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04-20-24 11:51 AM |
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0 users reading [Aquaflame Galaxy] Aquaflame Star 1 [gridatttack] [NWPlayer123] [In Progress] | 1 bot |
Main - SMG2.5 - World 5 - [Aquaflame Galaxy] Aquaflame Star 1 [gridatttack] [NWPlayer123] [In Progress] | Hide post layouts | New reply |
Agent000 |
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Member mah kitty Level: 74 Posts: 687/1426 EXP: 3532973 Next: 120571 Since: 07-07-12 Last post: 2314 days ago Last view: 879 days ago |
That doesn't really make sense anyway mg3, what's the point of silver stars in a linear area? You'll have to go through the linear area fully whether there are things to collect or not ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
Glem3 |
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Retired staff Level: 39 Posts: 231/322 EXP: 379097 Next: 25674 Since: 07-07-12 Last post: 2897 days ago Last view: 2828 days ago |
Alright, time for my two cents... firstly, great job on the art. I love the design (well... it mirrors my little mockup, so I'm biased), and the idea of having Fiery Gobblegut as the boss is GENIUS. Still, I have some problems I think should be fixed:
1. The silver star idea is problematic. How can you spawn the star from silver stars, and also have the boss spawn a star? Also, silver stars are boring for this area... instead, we could just have the volcano impossible to enter until you get star chips that launch you into it, or something. That doesn't solve the "boring" problem though. Or just, y'know, let the player work their way up to the volcano. If the level is large enough, that will create enough of the gameplay. We could still have some objective, like reaching a treasure chest in one of the ruptures and getting a key to open up the volcano. 2. Even though I think the fiery gobblegut idea is genius, that sounds really, really tough to play. Also his physics won't work too well in a non-spherical environment and it'll mess with the cutscenes. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2359/3604 EXP: 14195837 Next: 213049 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Well yeah, we've mostly been tweaking the boss because of that, namely making the inside part its own section for unlimited space using a pipe because of stuff like that. I just haven't edited that in yet AFAIK. I do think that you're right on the first part though, it's kinda flip-flopped. Well, at least we haz more feedback
____________________ "I hate playing musical chats" ~ Quote of the month |
gc |
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Member Normal user Level: 55 Posts: 535/721 EXP: 1245821 Next: 68368 Since: 12-18-12 Last post: 3772 days ago Last view: 3733 days ago |
Perhaps the first section could have other volcano/water planets for scenery, erupting, so that meteors rain down. Perhaps, depending on how that works with water and rock.
The Fiery Gobblegut thing...to be honest, I don't think that's such a good idea. Gobblegut'll keep twisting around, and it'll be nearly impossible to avoid crashing into his coils with the underwater controls. Pretty much, it'd be a really chaotic and near-impossible fight. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2577/3627 EXP: 14045988 Next: 362898 Since: 12-24-12 Last post: 2260 days ago Last view: 2200 days ago |
And I really suggest you add the tunnels to your design, as it looks like your design might be the one getting approved over mine :/ ____________________
-MG3- IS HERE |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1909/2912 EXP: 10058801 Next: 295595 Since: 01-30-13 Last post: 3193 days ago Last view: 3192 days ago |
So it seems like Gobblegut works better in a more smaller and spherical area. I can see that being a issue since the inside of Volcano can't really be very spherical. Like I said before, a Shell might work better for the Fiery Gobblegut fight.
As for the Silver Stars, grabbing a Key from a Chest might be as Glem said. Also, why not have the swim to the volcano play out like a standard platforming section? No Silver Stars, no Star Chips, no required enemy defeating (Boulder Bowl and Battle Belt but Boulder Bowl was more annoying). Just a swim to to volcano and automatically encounter hazards. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 215/1416 EXP: 3481649 Next: 4219 Since: 08-11-12 From: El Salvador Last post: 1067 days ago Last view: 1061 days ago |
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Agent000 |
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Member mah kitty Level: 74 Posts: 707/1426 EXP: 3532973 Next: 120571 Since: 07-07-12 Last post: 2314 days ago Last view: 879 days ago |
The Gobblegut issue has a simple solution: simply use a pipe to get into the arena (allowing for it to be a separate area) with lava-cave background and the normal Gobblegut planet in the center. Mario comes out the pipe onto the Gobblegut planet (then the pipe sinks back into the ground). Using the original planet solves size issues, keeps the digging effects from Gobblegut looking fine, and gives a surface to place bubble sources and shells onto. Don't over think this guys; keep the fight exactly the same, except submerged. ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 2363/3604 EXP: 14195837 Next: 213049 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Yeah, after thinking it over a while back, the normal planet would look fine. I just gotta do more work revising. ____________________ "I hate playing musical chats" ~ Quote of the month |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2584/3627 EXP: 14045988 Next: 362898 Since: 12-24-12 Last post: 2260 days ago Last view: 2200 days ago |
yeah, it needs to have more structure overall. ____________________
-MG3- IS HERE |
Glem3 |
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Retired staff Level: 39 Posts: 232/322 EXP: 379097 Next: 25674 Since: 07-07-12 Last post: 2897 days ago Last view: 2828 days ago |
About the players being able to "just swim into the volcano", I see the issue there, but we need to find a creative solution. Look at deep dark, you have a few objectives you need to clear before you can reach the boss. I want this level to have a similar feel. You can either have a bunch of collecting (less fun) or set up obstacles that you simply cannot pass without doing something else first. I suggest requiring the player to open a chest or something with a launch star in it, and then having that lead to a platforming segment above the water, or perhaps on a separate planet with a linear lava/water section before being launch star'd into the volcano. |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2590/3627 EXP: 14045988 Next: 362898 Since: 12-24-12 Last post: 2260 days ago Last view: 2200 days ago |
I agree with Glem here, but there should be multiple objectives to get to the volcano, and still make them fun. ____________________
-MG3- IS HERE |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 1316/1420 EXP: 3454795 Next: 31073 Since: 11-20-12 Last post: 1655 days ago Last view: 1655 days ago |
Okay, so I've been focusing on this design today because I want to see it approved soon. I agree with Glem on a few things, and I have an idea to fix the issues.
Like Glem said, replace the silver stars with star chips. However, you could have the launch star take you to another planet that is more linear than the first. It would be dark and have bright glowing lava and some swimming sections. Then at the end a launch star could take you into the first planet's volcano which would be sticking out of the water (therefore out of reach) and fight gobblegut. A 2d section is really unfitting. Save that for Sunken Also just a note for when you revise this. I would make two pictures for the first planet: A front and back view Remember the details and labels |
FnarGod |
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The official shader for SMG 2.5 -------------------------- Green Yellow Blue Level: 37 Posts: 267/296 EXP: 324782 Next: 13471 Since: 03-02-13 Last post: 3881 days ago Last view: 3589 days ago |
Im gonna try to design some of this. Ill see how far I can get. ____________________ (layout nuked; unclosed style tag) |
Main - SMG2.5 - World 5 - [Aquaflame Galaxy] Aquaflame Star 1 [gridatttack] [NWPlayer123] [In Progress] | Hide post layouts | New reply |
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