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04-19-24 11:18 AM |
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0 users reading [Flarefrost Galaxy] Flarefrost Galaxy Star 1 [A Design by MC] [In Progress] | 1 bot |
Main - SMG2.5 - World 5 - [Flarefrost Galaxy] Flarefrost Galaxy Star 1 [A Design by MC] [In Progress] | Hide post layouts | New reply |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 961/1420 EXP: 3454371 Next: 31497 Since: 11-20-12 Last post: 1654 days ago Last view: 1654 days ago |
As I usually like to do with my designs, especially now that art is becoming a more valued method over writing, I like to have my written more as a general guide for myself, and then include the platforming details in my art. Of course, I want you guys to see where I'm going with this.
Also, I know mg3 has a design for this, but both Polari and I have been thinking of doing this for a while, and since Polari is away for a few days, I've decided to start the design. Anyway, after my typical speech, here's my basic written design. The basic concept of this galaxy is that two comets, fire and ice, are heading towards each other. In my design, the two comets are very close and about to hit each other head on. However, there is still room between them. The comets are about the same size, and in the background, you see on the side of the ice comet is a frosty image, while the side of the burning comet is a fiery image. The galaxy consists of 4 main planets, two of which are the comets themselves. One is outside of the comets, while another sits between them Planet one: You start the mission on the fiery comet, which is covered in lava. This section is quite linear, and involves a lot of platforming puzzles that are quite difficult. There will also be a part of the planet where you use the ice flower, assuming mn1 can manage to figure out the lava issue. One part of this section will be a part where you have to skate all the way to the bottom of the comet before the flower runs out. There will be obstacles such as fire shooters, lava geysers, burn bits, and walls of molten rock that attempt to stop Mario's path. Once he reaches the bottom of the comet, he'll get to a launch star that shoots him to the next planet. Planet 2: Now you're on the ice planet, which, as you may have guessed, is covered in ice. However, some portions of the comet will have pools of the ice water of death from freezeflame, which will make for some intense long jumping challenges. This planet will also have a lot of skating involved, and if you skate to the bottom of the comet, you'll grab a fittingly named Comet Medal! (There will be ways to prevent Mario from skating around the obstacles, don't worry ) Once you've passed the obstacles, you'll et to a launch star that takes you to planet 3. Planet 3: This is the planet outside of the two comets. The planet itself is literally flat sea of lava, but it's like that for a reason. On one end of the sea of lava is a large volcano, while the rest is empty. However, there is a huge twisty "track" of water that twists and turns over the empty sections of lava. This is the "slide" we've discussed. Mario lands on a disk of ice way above the lava, and grabs an ice flower. The goal here is to skate down the track of water by grabbing ice flowers at timed intervals. (What this means is that since the slide is so long, we must place one or two flowers along the slide to make sure Mario can continue skating) What makes this section tough is that the water is more death ice water, so if Mario runs out of time with the flower, he falls in. The gravity of the slide is flat, so Mario can fall off. With many turns and maybe even a loop, it will be difficult for Mario to stay on. Both burn bits and brrr bits will be here to ensure a terrible fate. Other obstacles will include meteors from shiverburn, as well as areas in the slide where the path has gaps, or even thins to a narrow track. If Mario can survive this slide, he'll end up about 50 feet in front of the Volcano. Now he'll face some more linear lava platforming until he reaches the entrance of the volcano. Once he does reach the entrance, he'll see that there is a lot of platforming that takes him in circles around the walls of the volcano in an upward direction. He starts his way up, but then something terrible happens. The lava at the bottom of the volcano starts rising! He is reminded of the melty molten days, and rushes up the platforms. If he can reach the top, he'll get to the launch star and get the hell outta there! (I asked NWP about this, and he said in theory it's possible. Also for reference, this has some inspiration from Power Plant in Sonic Heroes) Planet 4: This is the planet between the comets, and perhaps the one I've considered the least. But of course, I'll get there. My basic idea ATM is that it will start out with some difficult linear platforming followed by vertical 2D platforming that takes you to the star. Also, since this is in between the two comets, hot n' cold collides again! On the left side of the vertical platforming, you'll see a lot of ice features, while the right side will have lots of fire features. Of course, there will still be a mix on both sides, as well as the first linear section. So this is my basic design! Feel free to comment feedback below and suggest ideas. Art should be on the way soon. -MC |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1968/3604 EXP: 14194150 Next: 214736 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Well as long as the camera is inside the volcano, it should work, because like you asked me, yeah it would clip through the sides(the lava)
