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05-16-25 07:21 AM |
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0 users reading Whitehole releases -- latest: v1.2 | 1 bot |
Main - Archived forums - General SMG hacking - Whitehole releases -- latest: v1.2 | Hide post layouts | New reply |
Crashdance22 |
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Normal user Level: 25 Posts: 36/112 EXP: 78581 Next: 11039 Since: 05-04-13 Last post: 3278 days ago Last view: 2520 days ago |
Sorry if this is out of place but I don't see a generic help/questions thread. Is it possible to swap models/animations around for an object in the editor like in TT64/SM64? Not by replacing model files but specifying object parameters. Or do those parameters even exist? |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 2507/3604 EXP: 14826207 Next: 42153 Since: 07-07-12 From: Colorado Last post: 3488 days ago Last view: 1645 days ago |
I don't /exactly/ understand what you're asking, but yes, some objects do have an obj_arg that changes the color, but currently the most recent official release doesn't support rendering the different colors, and you'd have to know which objects let you change the color in the first place, regardless of if it renders it.
I doubt that whitehole would ever let you view animations outside of a built in editor, but surely not in the main editor. ____________________ "I hate playing musical chats" ~ Quote of the month |
Crashdance22 |
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Normal user Level: 25 Posts: 37/112 EXP: 78581 Next: 11039 Since: 05-04-13 Last post: 3278 days ago Last view: 2520 days ago |
For example, say I want to swap a green koopa's model with a red one. Objects in Super Mario 64 (standard 0x24, special 0x36, etc) have a parameter that allows you to specify a model ID to use with that object. I could even go as far as assigning Mario's model to other objects although it would look quite messed up. |
NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 2508/3604 EXP: 14826207 Next: 42153 Since: 07-07-12 From: Colorado Last post: 3488 days ago Last view: 1645 days ago |
Yes, that's controlled through an obj_arg. I don't deal that much with object parameters, but I know it's documented in the ObjectDB so look there about that. Of course most of that stuff is undocumented, so if you wanted to spend thousands of hours testing lots of obj_args and documenting them, go ahead ![]() ____________________ "I hate playing musical chats" ~ Quote of the month |
Crashdance22 |
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Normal user Level: 25 Posts: 38/112 EXP: 78581 Next: 11039 Since: 05-04-13 Last post: 3278 days ago Last view: 2520 days ago |
I do plan on spending some time testing arguments yes. But first I need Haswell to run the game with. ![]() |
Arisotura |
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![]() Star Mario banned for being a derp and posting in the wrong forum Level: 166 ![]() Posts: 1702/9082 EXP: 59338323 Next: 849363 Since: 07-03-12 From: in a box ![]() Last post: 11 hours ago Last view: 11 hours ago |
Stygmax |
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SMG2.5 Cartographer Level: 89 ![]() Posts: 1548/2179 EXP: 6859228 Next: 56673 Since: 12-02-12 Last post: 102 days ago Last view: 24 days ago |
The perpetual screenshot of v0.9 RC kinda wrecks the image. ![]() So I'm assuming the shitload of bugs in the Private Beta are fixed? Like, this has been extensively tested? Status: It was really, really fun, guys - thanks for the ride!
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Arisotura |
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![]() Star Mario banned for being a derp and posting in the wrong forum Level: 166 ![]() Posts: 1703/9082 EXP: 59338323 Next: 849363 Since: 07-03-12 From: in a box ![]() Last post: 11 hours ago Last view: 11 hours ago |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 1970/4661 EXP: 21805714 Next: 30887 Since: 07-07-12 Last post: 1735 days ago Last view: 747 days ago |
I'll fix any bugs found in this version.
But it's very unlikely one would be found. ____________________ a |
ts142001 |
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NWPlayer123 |
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Member Imma Snuggle You Level: 111 ![]() Posts: 2603/3604 EXP: 14826207 Next: 42153 Since: 07-07-12 From: Colorado Last post: 3488 days ago Last view: 1645 days ago |
Well, I do like the stuff that was changed, I don't use Whitehole much other than as a viewer, but fixing models loading and being able to view and edit more stuff will help a lot. ____________________ "I hate playing musical chats" ~ Quote of the month |
Stygmax |
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SMG2.5 Cartographer Level: 89 ![]() Posts: 1554/2179 EXP: 6859228 Next: 56673 Since: 12-02-12 Last post: 102 days ago Last view: 24 days ago |
Sorry, I wasn't really sure of this, but is area adding supported in the final release?
EDIT: I'm also pretty sure that path coordinate editing is broken. Status: It was really, really fun, guys - thanks for the ride!
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Snorp09 |
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Normal user Level: 8 Posts: 1/10 EXP: 2065 Next: 122 Since: 09-11-13 Last post: 3982 days ago Last view: 3980 days ago |
Hello I am a new user and I need help with 2 things one is: In version I can't place paths is this my computer or is it a bug with v1.2 also my other thing is more of a request will you add a way to put in new scenarios I want put a new level in ![]() |
ts142001 |
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mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 20/331 EXP: 393754 Next: 11017 Since: 08-31-13 Last post: 2333 days ago Last view: 310 days ago |
Posted by ts142001 , which is not easy as you think. Whitehole still takes me 10^6 years to load a single galaxy or zone. without shaders. ____________________ Current hack: Excerpt from Super Mario 256 |
Crashdance22 |
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Normal user Level: 25 Posts: 51/112 EXP: 78581 Next: 11039 Since: 05-04-13 Last post: 3278 days ago Last view: 2520 days ago |
Paths are fixed in 1.2. Haven't tested the new version yet. Hopefully it runs a lot faster? |
Snorp09 |
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Normal user Level: 8 Posts: 2/10 EXP: 2065 Next: 122 Since: 09-11-13 Last post: 3982 days ago Last view: 3980 days ago |
Posted by Crashdance22 You mean 1.1? Because in my 1.2 can't place a path it first acts as if I have not clicked any thing beside at the bottom. And also 1.2 is the newest one. |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 1981/4661 EXP: 21805714 Next: 30887 Since: 07-07-12 Last post: 1735 days ago Last view: 747 days ago |
Posted by Snorp09 haider. Posted by Snorp09 No. I just had to disable it since Multiselect stuff and adding new ones broke. Posted by Snorp09 Already planned for v1.3
What am I, comcast?
ScenarioData.bcsv
Adding them is, but it's just not enabled.
Saving coordinate bug. Fixing soon. ____________________ a |
Stygmax |
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SMG2.5 Cartographer Level: 89 ![]() Posts: 1580/2179 EXP: 6859228 Next: 56673 Since: 12-02-12 Last post: 102 days ago Last view: 24 days ago |
So path adding is fixed, but not enabled? What's the point of that? Status: It was really, really fun, guys - thanks for the ride!
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shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 1982/4661 EXP: 21805714 Next: 30887 Since: 07-07-12 Last post: 1735 days ago Last view: 747 days ago |
since Multiselect stuff and adding new ones broke. ____________________ a |
Main - Archived forums - General SMG hacking - Whitehole releases -- latest: v1.2 | Hide post layouts | New reply |
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