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10-08-24 09:05 PM
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Main - SMG2.5 - World 1 - [Buzzing By Galaxy] Star 1 Level Design [A Polari Design] Hide post layouts | New reply

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Tahcryon
Posted on 04-26-13 06:19 PM Link | #21514
untitled

Planet 1
Mario starts off on a dense, single-sided jungle planet about the size of Starshine Beach (Or a lot smaller) The area he lands is a circular dirt area clear of any type of plant life. The area around it has a green grass texture or whatever, and beyond that is a dense amount of trees. This planet's main enemies are hanging spiders, Piranha Plants, flipbugs and Wigglers. Mario'll have to kill the 3 Piranha plants and 2 Flipbugs to move on to the Sling Star beyond them, which will catapult Mario over the ledge in front of it. From there, Mario will have a choice between going through a Hanging-Spider filled cave or a nice forest path full of raging red wigglers (I'm pretty sure we can make them start off angry, there were a few like that in Tall Trunk Galaxy). At the end, the 2 paths come together to form an area much like the landing point, where a launch star lays. There are lots of coins in the cave while the jungle path has starbits. Chose whichever one you need more :P

A picture, if you care...

[image]

Planet 2
This planet is quite interesting, being 1 giant tree with giant roots. It might be easier to look at the ugly art for the planet while reading this. Mario will encounter a Royal Bee near his landing point which will have the following dialogue-
"Hey newbee! Our Queen told me to tell you to reach the top of the tree to meet her! But only us bees can reach the top. Hm...
So, Mario has to climb the top of the tree. The best place to start from would be using the roots of the tree to at least get on the tree itself. On the top of one of the roots, Mario will find a Bee Mushroom, which explains how Mario is suppose to get up there. Since this is his first time using it in this hack, the system will tell him all he needs to know about the controls as Bee Mario. After he gets it, he can go back down and use the Music Note to summon a bunch of rainbow notes that make a path to the top of the tree. Getting all of them gives you 3 1-up mushrooms. On the way up, Mario will have to stick onto honeycomb walls to progress upwards, which can only be done as a bee. There will also be a few Mandibugs that, of course, will try to knock you off the tree. Once you get near the top, you will see a small hole with an orange warp pipe. You can take it if you want to move on, but if you want the comet medal, you'll have to use your flying abilities to go to the left side of the tree from the pipe area. From there, Mario'll have to go up again, then hover up once again to finally reach his treasured medal.

[image]

Planet 3 (I guess?)
This next planet is the inside of the tree, which I'm making a separate planet because Planet 2 looks like a big box of text right now and I don't want to add to it. The interior of the tree is a bit bigger than what it looks like from the outside. As soon as you jump out the pipe, the Queen Bee will start talking to you
Oh, greeting. I hear you are the new bee. Do not worry, you can address me as 'My Queen'. As your first task, I want you to gather the yellow chips scattered in here. Once done with the task, you are free to do as you wish, as long as you watch out for our troublesome neighbors!(Ok, that's a bit long, I'll see what I can do about that dialogue)
As she says, you'll have to gather the 5 Star Chips scattered around the interior of the tree. There will be a bee mushroom right next to the warp pipe for some strange reason (You can't die in this area, and it's impossible to get to this area without the Bee Mushroom, so yeah) The first one can be found after using 4 honeycomb walls, in a small opening in the bark which I drew the wrong way. After that, you'll have to ride a duplicate and retexture of a yellow platform (Err...We can make them move like that, right? Like, in curved paths and such) to reach the remaining 4 chips. One of them can be obtained on the ride, the 3rd one can be obtained by climbing the extra honey, the 4th one can be grabbed onto by going upwards right after that, and the last one is obtained if you go to the left after getting the 4th star chip, and then going downwards. Once you have collected all of them, a launch star will spawn near Queen Bee, and her dialogue will change to
Well done!


[image]
Planet 4
-Miniboss Time-

Mario will land on a small, err...Whatever the name of the object which is half a sphere is called-like planet. You will land on the top half, and you cannot fall off unless you try to, since there are giant, vine-covered roots blocking any attempt to commit suicide. Mario's backflip isn't enough to reach the top of them, but Luigi's is. As soon as you start to move around on the planet, a Mandibug and it's child fall from the sky. You'll have to fight him like in Puzzle Plank galaxy. As always, if you have a P2, this boss is a joke. Once you kill him, a launch star appears and you get taken to the next planet.

Planet 5

Mario will first grab onto a vine like the one in that W2 Bee galaxy of SMG2 that I always forget the name of, and swing around an extra tree planet covered in vines. This, of course, is a chance to get a mass amount of starbits. When Mario lands, the planet will remind him of Yoshi Star Galaxy's first, big planet (Sorry, I don't have art for it...I'll try to make some when I get the chance though)
There will be a Bee telling you that the Wigglers have been causing even more problems than the Mandibugs lately, and will ask you to get rid of them. Luckily, there is only 3 on the whole planet, so he is in luck. He can kill them all the slow way (Ground-pounding) or he can use the Rainbow Star that is hidden behind a mass amount of vines. With Rainbow Mario, this should be a breeze. Killing the Wigglers should make a launch star appear next to the bee, and you should be off. Just so you know, there will be other enemies on the planet >_> There is also a checkpoint in the area that you first land on.