Unless the outside of the volcano model was super wide to accomodate the width of the bottom of the inside of the volcano which is the width of the lava. ____________________ "I hate playing musical chats" ~ Quote of the month |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2172/3627 EXP: 14044250 Next: 364636 Since: 12-24-12 Last post: 2259 days ago Last view: 2199 days ago |
This design is good, however, it does have some issues. Mainly being, I think it would be better to have all the planets be a direct mix of Lava/Fire and Ice. The reason for that is because Only 2 planets in Freezeflame and only 1 in Shiverburn did this. I am not talking about a transition, I am talking full blown Fire/Lava mixed with ice. I really wanted to see more of this. I am fine if a planet leans a certain element (like the top of my cave planet is slightly more ice, and the inside is slightly more lava). The idea of platforming on the comets is not a bad one, and if people like our designs equally, maybe we could use the jist of yours for Star 1, and the jist of mine for Star 2. For the slide, that idea would work better in Aquaflame to be honest, but it is far from bad. And I don't think there should be a volcano in this galaxy, as Glem specifically wanted one in Aquaflame. ____________________
-MG3- IS HERE |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 963/1420 EXP: 3454371 Next: 31497 Since: 11-20-12 Last post: 1654 days ago Last view: 1654 days ago |
Well we can always make that launch star a pipe so you don't see the messed up lava as you leave the planet. Then the pipe can just take you to the bottom of the planet where get a launch star
Edit: I already have an idea for star 2, so no And also, we can have mini volcanoes in af, so it doesn't mean we can't have one here |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1969/3604 EXP: 14194150 Next: 214736 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Yeah. The volcano part is kinda confusing in and of itself though. Is the entrance at the base of the volcano and you scale your way up, or do you start at the top, fall down, and then have to work your way back up somehow? ____________________ "I hate playing musical chats" ~ Quote of the month |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 964/1420 EXP: 3454371 Next: 31497 Since: 11-20-12 Last post: 1654 days ago Last view: 1654 days ago |
You walk into the base |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2173/3627 EXP: 14044250 Next: 364636 Since: 12-24-12 Last post: 2259 days ago Last view: 2199 days ago |
Blarg. If this is the way you want it... fine. But you do realize that many of these ideas should be in Aquaflame right? It would seem out of place to have a twisty water track in a galaxy that is ICE. That idea screams Aquaflame.
EDIT: Glem wanted one, large underwater volcano with a creepy, exploration vibe. ____________________
-MG3- IS HERE |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 965/1420 EXP: 3454371 Next: 31497 Since: 11-20-12 Last post: 1654 days ago Last view: 1654 days ago |
It's ICE water, and you use the ICE flower
So yeah, it works |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2174/3627 EXP: 14044250 Next: 364636 Since: 12-24-12 Last post: 2259 days ago Last view: 2199 days ago |
Meh, Was there ice water in Shiverburn? No. Just pure, good ol' ice. Ice Water is more water than ice, so it should belong in Aquaflame if it has to be anywhere. And I wasn't that big of a fan of it to begin with. The Ice Flower is more fun in lava IMO than water. ____________________
-MG3- IS HERE |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 966/1420 EXP: 3454371 Next: 31497 Since: 11-20-12 Last post: 1654 days ago Last view: 1654 days ago |
Was there ice water in freezeflame? Yes. So it works |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2175/3627 EXP: 14044250 Next: 364636 Since: 12-24-12 Last post: 2259 days ago Last view: 2199 days ago |
There was, but it sort of felt out of place IMO. I'm not saying a tiny bit of it would be bad, but it shouldn't be overused. Its more about ice than it is about ice water. ____________________
-MG3- IS HERE |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 967/1420 EXP: 3454371 Next: 31497 Since: 11-20-12 Last post: 1654 days ago Last view: 1654 days ago |
It's perfectly fine |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2176/3627 EXP: 14044250 Next: 364636 Since: 12-24-12 Last post: 2259 days ago Last view: 2199 days ago |
Having a full slide of water... Why?
