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Main - SMG2.5 - General SMG2.5 talk - Bouncy Snakeblocks [New Idea] [Concept] Hide post layouts | New reply

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shibboleet
Posted on 05-26-13 01:03 AM Link | #23277
No, he just fell because I made him fall, to save video upload time. :P

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gc
Posted on 05-26-13 01:21 AM Link | #23279
Cool. :D
Hey, a concept that was actually practical and easy to do.
Opens up a few possibilities.

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Glem3
Posted on 05-26-13 07:05 AM Link | #23292
My vid: http://www.youtube.com/watch?v=Ua6rj7ugjqU

MarioMaster720
Posted on 05-26-13 09:47 AM Link | #23295
Nice vids Glem & Rean. It really shows off the potential stuff we could do with it.

One thing I've noticed though is that it looks really hard to keep up with Bouncy Snakeblocks. They should be used in later levels IMO so that they can actually be a challenge :3

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gc
Posted on 05-26-13 10:50 AM Link | #23297
Nah, it would just be really gimmicky and annoying, since you really can't make Mario move faster.
But if it can also bounce Mario when it touches Mario from above or the sides...that's really the only way it could be useful. A bouncy trap/tunnel.

Also, how about burning/shocking Snake Blocks?

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Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Tahcryon
Posted on 05-26-13 11:41 AM Link | #23300
We could just adjust the Snakeblock's speed, you know...

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gc
Posted on 05-26-13 11:50 AM Link | #23301
Then the Snakeblock would speed away into the distance, leaving Mario to die/drown. The speed doesn't affect how fast Mario bounces. I think.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Tahcryon
Posted on 05-26-13 12:15 PM Link | #23302
We could make it slower so Mario has time to catch up >_<

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[04/15/2018]gridatttack: and they are 14yrs old
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cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



mariogalaxythree
Posted on 05-26-13 02:41 PM Link | #23317
MrRean, thank you for finally doing Icy Snakeblocks! Now they are entirely possible! (They do need to be retextured though).

And Glem, the bouncy snakeblocks look awesome.

Another thing, I think the thread should be renamed - to "Snakeblock thread", because now more types of snakeblocks are being discussed. What's next? Lava snakeblocks?

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kayybee
Posted on 05-27-13 10:58 PM Link | #23440
You know what would be annoying? (at least for me)
Water snakeblocks. I can barely swim properly and now we need to catch up to it.

But it'd be pretty cool, maybe give a shell or something?

I don't see what use lava snakeblocks would have because you'd just get hurt when you try to stand on it.

MK7tester
Posted on 05-27-13 11:00 PM Link | #23441
Water isn't a collision type, but that would be cool if it was. :)

kayybee
Posted on 05-27-13 11:02 PM Link | #23442
Posted by Silver
Water isn't a collision type, but that would be cool if it was. :)

Oh. So would that not be possible?

What truly would be annoying (but probably possible) is honey snakeblocks?

Makes you walk slow, but maybe give a bee mushroom and a vertical snakeblock wall?

Agent000
Posted on 05-27-13 11:04 PM Link | #23443
o.O that could be interesting.

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SquidEmpress
Posted on 05-27-13 11:25 PM Link | #23444
Bee Mario is still susceptable to honey and mud but Yoshi is not.

The Fiery/Lava Snakeblocks can be stood on by Ice Mario. They can also be hazards that have to be avoided *cough*Gliding Inferno*cough*.

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mariogalaxythree
Posted on 05-27-13 11:26 PM Link | #23445
You know what? That actually could work well in Gliding Inferno.

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kayybee
Posted on 05-27-13 11:30 PM Link | #23446
Posted by HolyRomanEmperorTatan
Bee Mario is still susceptable to honey and mud but Yoshi is not.

The Fiery/Lava Snakeblocks can be stood on by Ice Mario. They can also be hazards that have to be avoided *cough*Gliding Inferno*cough*.

Bee mario: I mean like when you climb honeycombs and stick to walls.

Lava snakeblocks: That would be cool.

SquidEmpress
Posted on 05-27-13 11:32 PM Link | #23447
Honeycomb SnakeBlocks could work if honeycombs are a collision type. Could someone please check if they are? Thanks.

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NWPlayer123
Posted on 05-27-13 11:34 PM Link | #23448
They are, but why the hell would you want to do that in the first place? ._O Seems really out-there.

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mariogalaxythree
Posted on 05-27-13 11:36 PM Link | #23449
I mean, Polari is looking for ways to spice up his Buzzing By design, so I guess it could work...


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SquidEmpress
Posted on 05-27-13 11:37 PM Link | #23450
Kayybee suggested Honeycomb Snakeblocks. It is out-there but it would be an opportunity to create another challenge.

Ninja'd

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Main - SMG2.5 - General SMG2.5 talk - Bouncy Snakeblocks [New Idea] [Concept] Hide post layouts | New reply

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