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04-26-24 07:47 AM |
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0 users reading [Comet Chasm Galaxy] Comet Chasm Star 1 [*NEW*] [Design by Glem] | 1 bot |
Main - SMG2.5 - World 1 - [Comet Chasm Galaxy] Comet Chasm Star 1 [*NEW*] [Design by Glem] | Hide post layouts | New reply |
MoreCowbell |
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Member Mawile or riot Level: 73 Posts: 571/1420 EXP: 3457210 Next: 28658 Since: 11-20-12 Last post: 1661 days ago Last view: 1661 days ago |
Alrighty then!
While NSK did mention this galaxy at one point, I hatched a few ideas (see what I did there?!?! eFTe) this morning and decided to design it! Comet Chasm Galaxy Star 1: The Hidden Yoshi Village Mario flies on to the second galaxy in his adventure, but something is terribly wrong! It appears that this entire galaxy was once inhabited by creatures of all kinds, yet a giant comet had crashed right into the huge planet and wiped out all life! (The shape of the planet is going to be a deformed oval, and the final detailed shape is going to be based off of how the second part of the level is designed) Now, Mario has to reach the other side of this planet to find out what to do. The planet is covered in reddish brown dirt, and there are bones and fossils all over the place. The only enemies here are dry bones that roam the area very lonely. The giant crater is on the other side of the planet, but the impact created cracks sprouting from that crater all over the planet. These cracks act as obstacles, and if Mario falls in, he lands in tar that acts as poison goop, or in other words, faces a certain death! This section of the level should not take too long, for it is not the main focus of the galaxy. The music is going to be very quiet, with a slow melody coming from a xylophone and some soft drums in the background. The point of this section is to contrast with what appeared to be a lively past, for while the planet is quite dark, the sky is bright and seems to hold a happy feel. Mario reaches the other side of this planet after navigating through some mounds of dirt, jumping over crevices, and making it past dry bones. When he gets to this section of the planet, he notices a small hole behind the giant crater that appears to be man-made. This hole is just big enough for him to jump down, and land in a dark, narrow dirt path underground. When he does this, the music completely changes to a lively tune. Mario follows this short path, and at the end of it, the view is overwhelming. It seems as if the Yoshis survived and built a giant village underground! While the environment is dirt filled, these little guys seem to have made a colorful civilization to live in. The first NPC Mario encounters is a Red Yoshi, who says, "Wow! We don't really get visitors here for obvious reasons, so it's exciting to see someone like you. In fact, we could really use some help at the moment. You see, while we like visitors, we've got some guys here that are causing trouble. (Camera turns to show some piranha plants) Do you think you could teach them a lesson for us? If you want, we've got someone here who can help you out. (Camera turns to Yoshi egg)" Mario opens the egg, and his buddy Yoshi pops out to help his friend. (This level should be reason enough to keep all egg yoshis green in the game) Then, the two partners start to travel through town. They have to go in houses and navigate through all sorts of plant life to kill all of the piranha plants. There are little cracks and holes like above-ground filled with tar pits that Mario has to avoid in order to survive. Once Mario kills all of the plants in this area, the next section can be reached. You see, half of the planet's underground holds the village, but the other half is a dangerous lava filled section that can only be crossed by using rocks that float on top. Mario and Yoshi have to cross over these rocks to reach the end. Sometimes rocks can only be reached by using flower wheels and hopping on top of flying enemies such as paragoombas. At the very end of this section is a bigger rock surrounded by lava, and right in the middle is a spiky piranha planet that has to be killed using the green ball plants. Once he is defeated, a power star comes out and the mission is complete! I know this design is not very detailed, but I wanted to give you guys an opportunity to see where I am going with this design. Feedback is appreciated, and I will use it to improve the design! Thanks, -MC |
Cirnya |
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Member Normal user Level: 30 Posts: 169/177 EXP: 150880 Next: 14989 Since: 01-28-13 Last post: 3953 days ago Last view: 3953 days ago |
Why'd you make an entirely new thread for this?
Anyways, this seems pretty nice. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 527/2912 EXP: 10065955 Next: 288441 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
Instead of tar, it should be a black area that is a pit, like in Pianta Village. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
NoSkinnedKoopa |
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Member "The most intense fight a human will ever have is between the person they are and the person they are capable of becoming!" - Coach Jae Level: 43 Posts: 97/421 EXP: 555888 Next: 9158 Since: 12-24-12 From: Super Hyrule Land Last post: 2809 days ago Last view: 2081 days ago |
Hey, woah! I thought I was designing this galaxy? -On the other hand, nice job. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1699/3604 EXP: 14205447 Next: 203439 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Posted by MoreCowbell I like that idea a lot, how even the life has been driven from this place from the impact. Posted by MoreCowbell PLOT TWIST2. I like that a lot. The first NPC Mario encounters is a Red Yoshi, who says, "Wow! We don't really get visitors here for obvious reasons, so it's exciting to see someone like you. In fact, we could really use some help at the moment. You see, while we like visitors, we've got some guys here that are causing trouble. (Camera turns to show some piranha plants) Do you think you could teach them a lesson for us? If you want, we've got someone here who can help you out. (Camera turns to Yoshi egg)" Mario opens the egg, and his buddy Yoshi pops out to help his friend. (This level should be reason enough to keep all egg yoshis green in the game) Then, the two partners start to travel through town. Posted by MoreCowbell Eh, IDK how well that would work out in terms of camera and such. I mean, it would work in Misty Peaks since the cabin is supposed to be huge, but lots of huge houses here to make that practical doesn't seem that practical in and of itself. and navigate through all sorts of plant life to kill all of the piranha plants. There are little cracks and holes like above-ground filled with tar pits that Mario has to avoid in order to survive. Once Mario kills all of the plants in this area, the next section can be reached. You see, half of the planet's underground holds the village, but the other half is a Posted by MoreCowbell Again, eh, I don't think Yoshi Star had anything hurting for the planets besides enemies, so I think that much should be consistent. I do like the idea of hopping across platforms with the flower grapples and such, I could even see something like that in Yoshi Star so we should totally have that much, but I think lava is going a bit far. ____________________ "I hate playing musical chats" ~ Quote of the month |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 568/2912 EXP: 10065955 Next: 288441 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
Instead of houses, what about tents? They would be great trampolines and their interiors would be nice hiding places for Mario from enemies. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2429/5087 EXP: 23821894 Next: 559806 Since: 07-07-12 Last post: 2205 days ago Last view: 767 days ago |
Tents made by Yoshis? -.- ____________________
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gc |
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Member Normal user Level: 55 Posts: 313/721 EXP: 1246698 Next: 67491 Since: 12-18-12 Last post: 3778 days ago Last view: 3738 days ago |
That underground Yoshi village reminds me of a particular SMW ROM hack...
