Views: 19,853,477 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
03-29-24 01:58 AM |
Guest: |
0 users reading [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] | 1 bot |
Main - SMG2.5 - World 7 - [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] | Hide post layouts | New reply |
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 94/331 EXP: 374242 Next: 30529 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
Posted by NWPlayer123 1. I don't tolerate bad words. 2. This has NOTHING to do with flow. 3. I've tried using a switch before to make an object disappear. It didn't work (AND it was a custom model). 4. I've seen .brk's do it for other objects. Also, flashblack light(n)ing doesn't work without .brk. I examined it last weekend. ____________________ Current hack: Excerpt from Super Mario 256 |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1728/9016 EXP: 56053362 Next: 434282 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Posted by mibts You're not staff. Too bad. Fuck fuck fuckity fuck. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Stygmax |
| ||
SMG2.5 Cartographer Level: 88 Posts: 1654/2178 EXP: 6535667 Next: 114997 Since: 12-02-12 Last post: 370 days ago Last view: 370 days ago |
Status: It was really, really fun, guys - thanks for the ride!
|
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 2043/4661 EXP: 20824171 Next: 407095 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
Posted by mibts 1. Oh shit, I'm sorry. 2. True. But uhhh why is that even a subject. 3. You did it wrong. It works fine. 4. Duh. It's an animation, what do you think? ____________________ a |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1729/9016 EXP: 56053362 Next: 434282 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Posted by Stygmax I do, but he's in no position to say he doesn't tolerate something and impose his own rules. There are going to be all kinds of people here, so uh, deal with it. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 96/331 EXP: 374242 Next: 30529 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
Posted by Mega-Mario Okay, I'm sorry. Posted by Luigi Can you please tell me how to do it properly? ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 101/331 EXP: 374242 Next: 30529 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
Sorry for the almost 2-week no-progress-posted period, so here's the picture of Humongous Fungus Galaxy Planet 1:
Files: https://kuribo64.net/get.php?id=HYskxd8ZSFYajOd0 My opinion: The vertex colors of the stems finally reveal themselves as bland. (Man, I wish vertex colors could be linked) It looks like a forest of smaller mushrooms surrounded by a forest of big mushrooms. Inanimate poison swamp is boring. (Deal with it until someone makes a texture animation creating/editing tool) Notes: First blue mushroom (You know, glitched collision, saving for later) NO destructive criticism (ex: saying that the log looks like a cylinder and not providing a way to improve on it) Have fun! Level creators, get to work! ____________________ Current hack: Excerpt from Super Mario 256 |
skyl |
| ||
Keep Calm and Inject Some Lysol Level: 50 Posts: 40/613 EXP: 941624 Next: 5693 Since: 09-13-13 Last post: 198 days ago Last view: 191 days ago |
It's impossible to get past the really low red mushroom- it's too low to get onto the next one. ____________________ Can you burn a Luigi board? |
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 102/331 EXP: 374242 Next: 30529 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
Posted by planetaryplayer There's supposed to be a leaf raft there. I tested it with the leaf raft but I got stopped before I got there. You'll unfortunately need to add it yourself for now. If it doesn't work over poison swamp, level designers, improvise! ____________________ Current hack: Excerpt from Super Mario 256 |
gc |
| ||
Member Normal user Level: 55 Posts: 694/721 EXP: 1242445 Next: 71744 Since: 12-18-12 Last post: 3750 days ago Last view: 3710 days ago |
Nice model mibts!
Only thing I don't like about it is the fact that there's only one log. And except for that, nothing but rainbow mushrooms. Perhaps the stems could be made more interesting by adding smaller mushrooms sticking out the side? And other bumps like on Planet 2. Would it be worth it...hmmm. It's great though. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Stygmax |
| ||
SMG2.5 Cartographer Level: 88 Posts: 1658/2178 EXP: 6535667 Next: 114997 Since: 12-02-12 Last post: 370 days ago Last view: 370 days ago |
I feel like the colors don't really fit with the poisonous swamp undertone. Maybe you could make the mushroom colors a bit more sickly-looking and darker. Status: It was really, really fun, guys - thanks for the ride!
|
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 103/331 EXP: 374242 Next: 30529 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
Okay.
