Kuribo64
Views: 19,991,306 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-18-24 10:17 PM
Guest:

0 users reading SMG2.5 level design: read this before posting | 1 bot

Main - SMG2.5 - General SMG2.5 talk - SMG2.5 level design: read this before posting Hide post layouts | Thread closed


Arisotura
Posted on 04-26-13 04:38 PM Link | #21510
This is just a message to newcomers interested in SMG2.5.

The SMG2.5 level design threads are serious stuff. If you're going to post there, make sure your ideas are reasonable, and feasible.

Feasible means, doable with the original SMG2 engine, with little to no ASM hacking.

This means, for example, no stuff like rainbow Yoshis shooting caramel bricks.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd


Main - SMG2.5 - General SMG2.5 talk - SMG2.5 level design: read this before posting Hide post layouts | Thread closed

Page rendered in 0.016 seconds. (2048KB of memory used)
MySQL - queries: 26, rows: 192/192, time: 0.009 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.