Planet 6
~Boss~
Mario lands on the classic Bugaboom planet, where he can find a Bee Mushroom. There are slight tweaks though, like the leaves and and plantlife looking more green, and a tree poking out of the side of the planet. There will be those swingable vines hanging from the main tree that the player can grab on to after flying upwards. Unfortunately, there will also be Hanging Spiders around, so you'll have to be careful when navigating near the treetops. Standard stuff, kill the innocent bug, and steal the only precious thing it ever guarded. Mario's a fucking jerk.

Um...Yeah.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



SquidEmpress
Posted on 04-26-13 09:03 PM Link | #21532
The dirt patch where Mario land on Plamet 1 could be a grass-covered mound but with a ring of diry around the base. The tree in the middle of the Bugaboom planet could redesigned into a different so that it isn't like the two previous Bugaboom planets in SMG1+2.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


gc
Posted on 04-27-13 01:52 AM Link | #21570
Wow nice Polari!
Everything's great.
This'll probably be approved soon.


____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

SquidEmpress
Posted on 04-27-13 02:18 AM Link | #21575
Eh, I've haven't given positive feedback so, cool design Polari! I like your drawings too.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


mariogalaxythree
Posted on 04-27-13 03:11 PM Link | #21613
Polari, nice design! Its very detailed and I can see it getting approved.

____________________
-MG3- IS HERE


Tahcryon
Posted on 04-27-13 03:13 PM Link | #21615
So, I had a chat with NWP earlier today (Or really late into the night for you guys?) and we found out that the honeycombs are actually part of the planets. Luckily, according to him, it's easy to make it it's own object and such.

On another note, star 2 will NOT be a comet.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



mariogalaxythree
Posted on 04-27-13 03:24 PM Link | #21618
Since Star 1 will have standard Bee Mario material, I have a more ambitious idea for Star 2. I could help with the design, if need bee (see what I did there?) xD. So my idea is having Star 2 starting on the first planet, but then going to a 7th planet that wasn't seen in Star 1 - a large, spherical jungle planet that is about 3/4 the size of Cosmic Cove's planet. This planet will have vine swinging, tree climbing, and even a river with a cavern that goes across the whole thing. The Bee Mushroom will be used for parts as well. The path will be linear enough so Mario doesn't get lost, but will also have open-exploration avaliable to find secret 1-ups/etc.

____________________
-MG3- IS HERE


Tahcryon
Posted on 04-27-13 03:26 PM (rev. 2 of 04-27-13 03:27 PM) Link | #21619
Eww no. Bee will be used for most of it, not parts :)

And 1 planet 3/4 of the size of Cosmic Cove's planet for a whole mission? ._.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



mariogalaxythree
Posted on 04-27-13 03:27 PM Link | #21620
But the path would be linear enough to allow Mario to not get lost. Basically, like a huge open world with arrows that tell you where to go.

____________________
-MG3- IS HERE


SquidEmpress
Posted on 04-27-13 03:28 PM (rev. 3 of 04-27-13 03:29 PM) Link | #21621
Eh, I personally don't want a cavern or cave or tunnel here besides Planet 1. I know underground is a staple of Mario, but I also think we (including myself) have been overusing it in the hack.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


mariogalaxythree
Posted on 04-27-13 03:29 PM Link | #21622
It would be a VERY small cavern, just enough to provide a tad variety.

____________________
-MG3- IS HERE


Tahcryon
Posted on 04-27-13 03:30 PM Link | #21623
3/4 of the size of cosmic cove...I didn't say that he'd get lost in something that small :P

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



mariogalaxythree
Posted on 04-27-13 03:30 PM Link | #21624
Perhaps I overestimated the size of the Cosmic Cove planet. Perhaps I should correct it to be the FULL size of the Cosmic Cove planet.

____________________
-MG3- IS HERE


gc
Posted on 04-28-13 01:46 AM Link | #21681
Meh, It's up to Polari. Though actually I think at least one big thick jungle sectionn should be in here.
Hmmm.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Tahcryon
Posted on 04-29-13 03:40 AM Link | #21797
BTT. This is about the Star 1 level design, not star 2.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



SquidEmpress
Posted on 04-29-13 09:03 PM Link | #21827
For planet 2/3, what about having those moving pieces from Tall Trunk (the first 2D section that is similar to Space Storm's starting planet)?

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


Tahcryon
Posted on 04-30-13 03:48 AM Link | #21859
hm, maybe. I'll think about it.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



NWPlayer123
Posted on 05-15-13 11:38 PM Link | #22592
One thing that I don't think I ever posted was that I like how you effectively use the tree by scaling the outside and then using the inside for another objective. Though I do think it could be less tall and have more of a wide base, it looks kinda weird as it is in that pic, but it's a minor detail.

____________________
"I hate playing musical chats" ~ Quote of the month

Tahcryon
Posted on 05-16-13 01:37 AM Link | #22650
Yeah, the base isn't suppose to be that small. I really can't show that in the pic...

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



SquidEmpress
Posted on 05-18-13 01:13 AM Link | #22741
Wait. Polari, is there supposed to be a Bee village inside the tree or not? I don't remember, but I thought there was going to be a village in the tree.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!

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Main - SMG2.5 - World 1 - [Buzzing By Galaxy] Star 1 Level Design [A Polari Design] Hide post layouts | New reply

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