The bumps and extra mushrooms will only apply to the larger mushrooms due to gameplay. How about these colors? XXXXXXX The last color is for the stem. If the leaf raft doesn't work, here are ideas: Logs and sunken bridges Mario has to use Yoshi and flower grapples. Cloud Flower and some hazards A moving mushroom/log and hazards to dodge Vote! EDIT: LOL DOUBLE EDIT: This is how it looks with darker colors. ____________________ Current hack: Excerpt from Super Mario 256 |
Stygmax |
| ||
SMG2.5 Cartographer Level: 88 Posts: 1659/2178 EXP: 6535667 Next: 114997 Since: 12-02-12 Last post: 370 days ago Last view: 370 days ago |
I really like that one a lot better. You should try importing that one into the game.
EDIT: I would do it myself but I haven't gotten the hang of the Model Importer yet. Status: It was really, really fun, guys - thanks for the ride!
|
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3723/5087 EXP: 23743733 Next: 637967 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
Posted by mibts Stop whining. The designer of this galaxy is banned. Also yeah, those dark colors look better. ____________________
|
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 104/331 EXP: 374242 Next: 30529 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
Posted by Polari I was talking about SMG2.5 level designers in general, not the specific one for this galaxy. The vote is inevitable. The leaf raft officially doesn't work. Also, change of plans. Vote on whether smaller mushrooms and bumps should be included or not (1 to 0 so far) EDIT: Files (includes part of 2nd planet): https://kuribo64.net/get.php?id=8JLr9xZZCWA7DY16 The launch star is a placeholder. A screenshot ____________________ Current hack: Excerpt from Super Mario 256 |
SquidEmpress |
| ||
Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 2441/2912 EXP: 10031254 Next: 323142 Since: 01-30-13 Last post: 3170 days ago Last view: 3169 days ago |
Those mushrooms do look better with the darker colors. In game, those mushrooms will look fantastic!
I think the Cloud Flower, along with moving mushrooms, will go well on Planet 1. Posted by mibts But why not texture gills on the undersides to make the mushrooms look more "natural"? ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
skyl |
| ||
Keep Calm and Inject Some Lysol Level: 50 Posts: 42/613 EXP: 941624 Next: 5693 Since: 09-13-13 Last post: 198 days ago Last view: 191 days ago |
Posted by HolyRomanEmperorTatan Did you have to post that picture? *shudder* ____________________ Can you burn a Luigi board? |
mibts |
| ||
Panser =Josh65536 (Programmer) Level: 39 Posts: 105/331 EXP: 374242 Next: 30529 Since: 08-31-13 Last post: 1920 days ago Last view: 195 days ago |
Posted by HolyRomanEmperorTatan The ideas were to fill in for the leaf raft malfunctioning in Planet 1, not in Planet 2. Cloud Flower: 1 Moving mushroom/log: 1 ____________________ Current hack: Excerpt from Super Mario 256 |
gc |
| ||
Member Normal user Level: 55 Posts: 696/721 EXP: 1242445 Next: 71744 Since: 12-18-12 Last post: 3750 days ago Last view: 3710 days ago |
There's really no need to vote Just pick the one you like the most.
Anyway, how about fallen trees as platforms. Plus, smaller mushrooms sticking out the sides, along with some other bumps, would make the stems less....dull. I like what you've done so far ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3727/5087 EXP: 23743733 Next: 637967 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
Noes. Then this will be an exact duplicate of Foggy Bog, just without fog ____________________
|
Main - SMG2.5 - World 7 - [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] | Hide post layouts | New reply |
Page rendered in 0.056 seconds. (2048KB of memory used) MySQL - queries: 28, rows: 234/234, time: 0.009 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |