Kuribo64
Views: 19,991,319 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-18-24 10:24 PM
Guest:

0 users reading [Digital Circuit Galaxy] Digital Circuit Star 1 [An MC/Fnar Collab!] [Trashed] | 2 bots

Main - SMG2.5 - World 5 - [Digital Circuit Galaxy] Digital Circuit Star 1 [An MC/Fnar Collab!] [Trashed] Hide post layouts | New reply

Pages: 1 2 3
SquidEmpress
Posted on 03-28-13 03:28 AM Link | #18759
Since the camera has screwn, then I thought that the screen shoukd shiwca Dry Boneyard teaser. Anyways, the cased disc in Planet 4 could be rotating for an added challenge.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


MoreCowbell
Posted on 03-28-13 10:37 AM Link | #18764
I wasn't really planning on having anything on the screen since the point of the level is restoring power.

SquidEmpress
Posted on 03-29-13 12:00 AM Link | #18778
In the Sunken Satellite level design thread, you mentioned that NWP said poles MIGHT be able to be hidden in electric barriers. If so, that is the solution to destroying Chomps.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


MoreCowbell
Posted on 03-29-13 12:00 AM Link | #18779
?
I don't understand

SquidEmpress
Posted on 03-29-13 12:09 AM Link | #18780
Posted by MoreCowbell
Here's what I'm thinking. NWP said that it MAY be possible to hide the poles on electric fences, so then it will look better on top of water.


That. I understood that poles MAY be able to be hidden in the electric fences so that would provide something for the Chomps to collide with.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


MoreCowbell
Posted on 03-29-13 12:22 AM Link | #18783
Electric fences? That's what I've had the whole time

FnarGod
Posted on 04-03-13 06:16 PM Link | #19097
Okay! So I have finished modeling planets 1,3, and 4 of Digital Curcuit and here they are!

Planet 1: https://i.imgur.com/sJXMTHK.png

Planet 3: https://i.imgur.com/8YUiVPh.png

Planet 4: https://i.imgur.com/wVqHsSM.png

:3

____________________
(layout nuked; unclosed style tag)

MoreCowbell
Posted on 04-03-13 08:22 PM Link | #19105
Okay, looks good, but to clarify the changes I told you:

Planet 1: Same as before UP TO the USB. There will now be a launch star on the usb, taking you to the keys as a SEPARATE planet.
Planet 2: The key wall jump leads to the camera

Everything after is the same

FnarGod
Posted on 04-03-13 08:25 PM Link | #19106
I never modeled planet 2 though... ._.

____________________
(layout nuked; unclosed style tag)

MoreCowbell
Posted on 04-03-13 08:28 PM Link | #19107
You have a bit. The keys are the first part of planet 2 (but the computer and keyboard decoration will still be in planet 1. Also, the mouse will be a separate filler planet between 2 and 3

FnarGod
Posted on 04-03-13 08:30 PM Link | #19108
Ah okay! and thanks for explaining it on the IRC! I will change it right now :D

____________________
(layout nuked; unclosed style tag)

FnarGod
(post deleted) #19306

NWPlayer123
Posted on 04-06-13 10:41 PM (rev. 2 of 04-06-13 10:42 PM) Link | #19308
Any progress?
This should be high priority since we'll be using it for the trailer

____________________
"I hate playing musical chats" ~ Quote of the month

FnarGod
Posted on 04-06-13 11:45 PM Link | #19317
GOOD NEWS EVERYONE! I HAVE FINISHED MODELING DIGITAL CURCUIT STAR 1!!! :big:

Here is all the links to the models!

(Note: Planet 3 is still being a BIT worked on because of the plug cutscene)

Planet 1: http://i1277.crapobucket.com/albums/y485/fnargod/DCP1_zps4edb975f.png

Planet 2: http://i1277.crapobucket.com/albums/y485/fnargod/DCplanet2FULLMODEL_zps0d048a56.png

Planet 3: http://i1277.crapobucket.com/albums/y485/fnargod/DCP3_zpsfa273dc3.png

Planet 4: http://i1277.crapobucket.com/albums/y485/fnargod/TEST1DCPLANET4_zpscba7da8a.png

(I might texture some of these planets BTW :D)

____________________
(layout nuked; unclosed style tag)

MoreCowbell
Posted on 04-06-13 11:49 PM Link | #19318
Hmm

Now that I think about it te changes made planet 1 very short and boring. Let's add something to it at some point

FnarGod
Posted on 04-06-13 11:50 PM Link | #19319
Uh okay then.... What do you think we should add... Your the designer :3

____________________
(layout nuked; unclosed style tag)

MoreCowbell
Posted on 04-06-13 11:59 PM Link | #19320
Yeah ik... I'll get to it eventually. I mean I'm sure you aren't in a rush atm because of yi3

SquidEmpress
Posted on 04-07-13 09:51 PM Link | #19463
Posted by MoreCowbell
Hmm

Now that I think about it te changes made planet 1 very short and boring. Let's add something to it at some point


What about a cordless phone? The Stationary Sentry Beams (the ones that fire laser beams) should be in the "intersections" between buttons. The buttons could be covered in spikes with black-colored spikes forming the numbers, letters, asterik/star, and pound/No./hashtag. The purpose of the spikes is to prevent the player from skipping the Sentry Beams.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


MoreCowbell
Posted on 04-07-13 09:58 PM Link | #19464
Spikes with spikes??

Err... idk

SquidEmpress
Posted on 04-07-13 10:06 PM Link | #19466
The button would have spikes but some of those spikes would be colored black. Think of it like the Golden Chomp being among normal Chomps. Except the black spikes are not different and are hazardous decorations for the cordless phone's buttons.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!

Pages: 1 2 3

Main - SMG2.5 - World 5 - [Digital Circuit Galaxy] Digital Circuit Star 1 [An MC/Fnar Collab!] [Trashed] Hide post layouts | New reply

Page rendered in 0.058 seconds. (2048KB of memory used)
MySQL - queries: 27, rows: 143/143, time: 0.016 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.