course, the above would definitely improve this. Nevertheless, all gravity is just displayed as a cube that serves as a focal point. I'd rather it be implemented with volumes for display (like Unreal Editor displays light, if you know that). Overall, I just feel that gravity is underexplored for a feature which literally defines the Galaxy series.

3) The way things are moved... isn't wrong or bad, or anything, but for many of us, who are used to the conventional tools, it is hard to use. I'd much rather if you implemented some movement tools (or, at the least, added an option to stop movement, so that I stop moving objects on accident).

4) Last suggestion is unlikely, but an Undo button would be very useful, even if it only undid 1 action, because I've had problems with having to reload from a single mistake.

In closing, thank you for this editor, it's already impressive, and my only aim is to try to help provide feedback to make it even better.

shibboleet
Posted on 06-21-14 01:17 AM Link | #42855
Well development of the editor is...halted. Nobody has really done anything with it in a while so it's a sign that nobody ever will.

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Krazyguy75
Posted on 06-21-14 01:21 AM Link | #42856
...and you people wonder why so few levels get created...

Well. If anyone picks this up, my feedback will be here.

Arisotura
Posted on 06-21-14 01:34 AM Link | #42857
Posted by Krazyguy75
3) The way things are moved... isn't wrong or bad, or anything, but for many of us, who are used to the conventional tools, it is hard to use. I'd much rather if you implemented some movement tools (or, at the least, added an option to stop movement, so that I stop moving objects on accident).

Define conventional.


Other than that, you're pretty much right. But you know, making this shit takes time. SMG's engine is very complex, nobody outside of Nintendo fully knows how it works. Considering there are several features and values we don't know well, making the editor intuitive and easy to use is a real challenge.


And motivation to work on it has always been around zero since I stopped believing in SMG2.5. The way this project turned pretty much disappointed me.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Snorp09
Posted on 06-21-14 05:12 AM (rev. 2 of 06-21-14 05:14 AM) Link | #42859
I know this project is 99% abandoned but any chance before this does go under we can get a path fix update?

PaperplateismGuy
Posted on 06-21-14 05:23 AM Link | #42860
I might be wrong, but I think v1.3 has working path abilities (so does 1.1)

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.


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Main - Archived forums - General SMG hacking - Whitehole releases -- latest: v1.2 Hide post layouts | New reply

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