And for Star 2 of my design, I was going to incorporate something new - a direct fusion of lava and ice. It would be essentially purple ice with smoke coming out of it. Mario can only be on it for 5 seconds before he starts losing health. If you like that idea, I suggest you make the slide LAVA with using the ice flower, and possibly using that new element I proposed replacing the "lava sea" you suggest. ____________________
-MG3- IS HERE |
Geometric Expulsion |
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Member Normal user Level: 29 Posts: 100/168 EXP: 139868 Next: 8017 Since: 01-01-13 From: The United Kingdom of Great Britain and Northern Island Last post: 3838 days ago Last view: 3689 days ago |
Ice water was a feature exclusive to freezeflame.
...therefore putting it as a reasonably large feature in Flarefrost kinda makes sense In fact, a portion of stars 1 and 3 basically revolved around ice water as their main obstacle in Freezeflame. So can we stop this disagreement, please? Since we have now established that ice water definitely belongs here? |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2178/3627 EXP: 14044250 Next: 364636 Since: 12-24-12 Last post: 2259 days ago Last view: 2199 days ago |
Meh, I am fine with it being in here, but having a full slide of it makes it just seem... overused. And besides, I think MC POLARIzed (get it?) Lava and Ice too much in this design. My design brings them together in a more natural way.
EDIT: I hope you don't mind me stealing the comet idea (while adding my own touches on it), because if there is anything really good in this design, it would be just that). ____________________
-MG3- IS HERE |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 968/1420 EXP: 3454371 Next: 31497 Since: 11-20-12 Last post: 1654 days ago Last view: 1654 days ago |
Trust me, star 2 is cool...
It's also pretty hot Here's the concept: Comets have collided, and it wrecks havoc. There are new fused lava and ice planets everywhere. |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2179/3627 EXP: 14044250 Next: 364636 Since: 12-24-12 Last post: 2259 days ago Last view: 2199 days ago |
Posted by MoreCowbell Well, that isn't bad. But the slide should be saved for your star 2. Is it possible we could collaborate? I actually like that idea of having the Comets come together to create mixed planets. ____________________
-MG3- IS HERE |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 970/1420 EXP: 3454371 Next: 31497 Since: 11-20-12 Last post: 1654 days ago Last view: 1654 days ago |
The slide is in star 1, and I'm already collaborating with Polari, so no |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2181/3627 EXP: 14044250 Next: 364636 Since: 12-24-12 Last post: 2259 days ago Last view: 2199 days ago |
There is nothing wrong with collaborating with 2 people. I mean, I do have some pretty good ideas in mine. The cave could be cut, but I think my version of the slide is superior (with half not using the ice flower, and half using it). Also, I really like the Twin Suns idea, as it is a good fusion of both lava and ice. I just think that most of the planets in your design are... not the best. But I do really appreciate the overall concept. I may as well rework my design to incorporate a few of your ideas. ____________________
-MG3- IS HERE |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 971/1420 EXP: 3454371 Next: 31497 Since: 11-20-12 Last post: 1654 days ago Last view: 1654 days ago |
The only planet that may be heavily edited is planet 4. Planet 3 is staying, and planet 1 and 2 will have small detail edits |
Main - SMG2.5 - World 5 - [Flarefrost Galaxy] Flarefrost Galaxy Star 1 [A Design by MC] [In Progress] | Hide post layouts | New reply |
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