Anyway, definitely wasn't expecting it, but it's great. It's great, except perhaps replacing the lava and OHKOs with mud, making it just very annoying to fall in (only 2nd galaxy...) Maybe the last section should be scaling a mound of debris the comet forced up on the opposite side of the planet. Only thing, it would be better if there was a single crack that's much bigger than the others...descending into that chasm would work well as a Star 2. (if Mario falls, he'll land in dark matter covering the comet at the bottom.) But, amazing. Try for a Star 2, and a second draft. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 637/2912 EXP: 10065955 Next: 288441 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
Platforming on the comet in the crack is interesting. It should have a few areas on it that have shallow water and possibly water fountain geysers. It is always hilarious to see Mario get pushed up by a foutain geyser. The comer itself could also have its own giant crack. Who woudn't want to venture inside the comet? The crack could be a spiral one that leads to a room in the center of the comet. The Power Star could be in the center of the comet.
EDIT: Should there be an upside-down chasm in this galaxy? ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Mepa |
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SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1193/2912 EXP: 10065955 Next: 288441 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
In my opinion, this galaxy should make use of the wooden platforms that Yoshi needs to pull with his tongue. Also, Launch Star Berries should be used at least omce here, possibly making a Launch Star leading across the high ground or chasm or something. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gc |
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Member Normal user Level: 55 Posts: 401/721 EXP: 1246698 Next: 67491 Since: 12-18-12 Last post: 3778 days ago Last view: 3738 days ago |
Posted by gc I still think this. Some new things though: -I think the Yoshis shouldn't have individual houses for practical reasons. Them living in large groups and big tents, perhaps. -the story, perhaps: the comet caused the infestations, and other enemies are crawling out of the chasm it caused (Star 1), so Mario has to destroy them from their source and descend into the chasm (Star 2). ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1204/2912 EXP: 10065955 Next: 288441 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
I don't there should be a story :/. However, I do like the idea of enemies crawling out of the chasm. Destroying the source in Star 2, however, sounds too much of a story again for me. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
gc |
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Member Normal user Level: 55 Posts: 404/721 EXP: 1246698 Next: 67491 Since: 12-18-12 Last post: 3778 days ago Last view: 3738 days ago |
It's just a few lines of NPC dialogue... ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
Glem3 |
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Retired staff Level: 39 Posts: 193/322 EXP: 379354 Next: 25417 Since: 07-07-12 Last post: 2903 days ago Last view: 2834 days ago |
Day 2 of my project:
Full size images: https://i.imgur.com/eKrbIfx.jpg https://i.imgur.com/hq0NpuE.jpg https://i.imgur.com/5wRl2Ip.jpg https://i.imgur.com/qVwRHMT.jpg https://i.imgur.com/ET0ykZv.jpg |
Glem3 |
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Retired staff Level: 39 Posts: 194/322 EXP: 379354 Next: 25417 Since: 07-07-12 Last post: 2903 days ago Last view: 2834 days ago |
Mockup: (I can't seem to get a good quality upload!)
Full size version: https://i.imgur.com/9cDtq7k.jpg |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 2669/5087 EXP: 23821894 Next: 559806 Since: 07-07-12 Last post: 2205 days ago Last view: 767 days ago |
Posted by Glem3 Woah, that looks pretty cool ____________________
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SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 1257/2912 EXP: 10065955 Next: 288441 Since: 01-30-13 Last post: 3199 days ago Last view: 3198 days ago |
Posted by Glem3 Wow, I thought that was in-game until I saw "Mockup". Looks very cool! ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Agent000 |
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Member mah kitty Level: 74 Posts: 513/1426 EXP: 3535365 Next: 118179 Since: 07-07-12 Last post: 2320 days ago Last view: 885 days ago |
Wow, that's friggin awesome! You should do a "mockup" for your AS design as well! ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 2101/3627 EXP: 14055887 Next: 352999 Since: 12-24-12 Last post: 2266 days ago Last view: 2206 days ago |
Very nice work Glem. How long did it take you to model that? ____________________
-MG3- IS HERE |
Main - SMG2.5 - World 1 - [Comet Chasm Galaxy] Comet Chasm Star 1 [*NEW*] [Design by Glem] | Hide post layouts | New reply |
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